File information

Last updated

Original upload

Created by

BPsys

Uploaded by

bpsys

Virus scan

Safe to use

34 comments

  1. bpsys
    bpsys
    • member
    • 3 kudos
    Locked
    Sticky
    If you have problems with the use of "TMXL Map Toolkit" you can download the following version that does not use this mod to work
    Buildable Cellar Redux
  2. DragunDragon
    DragunDragon
    • member
    • 0 kudos
    It doesn't work anymore.
    It's a pity because you could have built it yourself, Robin can't fit it into the rock and he can't build it everywhere.
    The next day the buildings disappear, before 1.6.2 they were there.
  3. Chanterelle24
    Chanterelle24
    • member
    • 0 kudos
    Help. 

    I downloaded this mod a week ago and it's working perfectly fine. I built cellar with greenhouse and biggest cellar. I already used them both and have casks inside with wine currently aging. I opened my game just now and the two cellars are gone where I placed them. Restarted the game and still the same. I don't know what happened but I saw these logs on SMAPI and I am not sure if they are connected with the missing cellars. Please help me!

    [Json Assets] Exception injecting sprite for NG-1: System.InvalidOperationException: The source and target areas must be the same size.
    at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 155
    at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode)
    at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode, Boolean includeLocale) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 220
    at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerPants(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 652
    [Json Assets] Exception injecting sprite for NG-3: System.InvalidOperationException: The source and target areas must be the same size.
    at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 155
    at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode)
    at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode, Boolean includeLocale) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 220
    at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerPants(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 652
  4. revson94
    revson94
    • supporter
    • 1 kudos
    can these be built on the Ridge Farm in RSV as well?
  5. Kimsgrim
    Kimsgrim
    • member
    • 0 kudos
    Yeah, built 4 of the smaller sheds, filled them with barrels etc, went to bed, woke up the next day and all but one is gone and the last one is now empty.
  6. Tesel218
    Tesel218
    • member
    • 0 kudos
    This mod almost works with android, I was able to set an F2 command to open the build window but unable to actually place it down anywhere which sucks, would get the Reduce but Solid Foundations doesn't work on mobile sadly.
  7. Soid64
    Soid64
    • member
    • 0 kudos
    Hello aesthetically, I do not like the mod, I do not know why when I put it in multiplayer my PC starts to think, I mean, the avatar is blocked but time keeps running for a while like 2 hours of stardew valley or like 2 real minutes, also when placing the cabins they look like wallpapers on the wall it doesn't look real like the other stardew buildings
    1. bpsys
      bpsys
      • member
      • 3 kudos
      The base mod gives many problems, that's why I recommend the new version that comes out in the first pinned comment
  8. PrestigeZ24
    PrestigeZ24
    • member
    • 0 kudos
    ok which button do i have to press to confirm i want to build it
    1. bpsys
      bpsys
      • member
      • 3 kudos
      The base mod gives many problems, that's why I recommend the new version that comes out in the first pinned comment
  9. Bery0815
    Bery0815
    • member
    • 0 kudos
    Hi, I have the same question as PrestigeZ24:

    Can choose which building I want to built but I can´t actually build it,....left-click doesnt work
    1. bpsys
      bpsys
      • member
      • 3 kudos
      The base mod gives many problems, that's why I recommend the new version that comes out in the first pinned comment
  10. jallenrt
    jallenrt
    • premium
    • 2 kudos
    Thanks for this mod! I've been using it for a couple of in-game weeks and just noticed today that the casks in these cellars are not advancing (still says 56 days remaining after a couple of in-game weeks). I went ahead and installed Casks Everywhere and that has solved my issue. Not sure if I should have had that additional mod from the beginning or if it's a bug.
    1. bpsys
      bpsys
      • member
      • 3 kudos
      That bug is rare since the map is a warehouse, the mod doesn't need anything extra.I will see what could have happened since when I tried it I did not have any additional mod.
  11. feeliz
    feeliz
    • supporter
    • 0 kudos
    Hello there!

    I love this mod and use it heavily, but lately I've been experiencing some trouble. I don't know if the mod conflicts with another, but oddly enough, when it rains or storms in Stardew Valley, the cellars disappear visually. The space where they "used" to be is walkable, as if the buildings aren't there, but when I hit F2 I still have the option to remove them, so technically they are still there. They also reappear a couple of days after the storm and/or on reload. Not exactly sure which option fixed it. 

    Dunno if I'm alone with this or if this has been mentioned already, just thought you should know.
    1. bpsys
      bpsys
      • member
      • 3 kudos
      How strange, I'm going to verify, thanks for reporting the bug
      Edit: Please send me your log, follow these instructions: https://smapi.io/log
    2. feeliz
      feeliz
      • supporter
      • 0 kudos
      https://smapi.io/log/fb17a661bc634fa4be5a3ad13e3ec6e2
      Latest: https://smapi.io/log/8bda74d44bef4e0f95f04b5fef9ae046

      Edit: Images: https://www.imgbox.de/users/feelia/error1.png // https://www.imgbox.de/users/feelia/error.png

      I think this should be it. Sorry for late response and thanks! I will try to screenshot it next time it happens
    3. bpsys
      bpsys
      • member
      • 3 kudos
      From what I found out, it is a common problem caused by the framework(TMXL Map Toolkit) I use to create the buildings.
      The error has already been reported, we just have to wait for a solution
    4. feeliz
      feeliz
      • supporter
      • 0 kudos
      Alright, thanks for the information! :)