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Current known issues:
Some fish spawn rules aren't shown. Stardew Valley 1.6 completely redid how it worked; Lookup Anything partly supports the new fish format, but it'll still need a lot of work to support fully. It's on my list to look into when the dust settles on the 1.6 updates.
Certain monster drops are dynamically generated in code and won't appear in the monster lookup as a possible drop.
On some keyboards (especially for laptops), you might need to press FN and F1 together instead. You can also change it to a different button, either by editing the config.json file or by using Generic Mod Config Menu.
Is there possibly a way to set the time format to the 12 hour or 24 hour time for certain lookups (like all the fish), independent from the language you use? If not, can something like that be added to the configuration in a future update?
Hi! The mod should use the current language's time format (the same one shown elsewhere in game text). Why do you need to customize the format for specific lookups?
Well, I come from Germany, but still play in English, because that's the language I like more. But I still use the 24 hour time where I live. Also the mod Running Late, which also lets you set the time format for the clock to 24 hours, independent from the language.
Hi! Lookup Anything lets you see info in-game; some mods recommend it so you can see their mods' info. There's nothing to merge into this mod so far as I know.
Hi! Yep, the item lookup will show achievements, bundles, etc that still need the item. It'll show something like this:Needed for: full shipment achievement (ship one)
I have problem because using virtual keyboard on mobile, i cant open the keyboard if on inventory or in the chest, is there way to always on it the mod?
Unfortunately not, the mod only works when you press the lookup key. You could try reporting that on the Virtual Keyboard page though, so they can fix the keyboard not working when a menu is open.
Feature suggestion: This is for cases where multiple NPCs (like a base game one and a modded one) share the same tile. Right now, when using Lookup Anything on that tile, I can only see info for one NPC. It would be helpful if the mod could show all objects/NPCs on that tile, maybe with a way to switch pages or cycle through them. This happens often with modded NPCs sitting on the same spot as base game ones, like chairs or idle positions.
This is particularly important since in the saloon, everyone repeats their line, so I cannot talk to the 2nd npc to see who is talking
Noticed a really weird issue when it comes to dwarven expansion and look up anything. From texture clipping, gem polishing showing up as obnoxious weeds (the actual machine works just fine) and text overlapping with only dwarven expansion. https://discord.com/channels/137344473976799233/1390113512512159744 Was recommended to link the thread from the stardew valley discord of everything that's been happening and everything that I've tried so far. Apology for the headache.
Regarding the new fish added in Great Catch (BETA)33606, the information about them cannot be the same as other similar mods, such as the conditions for catching the fish.
Hi! Unfortunately I don't develop on Android, so I can't look into why it might not be working for you. The mod is open-source though, in case any Android modders want to contribute a fix.
Hi! NPCs don't really have an age (except general categories like child/teen/adult), but I could certainly add more fields if there are specific ones that many players want.
Thanks for your work, really enjoy this on PC. To get it going on Android (with a controller), I don't suppose you could add the shortcut to L3 (stick click) too? I'm not having much joy with getting mapping tools to send F1 correctly.
Self fix was to add "LeftStick" in the config in place of "F1", ref this list.
Works really well in the overworld, and particular pages like NPCs in the menu. The only major one I'm hungry for is for it to trigger info for whatever has the finger pointer over it in the main inventory!
Hi! That should already be supported; unfortunately I don't develop on Android, so I can't look into why it might not be working for you. The mod is open-source though, in case any Android modders want to contribute a fix.
3042 comments
Current known issues:
If not, can something like that be added to the configuration in a future update?
But I still use the 24 hour time where I live. Also the mod Running Late, which also lets you set the time format for the clock to 24 hours, independent from the language.
Needed for: full shipment achievement (ship one)
This is particularly important since in the saloon, everyone repeats their line, so I cannot talk to the 2nd npc to see who is talking
From texture clipping, gem polishing showing up as obnoxious weeds (the actual machine works just fine)
and text overlapping with only dwarven expansion.
https://discord.com/channels/137344473976799233/1390113512512159744
Was recommended to link the thread from the stardew valley discord of everything that's been happening and everything that I've tried so far.
Apology for the headache.
I edit config file like this make the mod error, i play on mobile
Controls": { "ToggleLookup": "P", "ToggleSearch": "LeftShift + F1",
Works really well in the overworld, and particular pages like NPCs in the menu. The only major one I'm hungry for is for it to trigger info for whatever has the finger pointer over it in the main inventory!