If you have problems with the use of "TMXL Map Toolkit" you can download the following version that does not use this mod to work Buildable Cellar Redux
It doesn't work anymore. It's a pity because you could have built it yourself, Robin can't fit it into the rock and he can't build it everywhere. The next day the buildings disappear, before 1.6.2 they were there.
I downloaded this mod a week ago and it's working perfectly fine. I built cellar with greenhouse and biggest cellar. I already used them both and have casks inside with wine currently aging. I opened my game just now and the two cellars are gone where I placed them. Restarted the game and still the same. I don't know what happened but I saw these logs on SMAPI and I am not sure if they are connected with the missing cellars. Please help me!
[Json Assets] Exception injecting sprite for NG-1: System.InvalidOperationException: The source and target areas must be the same size. at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 155 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode, Boolean includeLocale) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 220 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerPants(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 652 [Json Assets] Exception injecting sprite for NG-3: System.InvalidOperationException: The source and target areas must be the same size. at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 155 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode, Boolean includeLocale) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 220 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerPants(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 652
Yeah, built 4 of the smaller sheds, filled them with barrels etc, went to bed, woke up the next day and all but one is gone and the last one is now empty.
This mod almost works with android, I was able to set an F2 command to open the build window but unable to actually place it down anywhere which sucks, would get the Reduce but Solid Foundations doesn't work on mobile sadly.
Hello aesthetically, I do not like the mod, I do not know why when I put it in multiplayer my PC starts to think, I mean, the avatar is blocked but time keeps running for a while like 2 hours of stardew valley or like 2 real minutes, also when placing the cabins they look like wallpapers on the wall it doesn't look real like the other stardew buildings
Thanks for this mod! I've been using it for a couple of in-game weeks and just noticed today that the casks in these cellars are not advancing (still says 56 days remaining after a couple of in-game weeks). I went ahead and installed Casks Everywhere and that has solved my issue. Not sure if I should have had that additional mod from the beginning or if it's a bug.
That bug is rare since the map is a warehouse, the mod doesn't need anything extra.I will see what could have happened since when I tried it I did not have any additional mod.
I love this mod and use it heavily, but lately I've been experiencing some trouble. I don't know if the mod conflicts with another, but oddly enough, when it rains or storms in Stardew Valley, the cellars disappear visually. The space where they "used" to be is walkable, as if the buildings aren't there, but when I hit F2 I still have the option to remove them, so technically they are still there. They also reappear a couple of days after the storm and/or on reload. Not exactly sure which option fixed it.
Dunno if I'm alone with this or if this has been mentioned already, just thought you should know.
From what I found out, it is a common problem caused by the framework(TMXL Map Toolkit) I use to create the buildings. The error has already been reported, we just have to wait for a solution
34 comments
Buildable Cellar Redux
It's a pity because you could have built it yourself, Robin can't fit it into the rock and he can't build it everywhere.
The next day the buildings disappear, before 1.6.2 they were there.
I downloaded this mod a week ago and it's working perfectly fine. I built cellar with greenhouse and biggest cellar. I already used them both and have casks inside with wine currently aging. I opened my game just now and the two cellars are gone where I placed them. Restarted the game and still the same. I don't know what happened but I saw these logs on SMAPI and I am not sure if they are connected with the missing cellars. Please help me!
[Json Assets] Exception injecting sprite for NG-1: System.InvalidOperationException: The source and target areas must be the same size.
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 155
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode)
at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode, Boolean includeLocale) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 220
at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerPants(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 652
[Json Assets] Exception injecting sprite for NG-3: System.InvalidOperationException: The source and target areas must be the same size.
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 155
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode)
at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode, Boolean includeLocale) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 220
at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerPants(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 652
Can choose which building I want to built but I can´t actually build it,....left-click doesnt work
I love this mod and use it heavily, but lately I've been experiencing some trouble. I don't know if the mod conflicts with another, but oddly enough, when it rains or storms in Stardew Valley, the cellars disappear visually. The space where they "used" to be is walkable, as if the buildings aren't there, but when I hit F2 I still have the option to remove them, so technically they are still there. They also reappear a couple of days after the storm and/or on reload. Not exactly sure which option fixed it.
Dunno if I'm alone with this or if this has been mentioned already, just thought you should know.
Edit: Please send me your log, follow these instructions: https://smapi.io/log
Latest: https://smapi.io/log/8bda74d44bef4e0f95f04b5fef9ae046
Edit: Images: https://www.imgbox.de/users/feelia/error1.png // https://www.imgbox.de/users/feelia/error.png
I think this should be it. Sorry for late response and thanks! I will try to screenshot it next time it happens
The error has already been reported, we just have to wait for a solution