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Changelogs
Version 1.3.3
Major Bugfixes
Version 1.3.2
bugfixes
Version 1.3.1
bugfixes
Version 1.3.0
Now requires AeroCore
No longer requires SpaceCore
Bugfixes galore!
Content pack improvements
Version 1.2.2
Bugfixes
Version 1.2.1
Optional warp confirmation for totems
Bugfixes
Optional "Return" feature for return scepter
Ukrainian translation
Version 1.2.0
Fancy new menu
Now supports DGA items as totems
Fixed assets not being patched/loaded correctly on some systems (probably)
Breaking changes to API! If you are using the c# API, please update.
Version 1.1.1
Fixed broken custom farm automatic integration. (No more crashes, and should be much more reliable!)
Version 1.1.0
Updated to Stardew 1.5.5+ and SMAPI 3.13.0+
Added support for portuguese
Fixed a bug that caused the mod to require Content Patcher
New properties available for Warp Newtork content packs, like the ability to make non-consumable totems. (See wiki)
Improved translation support
Version 1.0.0
Initial Release
Installation
Warp Network is installed like any other SMAPI mod- simply unzip it and drop it into the "Stardew Valley/Mods" folder. Make sure to also install the correct version of SMAPI!
Usage
The warp network can be accessed by right-clicking on any of the warp statues in the world, or by using the return scepter (when enabled via config.) This mod also fixes some vanilla bugs related to teleportation. Content pack makers can also use it to add custom warp totems or modify the existing ones. (See github wiki for details)
Configuration
Warp Network can be configured either in-game (if Generic Mod Config Menu is also installed), or by directly editing the "config.json" file in the Warp Network mod folder. (Note: you need to run the game with the mod loaded at least once before the config file will appear.) For a list of config options and a description of what they do, please visit the wiki page.
* Adding the "WarpNetworkEntry" property to one of the vanilla warp locations (Mountain, Farm, Beach, Desert, Ginger Island) using"EditMap" will not prevent the warp network from creating an access point at the normal warp position. (Use it with Load, or edit the destination data to match.) * Warping into a festival (or other event) will always place the player at the usual starting/entry position. Due to the way events and festivals work, this will not be fixed.
Compatibility
No known incompatibilities.
Troubleshooting
When reporting a bug, please follow these steps:
Fully launch the game, then get to the part where the problem occurs.
If this does not crash the game, type "warpnet debug" into console. if the game crashed, skip this step.
If the game is still open at this point, close it.
Upload a log here, following the instructions on the page.
Post a bug in the issue tracker, including a link to your uploaded log, and a detailed description of the bug.
It is also recommended to look for help on the "using-mods" channel on the SDV discord, but not required.
THIS MOD MAY NOT BE UPLOADED ANYWHERE OTHER THAN NEXUS AND MODDROP