I have Yellog's wooden craftables and unfortunately it did override this mod when I play tested. Because both are tile sheet replacements (I think?) I'm unsure if there's a way to disable Yellog's wooden version for this one. Bummer!
{ "Name": "Mason Jars", "Author": "Billi", "Version": "2.0.0”, "Description": "A glass recolor of Gwen's preserves jar", "UniqueID": "Billi.Jars", "MinimumApiVersion": "3.8.4", "UpdateKeys": [ "Nexus:7928" ], "Dependencies": [{ "UniqueID": "Yellog.YWB9", "IsRequired": false }], "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher" } } For anyone else having the issue of Yellog's overriding Mason Jars, here you go! (Use this code to replace in your manifest.json). If you're using Victorian's, replace "Yellog.YWB9" with "Hadi.victoriancraftables".
If you're not feeling particularly tech savvy, just rename your Mason Jars folder "zz_Mason Jars"
Thank you so so much, you didn't have to go the extra mile but I appreciate that you did. That worked fantastically and I'm sooo excited to have these in game!
hi its not working for me, it's still default jars, sorry it is my first time to use mods in stardew valley, i hope you can help, i really like this mod , i want to try it. thank you
hey, this is utterly unreadable :/ please follow the instructions on the site i linked, you should only send a link back, not the whole thing copy pasted, please.
A little late for the post, but just wanted to say thank you! It's the little things like these mods that make a game so much better for me. I like the vanilla stuff, but some things just need a little tlc to make it better :) Thanks again.
Hi there! This mod is super cute, but I can't get it to work for me :c I don't have the other mod that a few people on here were saying interfered with it. I used the General Config mod bc I tried messing around with the file but I couldn't get it to work. When I boot up a save, I can see a faint outline of the design but it's behind the in game texture? Like I still see the wooden preserves jar but I can see your mason jar faintly behind it. Would you happen to know how I can fix it? Thanks in advance!! ;w;
EDIT: Figured it out and its working!! It's so cute yay!!
Hallo! Just a heads up you forgot to update your version to 2.0.1 in json manifest so it flags that it needs an update!
Just in case for anyone here: Go into mods > mason jars > manifest > change "Version": "2.0.0" to "Version": "2.0.1"
Edit: Also, for some reason, this works for my friend on multiplayer with Yelog's craftables, but not for me, would you by chance happen to know why? c:
Just Yelog's craftable! The Japanese buildings mod has craftable options, but they are turned off completely for me!
Edit: Am I supposed to put the entire Mason Jars Co Red folder, or just the contents inside? Because I have just been putting the contents inside into mods c:
I'm not sure it that would affect anything, but I'd place the entire folder in to make sure. The only surefire way to make sure it loads would be to add a dependency: (Stick this in your manifest). { "Name": "Mason Jars", "Author": "Billi", "Version": "2.0.0”, "Description": "A glass recolor of Gwen's preserves jar", "UniqueID": "Billi.Jars", "MinimumApiVersion": "3.8.4", "UpdateKeys": [ "Nexus:7928" ], "Dependencies": [{ "UniqueID": "sonreirblah.JBuildings", "IsRequired": false }], "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher" } }
Ahh thank you so much! You're so sweet for taking time out to help me c:
It works and the mod is SOOO lovely!! I used your code and modified the content for the Japanese building because even tho it was false for craftables, it was set to true in another area and it works like a charm!! I can't wait to see all the other mods you create!
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I know there's a way to add a dependecy, but I usually toss a "zz_" in front of the folder name to make sure it's loading last.
{
For anyone else having the issue of Yellog's overriding Mason Jars, here you go! (Use this code to replace in your manifest.json). If you're using Victorian's, replace "Yellog.YWB9" with "Hadi.victoriancraftables"."Name": "Mason Jars",
"Author": "Billi",
"Version": "2.0.0”,
"Description": "A glass recolor of Gwen's preserves jar",
"UniqueID": "Billi.Jars",
"MinimumApiVersion": "3.8.4",
"UpdateKeys": [ "Nexus:7928" ],
"Dependencies": [{
"UniqueID": "Yellog.YWB9",
"IsRequired": false
}],
"ContentPackFor": {
"UniqueID": "Pathoschild.ContentPatcher"
}
}
If you're not feeling particularly tech savvy, just rename your Mason Jars folder "zz_Mason Jars"
EDIT: Figured it out and its working!! It's so cute yay!!
Just in case for anyone here: Go into mods > mason jars > manifest > change "Version": "2.0.0" to "Version": "2.0.1"
Edit: Also, for some reason, this works for my friend on multiplayer with Yelog's craftables, but not for me, would you by chance happen to know why? c:
Edit: Am I supposed to put the entire Mason Jars Co Red folder, or just the contents inside? Because I have just been putting the contents inside into mods c:
The only surefire way to make sure it loads would be to add a dependency: (Stick this in your manifest).
{
"Name": "Mason Jars",
"Author": "Billi",
"Version": "2.0.0”,
"Description": "A glass recolor of Gwen's preserves jar",
"UniqueID": "Billi.Jars",
"MinimumApiVersion": "3.8.4",
"UpdateKeys": [ "Nexus:7928" ],
"Dependencies": [{
"UniqueID": "sonreirblah.JBuildings",
"IsRequired": false
}],
"ContentPackFor": {
"UniqueID": "Pathoschild.ContentPatcher"
}
}
It works and the mod is SOOO lovely!! I used your code and modified the content for the Japanese building because even tho it was false for craftables, it was set to true in another area and it works like a charm!! I can't wait to see all the other mods you create!