4 items

File information

Last updated

Original upload

Created by

Esca-MMC

Uploaded by

EscaMMC

Virus scan

Safe to use

143 comments

  1. EscaMMC
    EscaMMC
    • premium
    • 149 kudos
    Locked
    Sticky
    When asking about bugs or console messages, please upload your log file to https://smapi.io/log after they happen, then share the link. It helps a lot.

    It might also help to ask about common issues (e.g. if mods won't load) in one of Stardew's modding communities.

    Thanks for your support and feedback, everyone.
  2. JingYawn06
    JingYawn06
    • member
    • 1 kudos
    I'm using version 1.6.15 of SDV and having issues getting this mod to work. I've read through the advice you've given other people and followed it to the best of my ability, and nothing helped. Every time I load up the game, it gives me the same message:

    [SMAPI]       - Expanded Preconditions Utility 1.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

    EDIT: Here's the log
    https://smapi.io/log/2bce57bcf70247dfba641141919526ca
    1. EscaMMC
      EscaMMC
      • premium
      • 149 kudos
      Thanks for the log. That error is unrelated to this mod. You need to update Expanded Preconditions Utility.
    2. JingYawn06
      JingYawn06
      • member
      • 1 kudos
      I'm so sorry 😂😭 I had both tabs open and posted my issue on the wrong one, thanks for the advice
  3. SilverWolf1009
    SilverWolf1009
    • premium
    • 0 kudos
    Hey I was just wondering if this would be safe to add mid game? Just thought I'd ask to be safe.
    1. EscaMMC
      EscaMMC
      • premium
      • 149 kudos
      It should be fine. The only issue I know is that if you install any new NPC mods during the week before the Winter Star festival, it might change who you're supposed to give a gift. (This is just a framework for NPC mods, though, so it does nothing by itself.)
  4. kijikun
    kijikun
    • supporter
    • 13 kudos
    Possibly dumb question:  do we  put the NPC name or the npc name code?  Like: Examplehere or  Mymod.examplehere.cp?
    1. EscaMMC
      EscaMMC
      • premium
      • 149 kudos
      It should be NPC's "internal" name, which is their entry's key in Data/Characters (or if the mod is still using an older format, Data/NPCDispositions).

      In the example below, MyMod_ExampleNPC would be the name to use:

      {
          "Action": "EditData",
          "Target": "Data/Characters",
          "Entries": {
              "MyMod_ExampleNPC": {
                  "DisplayName": "Example NPC",
                  "HomeRegion": "Town",
                  /* etc */
    2. kijikun
      kijikun
      • supporter
      • 13 kudos
      Thanks
  5. adg
    adg
    • member
    • 0 kudos
    never mind. I misunderstood what this mod did.
  6. SoulessSweet
    SoulessSweet
    • member
    • 0 kudos
    Hi! It says it's not compatible with the 1.6 anymore, any idea how to fix it? Tried everything I could think of.
    https://smapi.io/log/ed0797de3ac642f586dcb67ceba2fd78
    1. EscaMMC
      EscaMMC
      • premium
      • 149 kudos
      Thank you for the log. Custom NPC Exclusions is working correctly in that, though. It's Custom NPC Fixes that's incompatible.

      As far as I know, that mod isn't necessary with Stardew 1.5 or 1.6. The fixes added to Stardew and SMAPI over time.
  7. MintTeax21
    MintTeax21
    • supporter
    • 13 kudos
    Thank you so much for the update!
  8. jacktray
    jacktray
    • member
    • 0 kudos
    I don't think it works with 1.6.2 as I'm using the stardrop mod organizer  and its saying compatibility issue 
    1. EscaMMC
      EscaMMC
      • premium
      • 149 kudos
      Mod organizers all seem to rely on https://smapi.io/mods to see whether mods are up to date, which is based on this wiki page, which is manually updated by modders and players. (And it was overloaded when SDV 1.6 came out, so I forgot about trying to update my entries...)

      It was updated earlier thanks to another modder, so mod managers should see the correct status soon, hopefully. In the mean time, you can ignore those warnings or install the mods without a manager.
  9. SinnerStor
    SinnerStor
    • supporter
    • 0 kudos
    is there a reason why its constantly blocking it https://prnt.sc/FecSJw2JFDR_
    1. EscaMMC
      EscaMMC
      • premium
      • 149 kudos
      Code mods like this use .dll files, which can always be dangerous, the same way as running an unknown .exe file would be.

      Chrome's anti-virus service might decide it's safe and stop warning people later, but it takes time. If it helps, you can scan the file yourself with something like VirusTotal (which I think Nexus does automatically too).
  10. gubree
    gubree
    • member
    • 0 kudos
    :)
  11. Frakky
    Frakky
    • supporter
    • 1 kudos
    Thanks for the 1.6 Update