136 comments
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Here's my unofficial update: Boss Creatures (1.5.1-unofficial.4-mouahrara)
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Your unofficial updates are the best. Boss Creatures is working better than ever!!! I know this is a bit unrelated, but I have a big request... any possibility you might ever do a "More Grass" unofficial update?
I think it's causing performance issues, smapi has said it's broken for months. It still works but I've been trying to isolate a stutter and it seems it could be a culprit.
If you have some way I could donate or anything to help support you, do let me know! Thank you for your awesome work! -
Thank you for your kind words! I'm glad to hear that you enjoy Boss Creatures! As for the More Grass mod, it still seems to work, and it doesn't appear to be abandoned. I focus on updating mods that are no longer supported, especially those created by aedenthorn, which is why I won't be updating More Grass. If you're experiencing performance issues, I recommend reporting them on the mod's page so the original author can investigate the issue further.
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有没有人可以将这个 mod 更新到 1.6.9 版本?我真的需要它,谢谢!
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once this works in 1.6 or is ever updated for 1.6, can there be an option to only have the bosses spawn in specific locations? like i would love if any of these bosses can be set to only spawning in skullcavern, or have specific bosses spawn in the mines or skullcavern
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In progress. Some update i do soon.
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thank you! can't wait because the game has gotten stale just being "safe" in majority of the game's locations, it would be an interesting experience to have a huge slime monster spawn in secret woods or of course the big bug as well. another idea i have is if you can also set naturally spawning monsters in specific locations just to make you feel a little bit of danger even if you're just chopping woods outdoors.
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You can get it here.
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This work for Co-OP?
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这个经验条是什么mod
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The unofficial update for 1.6 can be found here.
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1.6?
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Hello! Is there any way to manually change the boss fight music? Thanks!
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Now we just need dungeons to go with them.
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Thanks for the mod! I am messing with the loot table and was wondering, do the repeated entries mean they have a chance to drop twice?
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it runs through each index, so if you have 2 entries of the same item, each of them will be randomized separately
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Okay I see. I'm also finding a -4 and -6 in the table. I don't know of any items with negative IDs, so can you explain their use please?
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I don't think it is valid ID so nothing will drop. Btw you can use modded ID from Json Asset from other mods if you want.
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My Loot list. Should be harder but more realistic than the base loot
{
"loot": [
"60/0.4",
"60/0.4",
"64/0.4",
"64/0.4",
"66/0.2",
"66/0.2",
"70/0.4",
"70/0.4",
"72/0.07",
"72/0.07",
"72/0.07",
"72/0.07",
"74/0.02",
"74/0.02",
"74/0.02",
"86/0.2",
"86/0.2",
"96/0.2",
"97/0.2",
"98/0.2",
"99/0.2",
"102/0.2",
"102/0.2",
"103/0.5",
"103/0.5",
"108/0.5",
"109/0.4",
"109/0.4",
"114/0.1",
"114/0.1",
"166/0.01",
"167/0.4",
"167/0.4",
"167/0.4",
"241/0.3",
"241/0.3",
"241/0.3",
"243/0.35",
"243/0.35",
"243/0.35",
"243/0.35",
"243/0.35",
"279/0.01",
"286/0.2",
"286/0.2",
"335/0.4",
"335/0.4",
"335/0.4",
"335/0.4",
"335/0.4",
"336/0.3",
"336/0.3",
"336/0.3",
"336/0.3",
"337/0.05",
"337/0.05",
"349/0.2",
"351/0.2",
"351/0.2",
"351/0.2",
"373/0.015",
"386/0.2",
"386/0.2",
"394/0.5",
"434/0.005",
"454/0.07",
"454/0.07",
"454/0.07",
"454/0.07",
"454/0.07",
"521/0.03",
"522/0.03",
"523/0.05",
"524/0.04",
"526/0.04",
"527/0.01",
"533/0.1",
"535/0.4",
"535/0.4",
"535/0.4",
"535/0.4",
"535/0.4",
"536/0.3",
"536/0.3",
"536/0.3",
"536/0.3",
"538/0.1",
"548/0.1",
"563/0.1",
"564/0.1",
"573/0.1",
"681/0.1",
"681/0.1",
"684/0.75",
"684/0.75",
"684/0.75",
"684/0.75",
"684/0.75",
"684/0.75",
"684/0.75",
"769/0.2",
"769/0.2",
"773/0.2",
"773/0.2",
"787/0.3",
"787/0.3",
"787/0.3",
"797/0.02",
"810/0.01",
"811/0.01",
"859/0.1",
"908/0.3",
"908/0.3",
"908/0.3",
"908/0.3",
"908/0.3",
"909/0.3",
"909/0.3",
"910/0.015",
"928/0.1"
]
}