hi hi This mod suck on saving screen when i press to save it, is that bug or something. Sampi doesn't seem have any error here u go might see something i dont https://smapi.io/log/bfeeec9b59bd41ccaeb031e85a568d42
Everytime i save and leave the game, when i came back, the npcs schedules are all messed up, they walk through the buildings or just leave the map.... i really love this mod. I use some other mods too but i don't believe they are the problem.
Me too. Once I save in the Pierre's shop, and then my NPC goes everywhere, but Pelicon town is empty. When I play with my friends, the terminal window always has red lines, though it doesn't influence our game and save.
I would like to know why this mod lately every time I try to save it simply crashes and gives an error. I'm no longer able to use this mod as much as I would like.
[table]20:30:38ERRORgamesaveTask failed with an exceptionInvalidOperationException: There was an error generating the XML document. ---> InvalidOperationException: The type Pets_Enhanced_Mod.Utilities.Custom_Classes.SmartPet was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write128_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write202_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write241_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write285_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write286_SaveGame(Object o) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Patches\SaveGamePatcher.cs:line 384 at StardewValley.SaveGame+<getSaveEnumerator>d__91.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__91 this) at StardewValley.SaveGame.<>c__DisplayClass89_0.<Save>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)20:30:38ERRORSMAPIAn error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document. ---> InvalidOperationException: The type Pets_Enhanced_Mod.Utilities.Custom_Classes.SmartPet was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write128_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write202_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write241_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write285_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write286_SaveGame(Object o) --- End of inner exception stack trace --- at StardewValley.SaveGame.Save()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 398 at StardewValley.Menus.SaveGameMenu.update_PatchedBy<spacechase0.SpaceCore>(SaveGameMenu this, GameTime time) at StardewValley.Menus.ShippingMenu.update(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)[/table]
Is this working on android? Sdv 1.5.6.39, smapi 3.18.3.3? Cause I tried all 3 latest files in it, the first one says it needs an updated version of smapi and the other two says the mod is no longer compatible.
"questable tractor incompatibility" Is that what is causing it to just say "saving..." forever and never finish? If so, hope it gets patched cause I really like both that mod and this one!
I finally got it working, but like other have said, its a little weird with the whole day animation thing, but ill take it, for now! I literally crash every 15 min so this allows me to at least keep playing lol
511 comments
Aredjay's Cool-Colored Grass
(Working on farm map)
USE THIS MOD INSTEAD: QuickSave
This mod suck on saving screen when i press to save it, is that bug or something. Sampi doesn't seem have any error
here u go might see something i dont
https://smapi.io/log/bfeeec9b59bd41ccaeb031e85a568d42
When I play with my friends, the terminal window always has red lines, though it doesn't influence our game and save.
[table]20:30:38ERRORgamesaveTask failed with an exceptionInvalidOperationException: There was an error generating the XML document.
---> InvalidOperationException: The type Pets_Enhanced_Mod.Utilities.Custom_Classes.SmartPet was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write128_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write202_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write241_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write285_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write286_SaveGame(Object o)
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Patches\SaveGamePatcher.cs:line 384
at StardewValley.SaveGame+<getSaveEnumerator>d__91.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__91 this)
at StardewValley.SaveGame.<>c__DisplayClass89_0.<Save>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)20:30:38ERRORSMAPIAn error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document. ---> InvalidOperationException: The type Pets_Enhanced_Mod.Utilities.Custom_Classes.SmartPet was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write128_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write202_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write241_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write285_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write286_SaveGame(Object o)
--- End of inner exception stack trace ---
at StardewValley.SaveGame.Save()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 398
at StardewValley.Menus.SaveGameMenu.update_PatchedBy<spacechase0.SpaceCore>(SaveGameMenu this, GameTime time)
at StardewValley.Menus.ShippingMenu.update(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)[/table]
Cause I tried all 3 latest files in it, the first one says it needs an updated version of smapi and the other two says the mod is no longer compatible.
Is that what is causing it to just say "saving..." forever and never finish? If so, hope it gets patched cause I really like both that mod and this one!