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Bifibi

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803 comments

  1. Bifibi
    Bifibi
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    Hi there fellow Stardew Valley players,

    we have released a new version 1.6.2.
    This version is updated to the latest SMAPI version and contains the necessary code
    changes to be compatible with the SMAPI 4.1 and Stardew Valley > 1.6.9.


    Enjoy the latest version and please report any issues you encounter.
  2. excel333da
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    Thank you soooo much for this mod! It's a lifesaver for people like me who want are more relaxed farm game and not a hardcore dungeon dive challenge. This mod makes it so much easier to just enjoy the game and doing a little skull cavern on the side. ^^ 
  3. jesuschrist456
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    I haven't tested it yet, but I'm assuming the calculation for elevator levels works like this? Because I was having trouble understanding in the description.

    If the lowest level = 200 (this is not actually the lowest level, but this is what you're telling the game is the lowest level so it stops spawning elevators at some point)
    steps = 20 (this is how many levels between elevator unlocks)
    difficulty = 2 (this is used for the calculation to determine the maximum allowed number of elevator unlocks)

    For example, using the above variables, 200 divided by 20 divided by 2 = 5 unlockable elevator buttons. Therefore:

    To unlock level 20 elevator: You need to reach level 40.
    To unlock level 40 elevator: You need to reach level 80.
    To unlock level 60 elevator: You need to reach level 120.
    To unlock level 80 elevator: You need to reach level 160.
    To unlock level 100 elevator: You need to reach level 200.

    If you wanted it like the OG mines, then it would be lowest level 120, steps 5, difficulty 1 = 24 unlockable elevators popping up every 5 levels until you reach 120, and then you don't spawn anymore.
  4. luksoleniy
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    is this work in co-op?
    1. jesuschrist456
      jesuschrist456
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      If you mean split-screen couch co-op, then yes.
      But it can be buggy sometimes, like if one player reaches a level that triggers an elevator it may not "save" the elevators the other player unlocked. I think it's because the mine level progression in split-screen co-op is shared.
  5. mentalmen000
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    Entering floor 200 will always guarantee a treasure room. Leave via ladder and enter via elevator to floor 200 again will refresh the treasure chest.
  6. I made my way to the first elevator (in my case, level 70), but it doesn't light up, and on returning to the surface I can't travel to it either.
    Edit: Leaving and rentering the caverns entirely (not just to the top floor, actually out of the cave) fixed it.
  7. GaronnatHG
    GaronnatHG
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    Hello!I found a question,when I under the 930 floor,I must go down every ten floors to unlock a new elevator,what is causing this?
  8. nin613
    nin613
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    Hi does this mod work on 1.6.15 mobile? Before I only used mods on PC, this is the first time I install mods on my android phone so I wanna make sure that it'll work fine on my phone
  9. LadyGrelka
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    When I try to use the elevator it shows all my floors for like half a second and then they all disappear. My Stardew Valley, SMAPI and all my mods are up to date.


    Here is my SMAPI log SMAPI log
    1. Gihgih16
      Gihgih16
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      did you fix it? i’m having the same problem 
    2. LadyGrelka
      LadyGrelka
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      I am still having the same problem. I think I am going to uninstall until there is a fix.
    3. jadwyga
      jadwyga
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      hey, i've try uninstalling and reinstalling but i still have a problem too
    4. Furla94
      Furla94
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      I'm having the same issue, reinstall is not working
  10. jadwyga
    jadwyga
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    Hi there !
    My elevator doesn't work passed 600 floor. i can't go down with the arrow thing.
    A solution ?
    Thanks
  11. Salicae
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    Elevator is there, but doesn´t work.

    Smapi says:

    [game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
    [game] An error occurred in the base update loop: InvalidProgramException: Common Language Runtime detected an invalid program.
       at SkullCavernElevator.SkullCavernElevator.MyElevatorMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
       at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5082
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094

    What can i do?