Handled issue where custom followers would be disgusted by the player digging through garbage cans.
Fixed saving crash caused by custom followers not despawning in some situations.
Added the Dust Ring, which spawns a Dust Sprite.
Added the Frog Ring, which spawns a frog of two possible shades.
Added the Firefly Ring, which spawns a small cluster of fireflies.
Added support for Generic Mod Config Menu.
Walk speed for ground based followers is now configurable.
Added the Bat Ring, whichs spawn a random variation of the different bats.
Feedback Got any feedback or suggestions for new rings? Let me know below!
Mod Compatibility This mod has been tested in vanilla and modded environments, but there are hundreds of mods out there. If there is an issue, please do let me know.
Have a problem? Please upload the log file to https://smapi.io/log before submitting an issue. I can't help without a log file!
hi! i have been playing with this mod for a while, and i love it! specially the frog ring, which is the one that i use the most. there is just one major problem with it: the frog has collision, which makes it so i can't walk through it, i can't water crops/mine/fight/chop down trees when its standing in front of me, so its just extremely annoying, specially when i want to be able to wear the ring 24/7 in-game. it stops me from doing my daily chores and from playing the game in a pleasurable way, and im almost uninstalling the mod because of that. sometimes the frog also has trouble keeping up w the farmer, which results in it constantly teleporting near the player, but that can easily be fixed by taking off the ring and putting it back on again so i dont mind it that much. my real problem is with the collision. i would edit the mod myself if i could, but i dont understand much about coding so im afraid of messing it up
it would be perfect if you could fix the collision problem, other than that i have no complaints and i am loving the mod
Love the mod so far! I love the little frog that follows you so much. Just one thing though, would it be possible to have a config option to silence the rings? The frog makes a croaking sound and it gets old pretty fast. Would love to just have a toggle so it stays silent.
I love this mod, having a fairy companion was one of the features I loved in Terraria so it's great to have it here too. I was wondering though if it would be possible in future versions to configure the color and how much light the fairy gives off? I'd love to be able to use my fairy as a light source :)
Hello! I've been experiencing something a little odd while using your mod, and I was wondering if it's just me. While using the companion rings, like the bunny, slime, and frog, sometimes they randomly slow down to a snail-like pace after while. I don't get an error in SMAP when it happens, so I don't know exactly what's causing it. I've been able to fix it by taking off the ring and putting it back on, but I've had to do that quite frequently-- enough to the point where it's become slightly annoying.
Has this happened to anyone else, or is it just me? ?
Got this error message in SMAPI; not sure what it means. Haven't noticed an effect on gameplay. [Cosmetic Rings] This mod failed in the GameLoop.OneSecondUpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object at CosmeticRings.Framework.Rings.PetalRing.Update (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2554b3a40 + 0x0001b> in at CosmeticRings.Framework.RingManager.UpdateRingEffects (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2235d0150 + 0x0006d> in at CosmeticRings.CosmeticRings.OnOneSecondUpdateTicked (System.Object sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e) <0x1adf54b80 + 0x00050> in at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args, System.Func`2 match) <0x1ac9717c0 + 0x00593> in [Cosmetic Rings] This mod failed in the GameLoop.OneSecondUpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object at CosmeticRings.Framework.Rings.PetalRing.Update (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2554b3a40 + 0x0001b> in at CosmeticRings.Framework.RingManager.UpdateRingEffects (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2235d0150 + 0x0006d> in at CosmeticRings.CosmeticRings.OnOneSecondUpdateTicked (System.Object sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e) <0x1adf54b80 + 0x00050> in at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args, System.Func`2 match) <0x1ac9717c0 + 0x00593> in
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Feedback
Got any feedback or suggestions for new rings? Let me know below!
Mod Compatibility
This mod has been tested in vanilla and modded environments, but there are hundreds of mods out there. If there is an issue, please do let me know.
Have a problem?
Please upload the log file to https://smapi.io/log before submitting an issue. I can't help without a log file!
The Custom Companions framework is now available!
With it, you can create your own followers, just like in Cosmetic Rings.
This mod has been discontinued as of SDV v1.5.6 and it will not receive any further updates / bug fixes.
it would be perfect if you could fix the collision problem, other than that i have no complaints and i am loving the mod
It's really really cute!
Has this happened to anyone else, or is it just me? ?
[Cosmetic Rings] This mod failed in the GameLoop.OneSecondUpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object at CosmeticRings.Framework.Rings.PetalRing.Update (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2554b3a40 + 0x0001b> in at CosmeticRings.Framework.RingManager.UpdateRingEffects (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2235d0150 + 0x0006d> in at CosmeticRings.CosmeticRings.OnOneSecondUpdateTicked (System.Object sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e) <0x1adf54b80 + 0x00050> in at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args, System.Func`2 match) <0x1ac9717c0 + 0x00593> in [Cosmetic Rings] This mod failed in the GameLoop.OneSecondUpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object at CosmeticRings.Framework.Rings.PetalRing.Update (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2554b3a40 + 0x0001b> in at CosmeticRings.Framework.RingManager.UpdateRingEffects (StardewValley.Farmer who, StardewValley.GameLocation location) <0x2235d0150 + 0x0006d> in at CosmeticRings.CosmeticRings.OnOneSecondUpdateTicked (System.Object sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e) <0x1adf54b80 + 0x00050> in at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args, System.Func`2 match) <0x1ac9717c0 + 0x00593> in