I like this mod, but the stables don't match the style of the other buildings in the runtime game, and if it is updated, I hope the author will greatly add the stables to it. Please forgive me for using the machine translation
hi! Love the mod, but my slime hutches don't look right?? they are glitched and looked zoomed in so you only see the top left corner. I can still use the door and get into them though
Hi! Love the mod but it isn't really working :(. Nothing weird really shows on my SMAPI log but my house looks like this. Other buildings are fine tho.
Hi! With this mod, some of the big craftables get replaced even if I don't want them to (Jar, Keg, Furnace) and for that reason Medieval Craftables mod is not applying properly even when it loads after this mod sometimes. Would it be possible to add a config option so that we can turn off those that are not really altered from vanilla (and keep beehouses and lightning rods)?
This is by far my favorite building mod but I don't know how to remove the craftables option without removing the beehouses and rods at the same time :(
So i loaded it into my game and it didn't change my craftables (keg,cask, etc) but maybe because I have some AT mods installed, not sure..it did change the dog house tiles and the shipping bin though. But like in my previous reply, check the content.json and just delete the lines for the objects you don't want changed, and that should fix your issue.
I tried that but then it removes beehouses and lightning rods too which as stated in the original post I did not want. So instead I removed craftables files and lines from content.json completely, and took the beehouses and lightning rods and made them into a separate mod for personal use to go with this.
53 comments
SMAPI log
This is by far my favorite building mod but I don't know how to remove the craftables option without removing the beehouses and rods at the same time :(
Thank you!