902 comments

  1. Arknir27
    Arknir27
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    Lucikiel's anime portraits work now in SDV 1.6! You can download them here with Portraiture.

  2. Arknir27
    Arknir27
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    UPDATED FOR 1.6  :)
  3. Arknir27
    Arknir27
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    I installed Lucikiel! WHERE is he???

    He is a hidden character that needs to be unlocked in the game, but unlocking him is very simple. You must simply enter the blacksmith once in your save file to unlock the trigger for his introduction scene, which occurs on the following day in the town square if it is sunny. Best of luck! (He can be installed at any time)
  4. Arknir27
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    Happy 2nd Anniversary! Thanks for enjoying Lucikiel for the past two years. This would not have become possible without all the amazing support and encouragement. There are many new changes to astound old and new players alike :)
    *If you are updating, please delete ALL old files related to Lucikiel.

    What's new:
    - Lucikiel now has new portraits and sprites for all his outfits made by Arknir27. Original legacy portraits of the initial design are located under optional files.
    - Added at least 3 CGs to some of his existing events, such as the introduction and 10 heart.
    - Added immersive dialogue to existing events. Some events witness major changes.
    - The unlocking sequence is now more immersive. Lucikiel will not appear until you unlock his introduction scene. Updated guide in the ReadMe.txt in [CP] Lucikiel folder
    - Made the bad end more gruesome with negative consequences.
    - Additional Easter Egg appearances from ES residents (Sterling, Eloise, Yri, Juliet, Jade).
    - SVE compatibility is now a separate mod and can be found here.
    - Converted Lucikiel's spouse room to CP so that it no longer relies on TMX (Special thanks to Kamalei)
  5. Arknir27
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    Check out my new custom NPC, Lavril, as part of East Scarp 2.0!
    A lonely ghost girl with a haunted toy bunny. She will have interactions with Lucikiel in future updates.
  6. Arknir27
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    UPDATE 1.2.2:
    - Added a new config to enable/disable Ezekiel and Viska's toddler sprites. Set as "true" by default.
              - Set "BabyZekeAndViska" as "false" to disable the toddler sprites when married to Lucikiel.
    NOTE: Please do not modify any of our art and then share without permission. Thank you.
  7. Miaedogawa
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    I love this Mod and I have installed almost all the mods created by the author, but when I married Lucikiel I realized that the poor guy can't move T__T does anyone know what he can do ._.U
  8. paulicus25
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    I am currently playing with a multitude of mods installed, and I think i have found a combination of bugs or typos or perhaps an incompatibility?

    One of the mods i have installed is Mineral Town, which i have been having a lot of glitches and issues with, so i assumed it was that mod. However, I now think this mod might be impacting it?

    For ages i was unable to find Stu or Mei from Mineral Town anywhere at all. Then i found them one morning...squidged together on the same tile a couple tiles to the right of the sewer manhole cover in Pelican town (just above a bush to the left of the fence). The sprites were Z-fighting.

    I waited till Stu was on top, then spoke to him. That worked fine, I think a comment about Penny if i recall. Then talked to Mei. She spewed back error code as speech. Here was her text. It was broken up over multiple pages of dialogue and multiple lines...

    (no translation dialogue:Mei.Dialogue.LLuckiKiielArrrivesMMei.Dialogue.ChurchInterior (down arrow)18 (down arrow)15

    Clearly something was wrong. First Mei was not inside the church in Mineral Town, she was in Pelican Town on the same tile as Stu next to the sewer, someplace i would not expect her to be.

    If Mei is trying to pull code about Lucikiel it must either be added by you or added by rexstrife2 as part of Mineral Town? So a bug either way. Perhaps a typo? LUCKikiel not LUCikiel? Please take a look, thanks.
  9. jesterchara
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    Lucikiel is stuck once he is married. Like he wont answer when spoken to, nor will he react to gifts. Instead I get the speaking bubble that he is tired. Appearantly multiple people have issues with him not functioning once you have married him. It's sad, this way I can't even trigger any events after marriage. 
    This mod needs an update quite desperately.

    Nvm, I fixed it.
    1. tosinkaaaa1111
      tosinkaaaa1111
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      hi! how did u fix that? i have the same problem
  10. yippee23456
    yippee23456
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    I'm genuinely so sad that I saw all the mod has to offer, this is and probably will be the best mod I've ever played in my life </3
  11. abtin1391
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    Where does Lucikiel live?
  12. Mazoout
    Mazoout
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    Hi Arknir! I wanted to thank you for this mod. I had recently the event where Clint takes photos, and I was genuinely touched by how both Clint and Lucikiel were written. I don't know King's Raid at all - and the mod flows perfectly into the base game story and atmosphere. So here's a special thank you for your work (and looking forward to it in Sunberry Village!) :3
  13. r6v
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    what kind of gifts does he like.....
  14. fanbiaonmsl
    fanbiaonmsl
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    Though I'm not so good at English,I try to express the problem I met.
    我 can't find Lucikiel any way,not only in game but the mods list.I have talk to Clint but he didn't give me a special conversation.When the SMAPI run,it remind me to download NA and I followed it. But the problem still a problem.
    What should I do?Did I miss any details?
    1. alexandriamalfoy
      alexandriamalfoy
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      I cant get him to trigger as well...
  15. AllanonKisigar
    AllanonKisigar
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    Hi! I'm really enjoying this mod, but I'm having an issue I can't figure out how to solve. I married Lucikiel, and for the past several in-game days he starts stuck in the wall of the house just above the border between the main bedroom and his room, and I can't figure out what could be causing it. I'm not using any mods that change the structure or layout of the house, and nothing I've tried fiddling with has helped.
  16. halfrobo
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    I like the way this mod triggers through Clint's "new job for Morris" dialogue. However, the unlock conditions for this event (assuming no mod conflicts) are easy enough that it's possible to trigger it on Year 1 Spring 1 at the start of the game. That might seem fine if you want the dramatic "everyone in the village gathers for the dramatic arrival scene" but there's one problem -- for whatever reason, the "Clint's new job for Morris" overrides Clint's introduction topic, so he never actually introduces himself to you unless you meet him outside the blacksmith's (where he spends a lot of time).

    Because the arrival scene involves the whole village, my suggestion would be to add "after Spring 10" or "after the Introductions quest is completed" to the requirements for Clint's "new job for Morris" scene.