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  1. JayXsane
    JayXsane
    • member
    • 2 kudos
    I want Custom Music in Stardew Valley 1.6.8

    I thought I'd bring this up here because this is probably the top search for someone who wants "Custom Music for Stardew Valley". I'll be adding this comment to multiple posts.
    There is a workaround for 1.6.8 using SAAT which you can download here thanks to p1xel8ted.

    1. Install SAAT as indicated in their instructions.
    2. Your "mod" will need to be named as "[CP] Name of your Pack" and have your assets (I have a folder with my audio tracks, in OGG format, under "assets/files.ogg), the manifest.json with the first quote, and a tracks.json file with the second quote below:
    {
        "Name": "[CP] Name Of Your Pack",
        "Author": "You",
        "Version": "1.0.0",
        "Description": "Added Music for Jukebox",
        "UniqueID": "You.CustomMusic",
        "UpdateKeys": [],
        "ContentPackFor": {
            "UniqueID": "ZeroMeters.SAAT.Mod"
        }
    }
    [
      {
        "Id": "FF7_Battle",
        "Filepath": "assets/bat.ogg",
        "Category": "Music",
        "Settings": {
          "Loop": true,
          "AddToJukebox": true
        }
      },
      {
        "Id": "Zelda_Overworld",
        "Filepath": "assets/lozOverworld.ogg",
        "Category": "Music",
        "Settings": {
          "Loop": true,
          "AddToJukebox": true
        }
      }
    ]
    ** You may not need to make an "assets" folder but I like to organize things, so I kept it. You can try just leaving the Music files with your manifest and tracks files, and just removing the "assets/" part of the Filepath.

    3. Important, when you're in game, if you already have a jukebox, you need to go to the SMAPI console and enter the following command:
    addtojukebox ID_NAME

    Keep in mind, the Setting "AddToJukebox" will automatically add it when a new game is opened, however, you can take Step 3 if you've already opened the game/started a playthrough.

    4. Once entered, you'll see a "success" message in the console, so you can go back to your game, leave the room with your Jukebox, and reenter. Once done, you can check your songs list and it'll appear.
    Important Note: Format MUST be "Name_Name_Name" with underscores, as entering the name as "FF7 Battle" will not work, since the Console doesn't recognize the space and thinks your file is the first part. There may be a way around this but I don't really feel like finding one.

    This method does work with Better Jukebox as far as I can tell so far. I recommend getting this as well.
    1. quan3876
      quan3876
      • member
      • 0 kudos
      Help me it's not working or maybe i did it wrong, when i follow your instructions it shows like this ( sorry my english is not good ) :
      addtojukebox Le_Souvenir_avec_le_crepuscule
      [SAAT.API] Could not find a CueDefinition with the name "Le_Souvenir_avec_le_crepuscule". See logs for details.
      [SAAT.Mod] Successfully added Le_Souvenir_avec_le_crepuscule to the jukebox.addtojukebox Le_Souvenir_avec_le_crepuscule
      [SAAT.API] Could not find a CueDefinition with the name "Le_Souvenir_avec_le_crepuscule". See logs for details.
      [SAAT.Mod] Le_Souvenir_avec_le_crepuscule is already registered to the jukebox playlist.
  2. XDead07
    XDead07
    • member
    • 0 kudos
    Hello, Does the mod works with SVE and Ridgeside (I also have Ridgeside Musics) ?
  3. ninagarnet
    ninagarnet
    • supporter
    • 4 kudos
    not working in 1.6
    1. AgentLyoko
      AgentLyoko
      • premium
      • 106 kudos
      Technically, the alpha works in 1.6, but if there's any cue changes via Data/JukeboxTracks (for example, with SVE) this mod breaks (i.e. you can't play tracks which had their cues changed, whereas you can if this mod is disabled). I'm hoping the mod author comes back to update the alpha version, but I already pinged them once on Discord before 1.6's initial target date of Christmas - I'm not really wanting to try and recontact them again like that while there's mass mod upheaval going on and 1.6.4 is releasing this week per CA.
    2. THEGHETTO
      THEGHETTO
      • member
      • 1 kudos
      Hey, the mod just got updated. Will it still break with SVE?
    3. Gaphodil
      Gaphodil
      • member
      • 7 kudos
      Lyoko confirmed over here that the update works for them - I haven't tested it myself.
  4. ReixTashiro
    ReixTashiro
    • member
    • 0 kudos
    I feel like I need a Stardew discord I need to go to or something because I updated to the 2.0.1 but continues to say I still have 1.2.0 I even deleted the file completely and put the new update in and it still says the same thing it's doing it to all my mods though I deleted them and put in the new updated mod I am at a complete loss
    1. somnomania
      somnomania
      • member
      • 1 kudos
      https://discord.gg/stardewvalley
  5. Rademerald11
    Rademerald11
    • member
    • 0 kudos
    pls need update 1.6
  6. Is there a way to put music from Spotify or other applications?
  7. william7733
    william7733
    • member
    • 5 kudos
    any way to add custom music like with the mobile phone audio player?
  8. chromaticparallax
    chromaticparallax
    • member
    • 0 kudos
    It's a very useful modification. Thank you! 
  9. simdebster
    simdebster
    • supporter
    • 0 kudos
    I am not seeing a randomize button. The only buttons available are start and stop. Is there something more that I need to do? I am currently playing Stardew 1.4.
    1. redXathena
      redXathena
      • premium
      • 2 kudos
      I can't figure this out either. I would like a shuffle like the vanilla jukebox has. There's a button to change the song to a random selection but you have to walk over and do it each time.
  10. vexxen23
    vexxen23
    • member
    • 0 kudos
    can you make it so the mini-jukebox can be played everywhere? please and thanks