Hi! thanks for this mod! unfortunately, every time I download it, the file appears as a .rar, not as a folder. let me know if this is a problem one my end.
Excellent map, it's just a shame that the pond is lost. But putting it back in place would break the excellent layout.
What about putting it back somewhere else?
For example, there could be a 'hole' pond in the unused area north of the slime area, enclosed in rock, but larger enough to have the same level of fish, with just 3-tile opening to cast your line. You would not be able to place crab pots, but there is plenty of room for that in the river and the catches will be the same anyway.
Another alternative could be a new small forest map you'd enter through a hole in the wall, that you reach after going straight up the stairs to the slimes. It could be a small secluded area similar to the enclosed area with the gem shrines, but with a pond in the middle, with the same exact shape as it used to have in the original farm. There could also be a disguised antenna or lightning rod hidden in the dark outside the walkable area, to signify that Qi's room is under that.
Maybe I'm just stupid or blind, but I can't seem to find the golden walnut that's supposed to be east of the parrot express surrounded by flowers in your newest update. https://stardewvalleywiki.com/File:Walnutwestpebblecircle.png
Hiya, I absolutely adore this mod, but I was hoping that you might be able to add a small tweak for me (or allow me permission to try and make the tweak myself). Would it be possible for you to edit some of the water tiles between the top two bridges? I was hoping for them to be "deep water" tiles that allow for iridium quality discus fish. The pond originally on the left hand side of the map has the only tiles available for this.
Great mod so far but I'm having a minor bugs that I still have 1 tree bush left in the middle tillable tiles on the left, I alr ran the command world_reset bushes using Entoarox Framework mod, it removed most bushes except for this one. Any ideas what's I'm doing wrong with this? https://imgur.com/a/bEbF26U Edit: It seems like that one is the walnut trees which is why the command touched it.
Same. Unfortuinly it's impossible to remove any pre-existing walnut bushes. My own farm is cursed with it, too. The only solution is having a new save.
Use the map editor from farm foundry, the shiping box is impossible to move because the editor cannot see it, but the rest can be moved or deleted. The palms are moved and the new ones grow and you can make some more of them and those from the island will drop coconuts - a coconut orchard: D Unfortunately, with ginger it doesn't seem to work and my plans for a ginger farm won't work out.
There is a mod called Destroyable Bushes you might be interested in. It also has the ability to complete remove bushes from the game if you know the coordinates of the bush.
I used the reset terrain features mod from https://github.com/Lake1059/ResetTerrainFeatures_NET6/releases and did a quick clear and reset of everything on the farm section of the island. It moved everything to what it looks like in the screenshot. Though be careful because it also resets the golden walnuts in the area.
I love not only the map itself, but the attention to detail.
You made each side exactly the right size for Iridium Sprinklers (4 high with 1 dividing path) or Quality Sprinklers (7 high without a path) and exactly wide enough for the same (6 or 10 sprinklers). This makes my need for order very happy.
Finally reached Ginger island in my 1.6 playthrough, using your mod. Unfortunately the small straight river in the middle is filled with various unremoveable objects (wood, stones, even bushes) that are out of range of my tools.
I'lll try removing the mod, clearing those and adding the mod again. But I won't be able to do anything about the unremoveable bushes in the river. ..
Hello, thank you for the excellent mod. I was looking at the minimap of the Ginger Island farm and felt it didn't make sense with the mod (image of how it currently is) so I made a small modification to make it more sensible (image of the version I made). I would be happy if you could take a look (I made it in a less saturated version). If you would like to include it in the mod, I can make more images with different recolors. I also noticed this small tile error, but it could be a conflict with another mod I'm using... and it's very small lol (Image
Ayooo this is HUGE!! I'm terrible at pixelart, so I havent really made any good map edits on any of my mods. Yes, I'd love to use this in the mod, if thats okay!
Also thanks for the heads up on the tile error. Ill get that fixed in the next update!
Hey, if you want to add me on Discord (I'm n4rco_gangster there), I can make some pixel art for your mods. I could do the minimaps for your custom farms, or anything else you've got in the works. I'm a big fan of your mods, so I'd be happy to help out. Plus, I've always used them, so it's my way of saying thanks
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resolved: if on Mac, use a universal unarchiver like "https://macpaw.com/the-unarchiver"
What about putting it back somewhere else?
For example, there could be a 'hole' pond in the unused area north of the slime area, enclosed in rock, but larger enough to have the same level of fish, with just 3-tile opening to cast your line. You would not be able to place crab pots, but there is plenty of room for that in the river and the catches will be the same anyway.
Another alternative could be a new small forest map you'd enter through a hole in the wall, that you reach after going straight up the stairs to the slimes. It could be a small secluded area similar to the enclosed area with the gem shrines, but with a pond in the middle, with the same exact shape as it used to have in the original farm. There could also be a disguised antenna or lightning rod hidden in the dark outside the walkable area, to signify that Qi's room is under that.
https://stardewvalleywiki.com/File:Walnutwestpebblecircle.png
All hard-coded nuts are still in their location.
https://imgur.com/a/bEbF26U
Edit: It seems like that one is the walnut trees which is why the command touched it.
Unfortunately, with ginger it doesn't seem to work and my plans for a ginger farm won't work out.
I used the Destroyable Bushes (mod 6304) to get rid of the majority of the mess, but not this one "Plain Bush" https://i.imgur.com/oUrwZ7B.png
Did anyone find a working way to get rid of it?
https://www.nexusmods.com/stardewvalley/mods/6304
You made each side exactly the right size for Iridium Sprinklers (4 high with 1 dividing path) or Quality Sprinklers (7 high without a path) and exactly wide enough for the same (6 or 10 sprinklers). This makes my need for order very happy.
https://i.imgur.com/yoXibee.jpg - https://i.imgur.com/bFJpc9q.jpg
I'lll try removing the mod, clearing those and adding the mod again. But I won't be able to do anything about the unremoveable bushes in the river. ..
I was looking at the minimap of the Ginger Island farm and felt it didn't make sense with the mod (image of how it currently is) so I made a small modification to make it more sensible (image of the version I made). I would be happy if you could take a look (I made it in a less saturated version). If you would like to include it in the mod, I can make more images with different recolors.
I also noticed this small tile error, but it could be a conflict with another mod I'm using... and it's very small lol (Image
Also thanks for the heads up on the tile error. Ill get that fixed in the next update!