[Angry Grandpa] Couldn't apply harmony patch to Farm: addGrandpaCandles_Transpiler This should not cause any problems, but a visual bug with off-center candle flames may be noticed.
Using unofficial update, but I'll post this here incase others have the issue as well: Coops break when you enter them and it does reference Angry Grandpa, I've yet to find out exactly what mod breaks it and assumed it was More Buildings, but if anyone else has the issue where a Farmhand on MP places a Coop and no one can enter it, try the host being the only one online and connecting they can enter, once the Farmhand in question connects no one can enter it anymore.
This is the error (Spammed 6 times) every time you try to enter: [table]11:46:15ERRORgameAn error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.at Netcode.NetList`2.get_Item(Int32 index) in stardewvalley\Farmer\Netcode\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 375 at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 178 at StardewValley.Farm.checkAction_PatchedBy<Jonqora.AngryGrandpa>(Farm this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton_PatchedBy<tlitookilakin.AeroCore>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)[/table]
This masages below appear yellow color when star a game:
[Angry Grandpa] Couldn't apply harmony patch to Farm: addGrandpaCandles_Transpiler This should not cause any problems, but a visual bug with off-center candle flames may be noticed.
There is an unofficial update available made by Mizzion from July 14, 2022: http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-78699
I have a bug, but I can't add a bug report so I will add a comment. this happens whenever I load a save. [Angry Grandpa] Mod crashed when editing asset 'Strings/StringsFromCSFiles', which may cause errors in-game. Error details: InvalidProgramException: Common Language Runtime detected an invalid program. at AngryGrandpa.UtilityPatches.getGrandpaScore_Postfix(Int32 __result) at AngryGrandpa.EvaluationEditor.Edit[_T](IAssetData asset) in C:\Users\iread\Dropbox\Coding\StardewValleyMods\StardewMods\AngryGrandpa\src\Editors\EvaluationEditor.cs:line 84 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
58 comments
This should not cause any problems, but a visual bug with off-center candle flames may be noticed.
This is the error (Spammed 6 times) every time you try to enter:
[table]11:46:15ERRORgameAn error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.at Netcode.NetList`2.get_Item(Int32 index) in stardewvalley\Farmer\Netcode\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 375
at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 178
at StardewValley.Farm.checkAction_PatchedBy<Jonqora.AngryGrandpa>(Farm this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton_PatchedBy<tlitookilakin.AeroCore>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)[/table]
[Angry Grandpa] Couldn't apply harmony patch to Farm: addGrandpaCandles_Transpiler
This should not cause any problems, but a visual bug with off-center candle flames may be noticed.
How to fix it Thank you^^
http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-78699
[Angry Grandpa] Mod crashed when editing asset 'Strings/StringsFromCSFiles', which may cause errors in-game. Error details:
InvalidProgramException: Common Language Runtime detected an invalid program.
at AngryGrandpa.UtilityPatches.getGrandpaScore_Postfix(Int32 __result)
at AngryGrandpa.EvaluationEditor.Edit[_T](IAssetData asset) in C:\Users\iread\Dropbox\Coding\StardewValleyMods\StardewMods\AngryGrandpa\src\Editors\EvaluationEditor.cs:line 84
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0