I want to strongly emphasize that starting with version 1.5 all portrait compatibility is handled through the config.json. If you're not sure how to edit your config, I recommend you download the generic mod config menu mod. The config in general got a bunch of new options so I implore you to take a look. I've added portrait compatibility for 7, 9, 12, and 32 expression portrait sheets. If your portrait mod somehow uses a different amount, let me know with a link to the mod and I can add compatibility for that too. If you're mod savvy, theres instructions in the mod description/content.json on how you can edit the specific portrait calls to better adjust for your portrait.
**As of 1.5.2 the mod is converted to i18n format. If you find any "no translation" errors or dialogue bugs please let me know what in game day it happened/at how many hearts/what event it occured in.**
If you're struggling with getting custom portraits or sprites to work, please read the tutorial article I wrote, there is further detail there. If you're still struggling to get your portraits to work, I encourage you to join the stardew valley official discord server. There's a channel dedicated to helping people install mods, you can get much faster and direct help there.
For all other bug reports, please include a smapi log. It is difficult to pinpoint your issue without one. You can get your smapi log here: https://smapi.io/log I would also appreciate if you mentioned which config options you are using (especially standard/integrated.) If your error is related to xtardew valley. Please report it on xtardew valley's page, not mine.
For those using a translation: If you receive the error: Romanceable Rasmodius > Load Characters/Dialogue/MarriageDialogueWizard has a FromFile which matches non-existent file 'assets\Dialogue\MarriageDialogueWizard.json'
Downgrade your Romanceable Rasmodius mod version to one that your translation was made for. If your translation was updated between July 30th 2023 and November 16th 2023, downgrade to version 1.5.1 If your translation hasn't been updated in a long time, downgrade to version 1.4.13 If your translation is an i18n file, then you are free to use the most recent version.
Hi! First, I just wanted to say I love your mod, thank you very much for doing it!
I have a question, if you could help me? I'm doing a custom mod for myself, drawing the portraits of the wizard. Currently I'm doing a 12 portrait sheet, and I'm thinking about doing a 32 one. But you commented that you envisioned the mod as a 12 sheet portrait one, so, if I do the 32 one, the extra expressions will actually be used? Or the mod is simply programmed as to function even with a 32 one, but not actually using the extra ones? I'm asking so I don't go through the effort of drawing the other ones only for them not to be used
hello!! I just had a quick hypothetical question. I know it's compatible with SVE, but what do you think would happen if I also had the Slightly Cuter Seasonal Aesthetic mod for SVE as well? Do you think any sprite/portrait glitches might happen from the two butting heads? I know you wrote about the sprites/portraits and how to make them compatible, but I'm not sure if that included seasonal or not
So your mod has kinda gotten me motivated to learn modding for Stardew a little bit because I desperately want it to be compatible with Baechu's Seasonal Portraits mod. Would I essentially just take the portrait sheet (currently has 2) and adapt that to a 7 expression sheet? Currently, the portrait works for the wizard's neutral expressions but then breaks at random points so I'm assuming it's searching for an expression greater than 2 and failing so it defaults to the vanilla portrait. Does that sound about right? So if I adapted the 2 portrait sheet to a standard 7 it would probably work? Thank you!
Yes you basically got it right, though usually in my experience it breaks into just an empty portrait and not the vanilla but I can also see how that would happen.
If you adapt it to a 7 expression sheet, just make sure the portrait mode is set to 7 in my mods config menu. If you're going all out adapting an expression sheet, I would recommend going for a 12 expression sheet because thats what the mod was edited in mind with before I made it compatible with various other expression sheet types. But if you're going for 7 to reduce workload it will work just fine that way too.
Though I did want to mention, there already is a RRRR 32 expression compatible Baechu inspired wizard portrait sheet (no sprite) here. This sheet can work with my mod as well if the portrait mode config is set to 32. Though my mod wont use the full 32 expressions, and 12 expression sheets are still "best." I don't think this existing should stop you from making your own if you want to though!
Edit: seems like the mod I linked is broken atm, but its probably still possible to make it work by copying its png's into the original baechu seasonal mod.
Omg if you succeed - would you tell me how you made it work or better, send me the file? I also want to use both together hut I have no modding knowledge and I was kinda just searching for solutions!
I love your mod! I just came across a "no translation" error. I'm on Winter 5 of Y2, married with 13.75 hearts. I greeted him in the kitchen and he said "no translation: pregnancy announcement." I'm assuming that means I'm pregnant (!!!) but just wanted to share the error! Lol. FWIW, I'm playing the legacy version of SDV (1.6.8).
