If you have problems/errors don't forget to add your log to your comment/bug report. Without it trying to help is like shooting in the dark :c
Ok. Updated. Clints barrels should no longer be cut in half cx My fault, i didn't realize that FlashShifter did a compatibility edit in SVE to fix this issue ( it happens only with my Way Back PT mod ) and my edit in this mod was no longer needed + messing things up. Added few small decor ( signs, crates, furnaces ) and changed the winter roofs into a bit more snowy ones c: That's all.
I would like to share the temporary fix for the Repaired Version of the Aurora Download Link is here (It is a google drive redirect) Currently Supports Vanilla, DaisyNiko Recolour, and VibrantPastoral Recolor. Shipping Bin is Optional just for decorative purposes only as it is not possible yet?
I would like to thank Gwen for accepting permissions for this and guidance to make it better. If there is some problems or suggestions, kindly message me in discord: Fenrir#4113
Hi there~ I'm experiencing a tile issue/layering problem. Aurora Vineyard is supposed to be 'restored' here but I think it's trying to render the broken one on top of the restored vanilla version because there isn't a compatible replacement for SVE 1.14 release.
Hi Gweniaczek--I was wondering if you would be okay with me making Premium Barn, Premium Coop, and Winery textures to match your style here? If you are, I am happy to either send the files to you upon completion or upload them myself with this/Medieval Buildings as explicit dependencies (whichever is easier/preferable for you), but if not, I completely understand, no worries. Let me know, as I would love to have all the buildings in your beautiful style!
Need help with a very niche problem! I love this aesthetic, but the file I'm currently playing, I only want my farm to be medieval. Like a little oasis of the far past (I'm playing as an Elf). Does anyone know if it's possible to take the image file from this mod for Grandpa's Shed and transfer it to the current SVE edition's assets to give just Grandpa's Shed the medieval look? I tried to just find, copy, and past the image file from this mod but couldn't figure it out? I didn't see anything labeled Grandpa's Shed :( Any advice would be appreciated!
Are there any plans to update this mod for the new barn/coop upgrades from the new SVE update? I've been holding off on fully upgrading because I want everything to match
You can try Italian Countryside buildings in the meantime, it has new buildings and fits the medieval theme of this mod and Way Back PT pretty well imo
433 comments
If you have problems/errors don't forget to add your log to your comment/bug report. Without it trying to help is like shooting in the dark :c
Ok. Updated. Clints barrels should no longer be cut in half cx My fault, i didn't realize that FlashShifter did a compatibility edit in SVE to fix this issue ( it happens only with my Way Back PT mod ) and my edit in this mod was no longer needed + messing things up.
Added few small decor ( signs, crates, furnaces ) and changed the winter roofs into a bit more snowy ones c: That's all.
Happy holidays c:
I would like to share the temporary fix for the Repaired Version of the Aurora
Download Link is here (It is a google drive redirect)
Currently Supports Vanilla, DaisyNiko Recolour, and VibrantPastoral Recolor.
Shipping Bin is Optional just for decorative purposes only as it is not possible yet?
I would like to thank Gwen for accepting permissions for this and guidance to make it better.
If there is some problems or suggestions, kindly message me in discord: Fenrir#4113
I don't have time to update right now.
For a temporary fix delete this edits from content.json ( lines 809-832):
//Aurora roof tiles biiiiiig fix D:
{
"LogName": "Aurora roof fix overlay",
"Action": "EditMap",
"PatchMode": "Overlay",
"Target": "Maps/Custom_ForestWest",
"FromFile": "assets/base/ForestWest.tbin",
"ToArea": { "X": 53, "Y": 9, "Width": 12, "Height": 7 },
"When": { "BuildingsReplaced |contains=Aurora": true },
},
{
"LogName": "Aurora roof fix",
"Action": "EditMap",
"Target": "Maps/Custom_ForestWest",
"MapTiles":
[
{
"Position": { "X": 53, "Y": 9 },
"Layer": "AlwaysFront",
"Remove": true,
},
],
"When": { "BuildingsReplaced |contains=Aurora": true },
},