When asking for help or reporting a bug, upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, when happened in the game, etc. Please do this even if you don't see an error in the log.
Current known issues:
Some fish spawn rules aren't shown. Stardew Valley 1.6 completely redid how it worked; Lookup Anything partly supports the new fish format, but it'll still need a lot of work to support fully. It's on my list to look into when the dust settles on the 1.6 updates.
Certain monster drops are dynamically generated in code and won't appear in the monster lookup as a possible drop.
On some keyboards (especially for laptops), you might need to press FN and F1 together instead. You can also change it to a different button, either by editing the config.json file or by using Generic Mod Config Menu.
I'm having trouble with version 1.50.0 not being able to look up populated fish ponds. SMAPI Log showing 2 attempts to check 2 different populated fish ponds.
While it is likely a mod conflict, there are no issues when I roll back to 1.49.0 (but that is no longer supported by Machine Control Panel). I tried disabling the Fishing Made Easy Suite which has cause issues in the past, but that doesn't seem to be the issue this time. Any help is appreciated!
Info Request: Training Rod and Deconstructor Specifically, adding a note to items that can be deconstructed (and what they deconstruct into) and listing the fish the training rod can catch on the training rod.
Not sure if those are unreasonable requests or not but thanks for considering them!
Recently my lookup anything mod has not been working schedule wise, I'm unable to see npc schedules in multiplayer when I am not the host, other multiplayer games I can see it fine if I'm host not sure what's going wrong, here is my smapi log https://smapi.io/log/128f941717294f79a414627611787346 Error shown in game: Currently in an unknown location on the host. In multiplayer, NPCs are managed by the host so their schedule isn't available. Tried to use unmodded host and tried minimal mods (just lookup anything and npc map locations) but schedule still did not show up, unsure how to solve the issue. friend also tried new world with me as host and they are also unable to see schedule(not sure if it has to do with new world being spring 1) Hope issue can be solved soon Edit:just read the desc,and apparently it doesnt work in multiplayer(I swear it worked last time even with me not being host tho..) is there anyway non-hosts can see the schedule as well thru getting data thru other mods/getting the data from game?thanks
Would it be possible to add details like where to get a cooking recipe? I've found this very useful going for 100% and use this to figure out the ones I haven't found, but still then have to look them up on the Internet after getting the name.
I can't see the growing information of the plants. For example, when I look at strawberries, the crop tab doesn't appear, it doesn't show how many days and in what season. Should this be done from the Turkish translation or a setting? I couldn't find any settings.
Hi. I can't live without this mod. Amazing. Small feature request: can you add the "basic" info about items (ie, Health and Energy effects)? It's useful when using Search to look up an item. Obviously if you are hitting F1 while looking at an item, you could already see the Health and Energy effects. Thanks!
Sure! My example here is "fish stew". I would like to see a new category (a new row) for "Effects". First text line would be "+225 Energy, +101 Health" Second line (when applicable, like it is for fish stew): "+3 Fishing (16:48)" Or all on one line, whatever looks good to you. But you get the idea - if you Shift-F1 search for fish stew, this is what you want to know. Same applies to all consumables. Thanks for considering this! [to be clear, when I say "row" i mean like "spawn rules" as pictured below]
Hi, we have three furnaces on our farm but when I use lookup on them it says we have 8. Is there any way to found out where these mystery furnaces might be? 👀
Hi, I have an Incredibly strange issue and I can't tell if it's a problem with the mod or something else. All gift text is bold while in game but it appears normal in screenshots or when alt-tabing, I would show a picture but as I said it looks normal in screenshots and nothing is showing up in Smapi as well. I know this comment is probably useless as I can't provide an example but if you have any suggestions I would appreciate it, I am assuming its my monitor though.
Hi! The latest version requires SMAPI 4.1.10 or later (as shown on the Files tab), so it should work fine in Stardew Valley 1.6.14 since SMAPI 4.1.10 supports 1.6.14.
No. Pufferfish: difficulty: 80 behavior: floater (This is from wiki) I don't know if the number of difficulty means the chance. And what can the chance express? The chance is related to the time of fishing minigame.
