This page was last updated on 08 June 2022, 8:05PM
Changelogs
Version 1.3.3
Fixed default value of BaseDifficultyMult. Was originally 10%, put it back to 85%. Whoops! If you are updating from a previous version, either delete your config.json, or manually change that value to 0.85, unless you like the easy fishing of course.
Version 1.3.2
Added German translations (Thanks Nova900!)
Code cleanup
Version 1.3.1
Added individual allowDuplicates config options for each loot entry. If AllowDuplicates is set to true, then the loot's allowDuplicates entry will be checked.
Changed IndestructibleTackle to TackleDestroyRate. Now you can change how fast tackle breaks. Let me know if this is working or not!
Added translation support to the mod. Currently, all languages have English text. If you'd like to create a translation, go into the mod's "Translations" folder and edit the file with the appropriate language code. You may have to switch away from and back to your language for it to appear.
Bug fixes. Catfish bug hasn't been fixed, but still not sure if it's actually a bug or just a lack of information. I'll be making changes later to make it easier to tell which fish you can catch at certain times.
Version 1.3.0
Added individual config options for each loot entry for allowing duplicates of that loot. The main config's setting will disable all duplicates when set to false, and use the values in treasure.json when set to true.
Redid the treasure/fish randomizer (again, hopefully for the last time). It now uses a much more streamlined algorithm than I was using before (and one that's significantly cleaner than the vanilla code to do this stuff).
Version 1.2.4
Added options for maximum values for treasure quantity, chance, and quality multiplier, and lowered some default treasure values.
Version 1.2.3(.1)
Fixed a bug that occurs when OverrideFishing is false. Note: Your cast distance will be assumed to be 5 if that setting is false. There isn't much I can do about that.
Version 1.2.2
Fixed a bug where having a fishing level greater than 10 would force you to get bait in chests. MaxLevel in the loot settings is now ignored when it is >= 10
Version 1.2.1
Added a config option for indestructible tackle
Version 1.2.0
Added options to disable specific parts of the mod
Added scaling options for streak's effect on treasure quality and quantity
Fixed streak difficulty scaling, and thus also changed the default scaling factor to 2%.
Version 1.1.5.1
Fixed a yucky game-freezing bug that was caused by casting your line multiple times (surprising that I missed this one! Derp.)
Version 1.1.5
Fixed "MinCastDistance" not working as intended in treasure.json (the mod was thinking your cast distance was 0 when selecting loot. Whoops!)
Version 1.1.4
Added a "StreakAdditionalLootChance" setting to increase your additional loot chance as your streak increases
Added a "AllowDuplicateLoot" setting to let you control if a treasure chest can contain duplicates in it
More bug fixes, including fish behavior not matching up with the fish
Version 1.1.3
Changed treasure picker's randomization function to shuffle the possible loot rather than sort by chance. This is experimental, and the previous version is still available to download
Version 1.1.2.2
Fixed mutant carp only appearing during the fall by default
Version 1.1.2.1
Fixed ice pip and lava eel not appearing in the mines
Fixed listing fish in the mine showing fish you can catch on all floors rather than just the floor you're on
Version 1.1.1
Added the ability to see which fish you can catch. Default key is numpad-9
Version 1.1.0
- Added config file for choosing which fish can be caught where.
- Separated the treasure loot from the main config file. It cleans up the main config while also allowing easy sharing of the treasure config.
- Added config option to allow legendary fish to be caught multiple times.
- You can NO LONGER catch Legend multiple times if this setting is false.
- Added a main "ModEnabled" option to the main config. If this is set to false, the mod will not do anything more than load the config files.
- Fixed a lot of the default treasure loot settings and the treasure randomizer (Thanks Torsten!)
Version 1.0.3.1
Removed some debugging code. Whoops!
Version 1.0.3
Fixed a bug allowing you to keep your streak if you get the treasure but fail to catch the fish
Added global "ModEnabled" option in the config for those of you who want to disable the mod without removing it (maybe for finding conflicts?)
Further lowered the amount of bait in the default treasure loot
Added install/update instructions to the zip
Version 1.0.2
Fixes not being able to catch gold fish even while perfect sometimes
Adjusts the default junk treasure a little bit
Version 1.0.1
Fixed the config forcing "meleeWeapon" to be false