When asking for help or reporting a bug, upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, when happened in the game, etc. Please do this even if you don't see an error in the log.
Current known issues:
Some fish spawn rules and machine recipes aren't shown. Stardew Valley 1.6 completely redid how those work; Lookup Anything partly supports the new fish format and doesn't support the new machine format yet. Unfortunately it'll still need a lot of work to support fully; it's on my list to look into when the dust settles on the 1.6 updates.
"Milk (any)" and "Egg (any)" are shown as Animal Product in cooking recipes.
Certain monster drops are dynamically generated in code and won't appear in the monster lookup as a possible drop.
On some keyboards (especially for laptops), you might need to press FN and F1 together instead. You can also change it to a different button, either by editing the config.json file or by using Generic Mod Config Menu.
I use all of the Atelier Wildflour mods and lookup anything doesn't work with them yet. I wish it would be upgraded soon.. Lookup Anything is definitely a Must have for those.
Yeah, similar case with Caroline and horseradish..
Even the wiki is not updated fully with the updates.. Images So I guess we will have to be patient and wait for some time before mod devs and also the wiki get a chance to update to these new changes in the game.
I had my game crash after looking something up during the Spirit's Eve festival. I tried looking up one of the monsters in the cage and the game crashed after that. Here's the log: https://smapi.io/log/b9d2796b9aa54d4c868d5e1436414004
Hi, i just want to let you know jelly and pickled stuff still have error on them like when you read the recipe on Preserve Jar they said "Error Item (15):Fruit" and "Pickled Error Item (15):Vegetable" and when you when i lookup for Cactus Fruit Jelly it shows error "Error Item (Jelly). Other. ???" https://smapi.io/log/de611f48563c45f7b988410e2850fb46
In the latest update v.1.42.0, large lists are automatically collapsed and require a click to view them. Can you set a toggle option for this in the config? I find that this change is rather jarring, and I would prefer for there a way to retain how it was previously displayed.
Same! I would like to see everything again without clicking an extra button, especially since I play with a controller and can't move over the expand option without my mouse. Thanks!
Yes, seconded! This is a must have mod for me, since it's just a click and you see everything. I honestly didn't mind seeing everything non-collapsed and that option would be great.
It's especially weird that this happens even when I have "ShowUnownedGifts" set to false. It just shows a big number, and then I click on it and it shows a few owned gifts, plus a big number. lol
1.41.6 works just fine with newest game update, so I see no reason for updating this mod so far. Current version of the mod is buggy and it has questionable feature that some people including me don't like much.
+1! I really miss being able to see liked gifts without having to click anything. I play with a controller and this is the only mod that requires me to use my mouse to use it. Would really appreciate at least having an option to toggle this on/off!
[Lookup Anything] Something went wrong looking that up: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Object.loadDisplayName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 753 at StardewValley.Object.get_DisplayName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 380 at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField.TryCreateItemEntry(String id, RecipeIngredientModel ingredient) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 351 at System.Linq.Enumerable.SelectIterator[TSource,TResult](IEnumerable`1 source, Func`3 selector)+MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.ToArray() at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField.<>c__DisplayClass8_1.<BuildRecipeGroups>b__8(String[] inputIds) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 199 at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at System.Linq.Lookup`2.Create(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer) at System.Linq.GroupedEnumerable`2.GetEnumerator() at System.Linq.Enumerable.SelectEnumerableIterator`2.ToArray() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() at System.Linq.Lookup`2.Create(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer) at System.Linq.GroupedEnumerable`2.GetEnumerator() at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField.BuildRecipeGroups(Item ingredient, RecipeModel[] rawRecipes)+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 178 at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 items) at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source) at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField..ctor(GameHelper gameHelper, String label, Item ingredient, RecipeModel[] recipes) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 27 at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Lookups\Items\ItemSubject.cs:line 286 at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Components\LookupMenu.cs:line 37 at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\ModEntry.cs:line 262 at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) in E:\source\_Stardew\Mods.Pathoschild\Common\CommonHelper.cs:line 442
Same, bumping up week old problem. Good thing is, my regular browser is always open to read https://stardewvalleywiki.com/Preserves_Jar but rather this will be fixed in the upcoming days.
2228 comments
Current known issues:
What's up with this being minimized by default now? Can't find an option to have it shown by default.
Yeah, similar case with Caroline and horseradish..
Even the wiki is not updated fully with the updates..
Images
So I guess we will have to be patient and wait for some time before mod devs and also the wiki get a chance to update to these new changes in the game.
great mod thank you
and when you when i lookup for Cactus Fruit Jelly it shows error
"Error Item (Jelly). Other.
???"
https://smapi.io/log/de611f48563c45f7b988410e2850fb46
In the latest update v.1.42.0, large lists are automatically collapsed and require a click to view them. Can you set a toggle option for this in the config? I find that this change is rather jarring, and I would prefer for there a way to retain how it was previously displayed.
Thanks!
Current version of the mod is buggy and it has questionable feature that some people including me don't like much.
Adding log
[Lookup Anything] Something went wrong looking that up:
System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Object.loadDisplayName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 753
at StardewValley.Object.get_DisplayName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 380
at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField.TryCreateItemEntry(String id, RecipeIngredientModel ingredient) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 351
at System.Linq.Enumerable.SelectIterator[TSource,TResult](IEnumerable`1 source, Func`3 selector)+MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.ToArray()
at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField.<>c__DisplayClass8_1.<BuildRecipeGroups>b__8(String[] inputIds) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 199
at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at System.Linq.Lookup`2.Create(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer)
at System.Linq.GroupedEnumerable`2.GetEnumerator()
at System.Linq.Enumerable.SelectEnumerableIterator`2.ToArray()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext()
at System.Linq.Lookup`2.Create(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer)
at System.Linq.GroupedEnumerable`2.GetEnumerator()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField.BuildRecipeGroups(Item ingredient, RecipeModel[] rawRecipes)+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 178
at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 items)
at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source)
at Pathoschild.Stardew.LookupAnything.Framework.Fields.ItemRecipesField..ctor(GameHelper gameHelper, String label, Item ingredient, RecipeModel[] recipes) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Fields\ItemRecipesField.cs:line 27
at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Lookups\Items\ItemSubject.cs:line 286
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Components\LookupMenu.cs:line 37
at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\ModEntry.cs:line 262
at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) in E:\source\_Stardew\Mods.Pathoschild\Common\CommonHelper.cs:line 442