591 comments

  1. Goldenrevolver
    Goldenrevolver
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    FAQ:

    I just updated the mod, why does the game say 'Mod not compatible'?

    Please make sure you are using the newest version of Stardew Valley and SMAPI. I always compile using the most recent versions. If it's still not working after updating, let me know. If you are intentionally using an older version, please still update SMAPI and if it's still not working, let me know and specify that fact in the bug report.


    Saddle bags don't work for me, is something wrong?

    If you just installed the mod, or build a stable with "instant build" from a cheat mod, you need to go to sleep at least once. I only update the saddle bags at the start of a new day. If you still have an issue after that, please report it as a bug.


    Can you add support for <insert stable reskin here>?

    (Check the compatibility section of the description first to see if I have already mentioned the mod in question)

    Most likely yes. I will add support for any stable reskin that I am asked to add and get permission for. But I can't feasibly ask the authors of all the reskins mods myself, especially for mods I don't even use. So please ask the mod authors yourself (if permission isn't granted by default in their settings) and tell them to pm me that it's ok (or that we can discuss details). Thank you!


    Can I disable the hotkey for the horse menu/ pet menu?

    Yes, simply go into the config and delete the hotkey like this (can be done the same way with the pet menu):

    Change
      "HorseMenuKey": "H",
    to
      "HorseMenuKey": "",

    The game will automatically change that to
      "HorseMenuKey": "None",
  2. Koto12345678
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    I also downloaded a mod to disable hoof sounds. When I don't enable your mod, it works fine, but as soon as I use both, the hoof sounds come back. I don't get why T^T
  3. ay3590
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    Is there any method to disable the retexture function of this mod?
    I have downloaded those recolour mods, but enabling this mod will override the recolour mods.

    Nevermind, found out I could set the DisableStableSpriteChanges to true in config file.
  4. Aurora01734
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    May I ask how to change the respwan position of the horse for the next day? I found that the respwan position is changed, and wish to change that into originonal one, because of the texture I used is much more different.
  5. erte666
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    • Having multiple horses in one stable with Adopt 'n' Skin is not supported.
    Soo... Having additional stables would solve this problem?
  6. danza420
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    Is there a way to change the dismount button from x on an Xbox controller? ita also the a button as well and rather be able to interact with stuff without jumping off the horse 
    1. Goldenrevolver
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      you cannot change the dismount button. but you can change the "saddle bag and feed horse key" by setting "DisableMainSaddleBagAndFeedKey" to true and then setting a new controller keybind for "AlternateSaddleBagAndFeedKey"
    2. danza420
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      thank you so much!
  7. Louplex
    Louplex
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    This Mod is super, i love the saddlebags and feeding my horsie <3 i can also water the bowl like for my cat. and i can ride everywhere i would walk, without being blocked. a super cute and totally nessecary mod!
  8. BockerLamum
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    你们遇到过农夫纹理被马匹纹理覆盖的错误么,我尝试过把所有和马相关的模组禁用了,但这个错误仍然发生了,我已经崩溃了
    1. Goldenrevolver
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      is it a flying horse head over the player character or the body of the player character over the horse body? I know those issues in theory. both sound like an incompatibility with another mod
    2. BockerLamum
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      horse  over the player character when player riding horse. I'm sure it's a conflict beetween two mods, but I don't know which ones.
    3. BockerLamum
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      https://smapi.io/log/205c337130b34659b8bb2ea2222c09c2
    4. Goldenrevolver
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      thank you for the log!
  9. Hankeymank
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    In the "PetFoodData.cs" file on GitHub, what fish count as "fish_semi_rare"? I get what the other lines are, but I just wanted a quick list or way to determine what those fish are. Thank you and great mod!
    1. Goldenrevolver
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      that's determined by the base game and the mods you use. fish_semi_rare is a context flag that content patcher mods can freely access and edit. I do not remember the base game item list sorry
  10. mushshi94
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    Hello, Im having the mod crash and am hoping for help fixing it.
    This pops up when the gam loads up

    [Horse Overhaul] Mod crashed on entry and might not work correctly. Technical details:
    Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
       at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream, Boolean vorbis) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 47
       at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream, Boolean vorbis) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 348
       at HorseOverhaul.SoundModule.SetupSounds(HorseOverhaul mod) in D:\StardewValleyModding\Stardew-Valley-Mods\Stardew-Valley-Mods\HorseOverhaul\SoundModule.cs:line 51
       at HorseOverhaul.HorseOverhaul.Entry(IModHelper helper) in D:\StardewValleyModding\Stardew-Valley-Mods\Stardew-Valley-Mods\HorseOverhaul\HorseOverhaul.cs:line 158
       at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1861

    Thank you
    1. Goldenrevolver
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      you don't have any audio output connected to your pc when starting the game (e.g. maybe your headset is off). that's why me adding a sound effect fails. I have a fix for that on my harddrive for quite some time, but I didn't find the time to prepare an update and release it yet, sorry
  11. TheMud
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    Is there any way for another mod to check the player's friendship level with the horse? I was thinking that awarding the Horse Flute at full horse friendship would be a good way to unlock it earlier than where it is in the base game, but I'm not sure if that'd be doable by a third party mod.
    1. Goldenrevolver
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      there is currently no API. but I save the value as simple mod data in the stable of the horse, so in a C# mod you can access it with stable.modData.TryGetValue("Goldenrevolver.HorseOverhaul/friendship", out moddata);