And I remember I need one more thing, the chance of catching this fish in one day.
The "difficulty" shown on the wiki is the chance to dart, which also indirectly affects other features (e.g. which fish you can catch with a training rod). For Lookup Anything's purposes, it'd be better to show the actual effects rather than the wiki's simplification.
For example, something like... Fishing minigame | - difficulty: hard | - can't use training rod | - floater (tends to move upwards faster in the minigame) | - chance to dart: 80% | - XP on catch: 29 (base), 32 (silver), 35 (gold), or 41 (iridium)
Looking at the code, the 'difficulty' doesn't seem to affect the fishing time. The game sets a distanceFromCatching to 0.3 (or 0.1 if it's your first time catching this fish), increases it by a constant amount while the fish is within the bar, and you win when it reaches 1.
Lookup Anything can't accurately determine the chance to catch the fish on a given day, since it's very dynamic (e.g. it depends on many factors which can change from one second to the next).
The chance to dart means in one second or one frame or other things? And what's the mean of the chance over 100%? I think "difficulty: hard" isn't necessary.
2950 comments
Current known issues:
While it is likely a mod conflict, there are no issues when I roll back to 1.49.0 (but that is no longer supported by Machine Control Panel). I tried disabling the Fishing Made Easy Suite which has cause issues in the past, but that doesn't seem to be the issue this time. Any help is appreciated!
Specifically, adding a note to items that can be deconstructed (and what they deconstruct into) and listing the fish the training rod can catch on the training rod.
Not sure if those are unreasonable requests or not but thanks for considering them!
not sure what's going wrong, here is my smapi log
https://smapi.io/log/128f941717294f79a414627611787346
Error shown in game: Currently in an unknown location on the host. In multiplayer, NPCs are managed by the host so their schedule isn't available.
Tried to use unmodded host and tried minimal mods (just lookup anything and npc map locations) but schedule still did not show up, unsure how to solve the issue.
friend also tried new world with me as host and they are also unable to see schedule(not sure if it has to do with new world being spring 1)
Hope issue can be solved soon
Edit:just read the desc,and apparently it doesnt work in multiplayer(I swear it worked last time even with me not being host tho..)
is there anyway non-hosts can see the schedule as well thru getting data thru other mods/getting the data from game?thanks
Small feature request: can you add the "basic" info about items (ie, Health and Energy effects)?
It's useful when using Search to look up an item.
Obviously if you are hitting F1 while looking at an item, you could already see the Health and Energy effects.
Thanks!
First text line would be "+225 Energy, +101 Health"
Second line (when applicable, like it is for fish stew): "+3 Fishing (16:48)"
Or all on one line, whatever looks good to you.
But you get the idea - if you Shift-F1 search for fish stew, this is what you want to know.
Same applies to all consumables.
Thanks for considering this!
[to be clear, when I say "row" i mean like "spawn rules" as pictured below]
I know this comment is probably useless as I can't provide an example but if you have any suggestions I would appreciate it, I am assuming its my monitor though.
Fishing behavior | - chance to dart: 80%
| - difficulty: hard
| - can't use training rod
Pufferfish: difficulty: 80 behavior: floater (This is from wiki)
I don't know if the number of difficulty means the chance. And what can the chance express? The chance is related to the time of fishing minigame.
And I remember I need one more thing, the chance of catching this fish in one day.
For example, something like...
Fishing minigame | - difficulty: hard
| - can't use training rod
| - floater (tends to move upwards faster in the minigame)
| - chance to dart: 80%
| - XP on catch: 29 (base), 32 (silver), 35 (gold), or 41 (iridium)
Looking at the code, the 'difficulty' doesn't seem to affect the fishing time. The game sets a distanceFromCatching to 0.3 (or 0.1 if it's your first time catching this fish), increases it by a constant amount while the fish is within the bar, and you win when it reaches 1.
Lookup Anything can't accurately determine the chance to catch the fish on a given day, since it's very dynamic (e.g. it depends on many factors which can change from one second to the next).
I think "difficulty: hard" isn't necessary.