Awesome tool, especially the fishing spots is a killer feature. Would you ever consider open-sourcing it? I'd love to contribute to this tool.
A few things I'd like to see: * Support for mahogany seed prediction from stumps. In the early game, there is a brief moment where this would be lovely. Stumps have a low drop rate for mahogany seeds. I am chopping every single stump daily before reloading the day to find the 1-2 that actually drop a mahogany seed. Perfect candidate for this tool, probably simple to add. * I feel like artifact spot+seed spot should be folded together. * Maple seeds/pinecones show as acorns but I wish they were distinct. * Update the Forest graphic to 1.6 to show the waterfalls
done on beta 1.6 i think the artifact tilling in ginger island farm area gave me the item that the predictor said was 1 till above my current till count but i belive i messed up and tilled an extra tile the clay and bone fragment stones have 1 more clay and bone fragment in game then in the predictor i think this is because i have the miner profession got this when loaded volcano mines with predictor See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at StardewValley.SDVObject.getDescription() in C:\Users\Blake\source\repos\ItemContainersForm\WindowsFormsApplication1\SDVObject.cs:line 81 at StardewValley.Predictor.DisplayStatus(Point point) in C:\Users\Blake\source\repos\ItemContainersForm\WindowsFormsApplication1\Predictor.cs:line 2406 at StardewValley.Predictor.picPicture_MouseMove(Object sender, MouseEventArgs e) in C:\Users\Blake\source\repos\ItemContainersForm\WindowsFormsApplication1\Predictor.cs:line 2397 at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)
those were all the glitches i found playing one stardew day while trying to use the predictor as much as i can
93 comments
A few things I'd like to see:
* Support for mahogany seed prediction from stumps. In the early game, there is a brief moment where this would be lovely. Stumps have a low drop rate for mahogany seeds. I am chopping every single stump daily before reloading the day to find the 1-2 that actually drop a mahogany seed. Perfect candidate for this tool, probably simple to add.
* I feel like artifact spot+seed spot should be folded together.
* Maple seeds/pinecones show as acorns but I wish they were distinct.
* Update the Forest graphic to 1.6 to show the waterfalls
Untested beta 1.6
Added exclusion for process, tried running as admin
i think the artifact tilling in ginger island farm area gave me the item that the predictor said was 1 till above my current till count but i belive i messed up and tilled an extra tile
the clay and bone fragment stones have 1 more clay and bone fragment in game then in the predictor i think this is because i have the miner profession
got this when loaded volcano mines with predictor
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')
at System.String.Substring(Int32 startIndex, Int32 length)
at StardewValley.SDVObject.getDescription() in C:\Users\Blake\source\repos\ItemContainersForm\WindowsFormsApplication1\SDVObject.cs:line 81
at StardewValley.Predictor.DisplayStatus(Point point) in C:\Users\Blake\source\repos\ItemContainersForm\WindowsFormsApplication1\Predictor.cs:line 2406
at StardewValley.Predictor.picPicture_MouseMove(Object sender, MouseEventArgs e) in C:\Users\Blake\source\repos\ItemContainersForm\WindowsFormsApplication1\Predictor.cs:line 2397
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)
those were all the glitches i found playing one stardew day while trying to use the predictor as much as i can
please help. squares are so tiny 9 per actual tile and cant find a fix for it