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Gweniaczek

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Gweniaczek

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  1. Gweniaczek
    Gweniaczek
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    If you have problems/Errors add your log to the comment. Additional screenshot could be helpful too c:

    Major update with a lot of new stuff, fixes and 1.6 support ( more details in the update comment below ).
    Not fully compatible with SVE - I still didn't have time to install and play it because of updates. 
    Took only a peek and as SVE doesn't use one of SV 1.6 new map layers 'Back3' my mod will throw some warnings that it can't edit that layer. If it causes additional lag you can edit content.json and delete the edits to that layer.
    Spoiler:  
    Show

    Near bottom of the file find entry "LogName": "Fence and shadow fix", ( line 3111 ) and delete these inside it:
                {
                   "Position": { "X": 54, "Y": 20 },
                   "Layer": "Back3",
       "SetTilesheet": "v16_Shadows",
                   "SetIndex": "95",
                },
                {
                   "Position": { "X": 105, "Y": 90 },
                   "Layer": "Back3",
       "Remove": true,
                },
                {
                   "Position": { "X": 106, "Y": 90 },
                   "Layer": "Back3",
       "Remove": true,
                },
                {
                   "Position": { "X": 90, "Y": 52 },
                   "Layer": "Back3",
       "Remove": true,
                },
                {
                   "Position": { "X": 101, "Y": 52 },
                   "Layer": "Back3",
       "Remove": true,
                },
    In the next entry ( "LogName": "Fence & joja fix", )  delete these:
    {
                   "Position": { "X": 84, "Y": 49 },
                   "Layer": "Back3",
       "Remove": true,
                },
                {
                   "Position": { "X": 85, "Y": 49 },
                   "Layer": "Back3",
       "Remove": true,
                },
                {
                   "Position": { "X": 86, "Y": 49 },
                   "Layer": "Back3",
       "Remove": true,
                },
                {
                   "Position": { "X": 87, "Y": 49 },
                   "Layer": "Back3",
       "Remove": true,
                }, 
    Save and done.
  2. Gweniaczek
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    Way Back PT v2.0 changes:
    - next festival retextures ( flower festival, fair, spirits eve, moonlight jellies, egg festival, ice festival, night market, add config/alternative for luau junimos )
    - ground colour matching to recolours ( playground, flowerbeds )
    - ginger island retexture 
    - update snow on roofs in winter
    - add missing flowers when not used with sve
    - another smaller decor ( special order board, forest severs entrance, query bridge, ...)
    - trash hat retexture
    - give Maru her telescope back
    - matching new shadows layers to my buildings shapes
    - adding small 1.6 things added in town
    - matching new 1.6 festivals tilesheets to my existing textures ( minor fixes, I don't plan to make full retexture for 1.6 stuff in this update )
    - making additional map edits ( shadow layers & double festivals maps )

    Coming in next update ( surprisingly mostly compatibility issues ): 
    - another mods compatibility ( improve sve and sr3 compat )
    - additional tile in the fountain animation for mods that use it
    - IF2FIX additional config to work for both options ( replaced Standard or added custom )
    - change Ranch trough background wall ( mods that use it end up with piece of wall behind it )
    Last edit -> 21st april 24
  3. Impetris
    Impetris
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    I love this mod and have been using it on a fresh playthrough.

    There is an issue I have been unable to resolve though.

    During winter, leaving any building and loading the area map takes about 10 seconds. During the other 3 seasons, it loads almost instantly. Changing locations outside and going into buildings is also normal. I do not know what it is about the outdoor winter map compared to the other seasons. I have removed my other mods and used other save files to indeed confirm it is this mod causing the load to take longer. I have tried changing all the configs options as well. There are no SMAPI print statements indicating any error either. 
    1. Gweniaczek
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      Hi there.
      I've been trying to figure out what may cause this kind of problems for some time now. After troubleshooting different problem i got an idea and it seem to solve the long winter loading on Indoor/outdoor change. SVE has some snow overlay loaded on location change and if i understand that correctly it makes all mods reedit the tilesheets -> laaag. My mod edits the tilesheet anyway so the snow doesn't seem to change much but cause the delay xc For now the best way is to edit config.json ( it's inside [CP] Stardew Valley Expanded ) and disable it:
      "SeasonalEdits": "false",Just make sure you enable it again after winter as it adds some really nice leaves on the ground all around in fall c:
    2. Impetris
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      Yes!! You rock and thank you so much. The fix worked for me.
  4. fourynai
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    hi! love love love your mods! <33 but i am currently experiencing a glitch where robin's shop is not medieval? it is also not showing any error messages
    1. Behedety
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      I also have the exact same problem.
      The Adventurer's Guild and Cindersap buildings too (Marnie's, Leah's, etc.) also have the same issue.

      It doesn't show up in SMAPI as an error.
      I tried playing with the mod settings to make it load again, but it doesn't do anything.

      You can see the Medieval skin under the vanilla.
      I have no clue how to add a picture otherwise I would have :(

      Thanks for the amazing mod and for the help !
  5. wnaladk
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    돼지 마차가 다른 모드와 겹칩니다. 건물을 선택 모드로 껐다가 켜도록 업데이트해 주세요
  6. Elysianx
    Elysianx
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    Does anyone else get a weird "this file might contain malware" warning when trying to download the latest SVE version?
    1. LexiChoo110
      LexiChoo110
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      yes! did you end up fixing it?
  7. lachell
    lachell
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    I'm using a translator. I'm getting a tile under the sewer, is there a way to get rid of it?

    This is the link to the image of the problem at hand:
    https://ibb.co/fzJtHR3Q
  8. mz136
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    [game] Can't parse map property 'NightTiles' with value 'AlwaysFront 6 54 908 AlwaysFront 21 54 908 Buildings 38 34 507 Buildings2 38 34 507' in location 'Railroad': there's no tile at position ({X:21 Y:54}).


    When I go into the train station I get a repetitive warning message
    I'm using sve and when I delete Way Back Pelican Town the warning message no longer appears. Please let me know what I should fix.
  9. Blossom5280
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    hello!

    is it ok if i reference these buildings?

    i wanna add compatibility for mods that don't have similar looking buildings yet!

    mostly for HxW Custom buildings all in one pack and Haley's Bakery
  10. bluismruins
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    Does this work with the ridgeside expansion mod? can anyone confirm pls ;-;
    1. MokaiMarkrake
      MokaiMarkrake
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      It won't make ridgeside medieval, but the game will work fine
    2. bluismruins
      bluismruins
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      thank you!
  11. keniyuu
    keniyuu
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    hii! love this mod sm and cant play without it! which leads me to my problem. 

    everything seems to work fine until i go into the forest near the house that sells hats, my game just gives out and crashes. i dont know for sure if its this mod but i took out and added my mods back in the folder and only when i place this mod in, it crashes D: (sorry if i didnt explain it correctly)

    heres my crash log! if its not this mod causing the crash then sorry for wasting time D:
    1. Munerva2024
      Munerva2024
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      OMG!me too!We have the same problem! Can anyone help us TAT
    2. Munerva2024
      Munerva2024
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      1
    3. Munerva2024
      Munerva2024
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      Hey! I just uploaded my SMAPI to SMAPI 4.2.1, and it fixed it. You can try it!
  12. fruehlingsein
    fruehlingsein
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    Really nice mod. Just wish the windows weren't black holes xD gives it a creepy vibe
  13. RubyTheLegend
    RubyTheLegend
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    Anyway to customize which buildings change and which don't? I'd prefer the original joja mart and to remove some "base white" buildings.