30 comments

  1. kwanpoveda
    kwanpoveda
    • member
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    guys, 1.6 added a tackle called sonar bobber thats recipe can be unlocked at fishing level 6.
    it lets you see the fish before you catch it, making any mods for it obsolete now. wiki page for it for further details
    1. Sapador
      Sapador
      • member
      • 0 kudos
      THAT's much interesting! Thank you for the info!
  2. TIMfuzari
    TIMfuzari
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    update pls



  3. Alonek7
    Alonek7
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    update mod please
  4. Champer013
    Champer013
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    Please update Or Else Sonar Bobber will replace this mod.
  5. TuSh1dotom0
    TuSh1dotom0
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    pls update for 1.6! <3
  6. deleted199874255
    deleted199874255
    • account closed
    • 24 kudos
    it doesnt work anymore :(
  7. StardewRiver224
    StardewRiver224
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    Does this work with More New Fish?
  8. TheMadKip
    TheMadKip
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    i get the following error (Null reference) due to missing text?

    [Fish Preview] This mod failed in the Display.RenderedActiveMenu event. Technical details:
    ArgumentNullException: Value cannot be null. (Parameter 'text')
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(SpriteFont spriteFont, String text) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 182
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 726
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 707
       at FishPreview.ModEntry.DrawAtCoordinates(Int32 x, Int32 y) in C:\Users\iread\Dropbox\Coding\StardewValleyMods\StardewMods\FishPreview\ModEntry.cs:line 260
       at FishPreview.ModEntry.DrawFishDisplay(IList`1 positions, BobberBar bar) in C:\Users\iread\Dropbox\Coding\StardewValleyMods\StardewMods\FishPreview\ModEntry.cs:line 182
       at FishPreview.ModEntry.OnRenderMenu(Object sender, RenderedActiveMenuEventArgs e) in C:\Users\iread\Dropbox\Coding\StardewValleyMods\StardewMods\FishPreview\ModEntry.cs:line 114
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    probably because  the assumption was made the text is always filled.
    Im using Teh Fish Overhaul.

    Hope this helps with finding the error
  9. libraryaddict
    libraryaddict
    • supporter
    • 4 kudos
    This still works great in 1.5, but the positioning of the fish preview isn't scaled correctly for the new zoom levels.
    So it'll appear in the wrong location.

    Unofficial update here: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-27947
    1. sankhamsd007
      sankhamsd007
      • member
      • 1 kudos
      LIFE SAVER!!
    2. 2SantosS
      2SantosS
      • member
      • 2 kudos
      Thank you so much! It's exactly what I need.
    3. Queenofdragons6
      Queenofdragons6
      • member
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      Could someone tell the maker of the unofficial update that it makes SMAPI incorrectly say there's an update available for fish preview?
    4. amidnightblue
      amidnightblue
      • member
      • 0 kudos
      thank you!
    5. ftwranger
      ftwranger
      • member
      • 19 kudos
      thanks!
  10. OneWingedSeph
    OneWingedSeph
    • member
    • 4 kudos
    Hey, first thing's first I gotta admit I love your mod, it really fills a niche after Teh's mod stopped being updated for a while :)
    Though I still have two question about it, if you are still gonna try developing it any further:
    1) Have you thought about swapping the location of the preview from a separate window to the fish replacing the fishing cursor? I have no experience with C# whatsoever, as I'm more of a Javascript guy myself, but I think with some digging in and a line of code or twenty it would be doable :D Like taking a parameter of the current fish and using it's position in fish.xnb to replace the fishing cursor icon in cursors.xnb dynamically (or wherever it was found, forgot already, though could take a look again)
    2) I know that the second question/idea would vastly expand on the original concept, but what I also loved about Teh's mod was the preview of every fish that you can catch in said place at any moment, something like a small list in the upper left corner of the screen with % values for catch probability.

    Anyway, if my ideas are too much, then simply ignore them and you do you, the mod is still amazing as it is!
    Stay safe out there! <3
    1. Jonqora
      Jonqora
      • member
      • 26 kudos
      Thank you very much!

      I have thought about replacing the fishing cursor, it was actually my original concept for the mod. It would certainly be doable, but would probably triple the complexity of the code (this was the first mod I made and is very simple, haha). If I do decide to add new features at some point in the future, that will probably be the first one I tackle.

      As for a preview of all catchable fish species, yeah it's a ways outside of the scope I have for this. I do think that someone made an unofficial update to Teh's overhaul somewhere, though, so if you really liked all the features from that mod maybe you can still use it after all - check the mod compatibility list just in case!