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FallUpFallInFallOut

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FallUpFallInFallOut

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17 comments

  1. Locked
    Sticky
    May 6, 2020

    Version 1.0 - Initial Release
  2. Orphington
    Orphington
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    Two of us are trying to use this on a co-op game. It doesn't seem to be working. The time never changes, not so much as a second. It's fall and we were hoping to use this in our greenhouse.
    We're using Greater Greenhouse https://www.nexusmods.com/stardewvalley/mods/4849 and while we do have Automate loaded as a mod there are no chests touching the hives.
    Any input would be deeply appreciated as we would love to use this in the greenhouse. The upper part of the greenhouse is perfect for flower cultivation and bees.
    It's not throwing any errors, there's no message in SMAPI, the mod loads properly but, it doesn't produce honey.
    Edit: 
    Got it! Turns out the hosting Co-op player's PFM file was corrupted. He reinstalled PFM and the mod is working beautifully. Like the mod now a lot!
  3. cookietehcat
    cookietehcat
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    • 14 kudos
    Cool to see this is finally possible!
  4. SpiffyDragon13
    SpiffyDragon13
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    Decided to give this mod a try and it doesn't seem to be working with automate for me. (I have both PFMAutomate and Automate)

    https://smapi.io/log/5c94e25275464cf394f242528a3b8c95
  5. bigdaddyron17
    bigdaddyron17
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    Hi, I really appreciate this mod, first of all. I'm having an issue with my beehouses in a TMX loader greenhouse (https://www.nexusmods.com/stardewvalley/mods/6312?tab=posts&BH=0), and I'm hoping someone may have insight into why it's happening and how to fix it. When placed in this greenhouse, my beehouses produce honey every day vs. every 4 days. This isn't a problem with beehouses in my regular greenhouse, or in any other buildings, and my crops in this greenhouse grow at a normal speed.

    I don't know if it's because it's a TMX building or what, but I'm wondering if anyone else has a similar problem. I posted on the greenhouse's mod page too, but it's a brand new mod and the author said they aren't too familiar with modding yet, so I'm not sure if anyone will be able to help me there. Any insight is greatly appreciated!
  6. terihlon
    terihlon
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    does it work in winter?
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      It should work just fine. I'm not in winter in any of my current saves so I cannot check immediately.
    2. deleted19113164
      deleted19113164
      • account closed
      • 4 kudos
      they work in winter, both indoor and outdoors. can production of honey in winter outdoors be disabled (or made optional)?
    3. FallUpFallInFallOut
      FallUpFallInFallOut
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      It probably can be by adding the following to ProducerRules.json

      "RequiredSeason": [ "Spring", "Summer", "Fall" ],

      I would suggest placing it after
      "OutputPriceMultiplier": 2,

      and before
      "LookForInputWhenReady": {

      This would affect the indoor one as well, though. I don't think you can give different rules to the same machine.
    4. deleted19113164
      deleted19113164
      • account closed
      • 4 kudos
      alright. thank you.
  7. komodo276
    komodo276
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    Will it work inside modded buildings such as Fippsie's animated Bird House??
    Thanks.
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      It should work as locations are tagged as either "Indoors" or Outdoors" and this allows Bee Houses to be placed in both.
  8. marethyu28
    marethyu28
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    Does this work with modded flowers?
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      It should, if those flowers have a new honey associated with them.
  9. GTboring
    GTboring
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    It can't work with Automate at the same time.
    1. FallUpFallInFallOut
      FallUpFallInFallOut
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      Are you sure? It worked fine for me with my limited testing.

      Are you using PFMAutomate?

      https://www.nexusmods.com/stardewvalley/mods/5038

      I'll double check to make sure.

      Edit:
      Automate is working fine, for me.
    2. TheUnknownMutant
      TheUnknownMutant
      • member
      • 26 kudos
      It works with PFMAutomate for me as well :)
  10. uberkwefty
    uberkwefty
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    Very cool mod!! :)