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Changelogs
Version 1.2.3
Edits rather than loads the adjusted (less dense) Steam Animation. Hopefully fixing any weird errors with games in other languages.
Version 1.2.2
Adjusts the warp into DTZ to the new location.
Version 1.2.1
Changes the ladder exit warp to no longer require PYTK (you can run up it, no need to click on it)
Adds in a patch for DTZ, for when they next update their side. (not yet compatible)
Version 1.2.0
Removed an error when installed with Festival of the Mundane on Spirit's Eve.
You can now access East Scarp via the new door, if both are installed.
Version 1.1.2
Fixes up the floor textures and a few other visual glitches.
Perplexed by the state of the sewer? How one tiny town can produce so much foul waste? Think Krobus deserves a more homely home? So did I, hence I redecorated! Aside from giving the sewer a more lost temple/sea cave feel, this also provides access to the lower right hand corner, thus increasing your chance of encountering the mutant carp. It's also a lot of fun for fishing with the New Fish mod (recommended).
Not compatible with SVE sewer cutscenes.
Potential issues: - the warp up to the town sewer still works fine, but there will be no sound. - something funky may happen if Krobus moves in as your room mate. There is a potential the chest may be replaced by something else entirely. Please let me know if this is the case. I have set it so I hope it works properly, but have not tested it. - the newly added door provides a short cut if East Scarp installed! - sewer changes will revert on Spirit's Eve if Festival of the Mundanes mod is installed.