I'd like to avoid spamming with new Download files for every little change/fix that I make. So I'll just list the changes coming in the next version below as I make them - then people won't have to ask about those particular bugs/features. This will allow me to add more features and do better testing per update.
Next version changes:
I probably won't be developing this further. Unless someone lists the exact changes needed to fix it, as I don't have time to mess with the game's code any more. Someone else is free to take over.
I'm not able to do any long term / multiplier / splitscreen testing, as I don't have much time for modding, let alone playing the game.
If it interest anyone I went ahead and fixed the parts of the code that broke and made an unofficial update! I'm reasonably sure everything works again, if I did manage to break anything please let me know!
I just tried the update and it works in one of my mod packs (37 mods) but not in the heavy one with 100 mods Edit I just found the problem, the second install i have for mods was still in ver 1.6.14 so just updating the game solved it So maybe it should be better to call it an unnofficial update for 1.6.15
I've updated the above post with a new link and pushed a small update, this should hopefully fix the null reference error that could occur in multiplayer.
I suggest considering a different approach to redeveloping this mod. As a player—especially a new one—when I install a mod, my main goal is to know which fish or trash might appear in the current fishing area. I don’t particularly care about the exact catch rates. Simplifying the focus this way could significantly reduce development pressure. Start by creating a 1.0 version that allows the mod to display icons of potential catches (fish/trash) for the current time and location while fishing. This alone would be ideal. Once this foundation is solid, you could expand features like support for mod-added fish displays or even probability indicators later.
If it was that simple I would've done it for 1.6. Other mods aren't really an issue, the biggest issue is the game itself.
1.5 fishing code was a terrible mess, 1.6 was better, but still a mess. If the fish and all their data was simply on some list that could be simply read, there would be no issue.
But as is, most of fish are on one list. Some fish are on a special list that triggers player flags if you want accurate data. A bunch of other fish are hardcoded in random Locations or other places. Some fish have hardcoded bait checks in random places.
Idk what the last update changed, as I haven't looked at this game since 1.5 came out (I just ported this for 1.6). Maybe they've finally fixed all these issues with whatever broke the mod, but since that's unlikely, I don't have time to keep up with changes to random parts of the code.
with the update of 1.6.15 and smapi 4.1.10 the mod has been been broke again. every other mod is fixed that I use when I updated smapi from 4.1.9 to 4.1.10. which is over 800+ mods. so kudos to all you mod developers.
Hi, could you please update this mod? It makes my fishing a whole lot easier, but it is no longer compatible with the 1.6 patch (1.6.14) and subsequent other mod patches. I am playing through the Ridgeside mod for the first time and would love to be able to use this mod again, this mod got me through achieving perfection in SVE.
235 comments
Next version changes:
I'm not able to do any long term / multiplier / splitscreen testing, as I don't have much time for modding, let alone playing the game.
I'm reasonably sure everything works again, if I did manage to break anything please let me know!
Unofficial Fishing Info Overlays for Stardew Valley 1.6.15
EDIT: Applied a fix to hopefully address a null reference that could occur in multiplayer. (03-14-25)
I will remove this at the author's request or if the mod recieves an official update but for the time being I hope this helps!
Edit
I just found the problem, the second install i have for mods was still in ver 1.6.14 so just updating the game solved it
So maybe it should be better to call it an unnofficial update for 1.6.15
Thanks!
https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-249
http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-154771
1.5 fishing code was a terrible mess, 1.6 was better, but still a mess.
If the fish and all their data was simply on some list that could be simply read, there would be no issue.
But as is, most of fish are on one list. Some fish are on a special list that triggers player flags if you want accurate data.
A bunch of other fish are hardcoded in random Locations or other places. Some fish have hardcoded bait checks in random places.
Idk what the last update changed, as I haven't looked at this game since 1.5 came out (I just ported this for 1.6).
Maybe they've finally fixed all these issues with whatever broke the mod, but since that's unlikely, I don't have time to keep up with changes to random parts of the code.
https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-186#post-1256584
edit: doesnt seem to work in some areas summer beach for example gives errors and the ui doesnt show
http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-125658
This one has been updated more recently:
http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-154771