We are looking for people interested in translation/localization of VPR. Currently all languages (except English, duh!), vanilla or custom.
So far it's just config options + descriptions and three mails that have already been part of Redraw Pelican Town. We have opened a forum thread for anyone interested. For issues regarding visual localization please post in that forum as well, not the comments or bug reports.
always provide your SMAPI log and please do so in the BUGS section. You can sort by status type for New/Known Issues to see if your issue has been brought up yet. You may add to an existing issue to help identify the cause. It helps you, us and others who may have the same or similar issue.
Troubleshooting:
Read the errors you get in your log! Most of them are self-explanatory. You can filter important results by deselecting all options but WARN and ERROR.
In case you see no errors, you may do a patch summary: Load any save where the mod is not working for you. If a specific asset is not working, move to its location. Switch to the SMAPI console window and enter patch summary and provide this new log.
Known Issues:
Circular References (Medieval Craftables) Update SVE! The dependency on Medieval Craftables was removed.
I did update it just for that for its 0.4.0 release. It's possible that the mail's not working correctly. The release for my rework to follow the latest mail format is still waiting to be released.
Xin chào, tôi vừa tải bản mod này nhưng nó không hoạt động với bản mod 'Better Crops and Foraging'. Tôi muốn hỏi xem có cách nào để sửa lỗi này không hoặc có bản mod nào khác thay thế kết cấu hạt giống không. :D
For Vanilla assets, yes, but not for any assets added by Visit Mount Vapius. However, you can't use the Lumisteria add-on without the main file, you'll need to download that one too.
The artifact and seed dig spots in my game are a lime green question mark, and if my investigation is correct, that comes from this mod. If so, is there a way to configure the dig spot icon on/off? I have a hard time seeing the light green color in my game and would prefer to use a higher-visibility mod for the artifact spots.
I just wanted to comment that I seem to have the exact same problem - I've removed any other mods which I believe have any relation to dig spots, so I've been personally left rather baffled. I also couldn't identify any particular setting for such in VPR's GMCM settings, for that matter.
Thanks, I seriously do appreciate the follow-up - it appears I did not in fact look closely enough at the config options - I had no idea such was due to that particular config option, as I've never enabled it on previous installs. Thanks again for pointing me towards the right direction!
This is going to sound silly, but do you have an easy way to put out a Vanilla toned version of your mod? All of the changes you've made, but with vanilla colors? I love your seasonal changes but turns out I prefer the more saturated colors for compatibility with other mods. I'm slowly working through your assets doing a recolor myself, but wanted to see if I could save myself some time.
I'm confused. As I see it Sunberry ships with integrated VPR support, is that outdoors only? Are there any visual conflicts? Baldur's Village is currently not feasible. Not that there'd be much to recolour, we simply can't patch it for technical reasons.
when hosting modded multiplayer? does everyone need to have this mod or is it optional?
if this question was answered i apologize! unfortunately nexus got rid of the search comments feature for some god forsaken reason which makes finding the answer a bit more difficult when there's a ton of comments..
i mostly ask since i use this mod for accessibility reasons
Tested with vanilla client (with and without SMAPI) and VPR host and you're totally fine. If you don't play on beach farm you won't even come across any water walking people.
I noticed that Harvey's Clinic has the Red Cross symbol. I understand that is how it was in the original game, but ConcernedApe changed the cross to teal. I wish this mod didn't violate the Geneva Convention. I'll have to uninstall it for now. It's a beautiful mod and I really want to use it in my streams, but this makes me uncomfortable.
The teal cross just looks super weird to me, I hope if you change this add it as config option so that those of us who aren't easily offended by what is clearly a health clinic can use the current version, not to downplay what you are connecting it to in anyway, but that symbol is not just one meaning for a lot of people. and the meaning you see is very different to the one i do, its very clear to me that Ape never intended that sort of meaning from it and knowing that alone makes me comfortable with it. Plus when i was younger i always saw this on ambulances and even the charity "TheBritishRedCross" are the most common things that come to my mind. If it makes you uncomfortable fair enough but that's kinda a choice you're making to feel that way by connecting it to something you just know it isn't.
If someone could help me, im trying to use my favourite interface mod Natural Dark Wood Interface but its using vanilla sprites for many things (like the mountains in the title screen) i tried changing the load order so VPR loads last but there is no change.
You can't change the load order because VPR ignores load orders for 95% of the edits and instead aims to edit before all other mods to ensure compatibility with most of them. I recommend using a different interface mod.
I didn't design them. They are SVE trees, not VPR ones. Just checked your download history. Not downloading the add-on for SVE labelled "VPR add-on for SVE" is not on me nor FlashShifter.
714 comments
Currently all languages (except English, duh!), vanilla or custom.
So far it's just config options + descriptions and three mails that have already been part of Redraw Pelican Town. We have opened a forum thread for anyone interested. For issues regarding visual localization please post in that forum as well, not the comments or bug reports.
always provide your SMAPI log and please do so in the BUGS section.
You can sort by status type for New/Known Issues to see if your issue has been brought up yet.
You may add to an existing issue to help identify the cause.
It helps you, us and others who may have the same or similar issue.
Troubleshooting:
You can filter important results by deselecting all options but WARN and ERROR.
Load any save where the mod is not working for you. If a specific asset is not working, move to its location.
Switch to the SMAPI console window and enter patch summary and provide this new log.
Known Issues:
Update SVE! The dependency on Medieval Craftables was removed.
Thank you so much!
Baldur's Village is currently not feasible. Not that there'd be much to recolour, we simply can't patch it for technical reasons.
when hosting modded multiplayer? does everyone need to have this mod or is it optional?
if this question was answered i apologize! unfortunately nexus got rid of the search comments feature for some god forsaken reason which makes finding the answer a bit more difficult when there's a ton of comments..
i mostly ask since i use this mod for accessibility reasons
I recommend using a different interface mod.
I didn't design them. They are SVE trees, not VPR ones.Just checked your download history. Not downloading the add-on for SVE labelled "VPR add-on for SVE" is not on me nor FlashShifter.