I absolutly love this mod, but i NEED Morgan to come to live with us too if you have SVE, i dont want him to live alone in the wizard tower without anyone teaching him magic lessons😭
I made a mistake when using it: Romanceable RasmodiusSVE Compatible 1.6.3 because it reguiresmods which aren't installed (FlashShifter.StardewValleyExpandedcp). I have tried many times to extract and delete and paste, but still it doesn't work
mine is giving this same error: Romanceable Rasmodius > Load Characters/Dialogue/MarriageDialogueWizard has a FromFile which matches non-existent file 'assets\Dialogue\MarriageDialogueWizard.json
Please try completely deleting SVE Romanceable Rasmodius from your mods folder, then redownloading it again. Do not copy paste and overwrite the mod. Let me know if the issue persists after.
823 comments
I've added portrait compatibility for 7, 9, 12, and 32 expression portrait sheets. If your portrait mod somehow uses a different amount, let me know with a link to the mod and I can add compatibility for that too. If you're mod savvy, theres instructions in the mod description/content.json on how you can edit the specific portrait calls to better adjust for your portrait.
**As of 1.5.2 the mod is converted to i18n format. If you find any "no translation" errors or dialogue bugs please let me know what in game day it happened/at how many hearts/what event it occured in.**
If you're struggling with getting custom portraits or sprites to work, please read the tutorial article I wrote, there is further detail there. If you're still struggling to get your portraits to work, I encourage you to join the stardew valley official discord server. There's a channel dedicated to helping people install mods, you can get much faster and direct help there.
For all other bug reports, please include a smapi log.
It is difficult to pinpoint your issue without one. You can get your smapi log here: https://smapi.io/log
I would also appreciate if you mentioned which config options you are using (especially standard/integrated.)
If your error is related to xtardew valley. Please report it on xtardew valley's page, not mine.
If you're interested, I made some other wizard mods as well :)
Wizard for NPC Adventures (Romanceable Rasmodius Compatible)
PaintedParrot's Blond Wizard Portraits and Sprite
If you receive the error:
Romanceable Rasmodius > Load Characters/Dialogue/MarriageDialogueWizard has a FromFile which matches non-existent file 'assets\Dialogue\MarriageDialogueWizard.json'
Downgrade your Romanceable Rasmodius mod version to one that your translation was made for.
If your translation was updated between July 30th 2023 and November 16th 2023, downgrade to version 1.5.1
If your translation hasn't been updated in a long time, downgrade to version 1.4.13
If your translation is an i18n file, then you are free to use the most recent version.
I have a question, if you could help me?
I'm doing a custom mod for myself, drawing the portraits of the wizard. Currently I'm doing a 12 portrait sheet, and I'm thinking about doing a 32 one. But you commented that you envisioned the mod as a 12 sheet portrait one, so, if I do the 32 one, the extra expressions will actually be used? Or the mod is simply programmed as to function even with a 32 one, but not actually using the extra ones? I'm asking so I don't go through the effort of drawing the other ones only for them not to be used
on smapi - Romanceable Rasmodia Xtardew 1.0.0 because it requires mods which aren't installed (Parrot.RomRasRoom).
i am on legacy
So your mod has kinda gotten me motivated to learn modding for Stardew a little bit because I desperately want it to be compatible with Baechu's Seasonal Portraits mod. Would I essentially just take the portrait sheet (currently has 2) and adapt that to a 7 expression sheet? Currently, the portrait works for the wizard's neutral expressions but then breaks at random points so I'm assuming it's searching for an expression greater than 2 and failing so it defaults to the vanilla portrait. Does that sound about right? So if I adapted the 2 portrait sheet to a standard 7 it would probably work? Thank you!
If you adapt it to a 7 expression sheet, just make sure the portrait mode is set to 7 in my mods config menu. If you're going all out adapting an expression sheet, I would recommend going for a 12 expression sheet because thats what the mod was edited in mind with before I made it compatible with various other expression sheet types. But if you're going for 7 to reduce workload it will work just fine that way too.
Though I did want to mention, there already is a RRRR 32 expression compatible Baechu inspired wizard portrait sheet (no sprite) here. This sheet can work with my mod as well if the portrait mode config is set to 32. Though my mod wont use the full 32 expressions, and 12 expression sheets are still "best." I don't think this existing should stop you from making your own if you want to though!
Edit: seems like the mod I linked is broken atm, but its probably still possible to make it work by copying its png's into the original baechu seasonal mod.
Heres the RRRR page
Romanceable RasmodiusSVE Compatible 1.6.3 because it reguiresmods which aren't installed (FlashShifter.StardewValleyExpandedcp).
I have tried many times to extract and delete and paste, but still it doesn't work
You can download it here
Romanceable Rasmodius > Load Characters/Dialogue/MarriageDialogueWizard has a FromFile which matches non-existent file 'assets\Dialogue\MarriageDialogueWizard.json
smapi.io log:
https://smapi.io/log/9b73d8e89cb44e7cb07e1bf388077240