I thought I'd make a suggestion. Leaving the sewer up the ladder to Town places the player north of the sewer entrance instead of vanilla's behavior which places the player south of it. I'd suggest changing the warp to Warp Town 35 97 instead of the current (34, 94) in Sewer.tmx
In my copy I also moved the warp in the sewer on the ladder to one tile south so it's closer to vanilla's behavior (in which you right click on the ladder to leave) but that feels like even more just my own personal preference.
I wonder if i did tha originally for SVE compat since they hid it behind the Guild. I hadnt even noticed cos ive been using this mod so long i forgot! Obviously that is something that should be changed back to expediate exiting the sewer area.
I did have the warp clicking for a while but i cannot recall why i changed it. Maybe a circular route issue at one point led to people trying to wall through the sewer when i added the connecting door to ES.
Oh, yeah, I see that map edit in your content.json for if SVE is installed. I don't use SVE (or Zuzu) so my game uses your default Sewer.tmx so I just had to edit that .tmx file to get the new target location.
Oh! I didn't realize that is a feature that's locked behind an event, I assumed it was accessible at any time. I just met Krobus this season, so I'm not good friends with him yet.
I put my game into French and there were no problems. I do not know why you have this error. Sorry. But i will try something that might fix it. Look for the next update.
No only the one that you want to use. It is two ways of loading the same thing (need to see if non cp version now obsolete too). Yeh should be fine. Reimagined 2 doesnt change interiors.
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In my copy I also moved the warp in the sewer on the ladder to one tile south so it's closer to vanilla's behavior (in which you right click on the ladder to leave) but that feels like even more just my own personal preference.
I did have the warp clicking for a while but i cannot recall why i changed it. Maybe a circular route issue at one point led to people trying to wall through the sewer when i added the connecting door to ES.
May need to edit the format because of the mayo bug though.
Worst case characters will walk through things.
Lovely mod, although I found a sneaky loose tile:
At first I assumed maybe a mod messing with tiles caused it but I just disabled everything and it's still there
Hit me up and I'll send you the .tmx so you can post the update here
Voici mon log Smapi : https://smapi.io/log/20e67a3a45704913ad9aa2d30761165a
Est-ce à cause de ce mod ?
Désolé pour mon mauvais anglais...
I do not know why you have this error. Sorry. But i will try something that might fix it. Look for the next update.
also, is this compatible with stardew valley reimagined 2?
thanks :)
Yeh should be fine. Reimagined 2 doesnt change interiors.