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  1. Battenburga
    Battenburga
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     27/08/24: 0.4 released
    Fixed PCM Branch ITM issue
    Two new POIs
    Map Markers now use "Derelict" marker
    Removed Random Encounters from some locations due to pathing / inconsistencies

    Thank you for all the downloads, support and feedback!
  2. taosecurity
    taosecurity
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    This looks cool. Any chance you'd publish a patch to increase the likelihood of finding the POI, the Forgotten Frontiers Easy Mode?

    https://creations.bethesda.net/en/starfield/details/8cab5d75-8713-4ae0-87c2-8d7ba6e5d426/Forgotten_Frontiers___Easy_Mode
    1. jonm191
      jonm191
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      They spawn in uninhabited systems, so Bardeen, Leviathan, Enlil, Schrödinger, Katydid, etc.

      In my experience, they're pretty easy to find there among all the Natural POIs and Caves.
    2. taosecurity
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      Excellent, thanks for responding. 
  3. raznek34
    raznek34
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    Honestly I can't even tell if this mod is working in my game, I haven't found a single one of these POIs in over 30 hours in my current playthrough :(
    1. sneakymage
      sneakymage
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      I just came across one of the pictured ones.
    2. raznek34
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      Still zero for me after 60 hours.
    3. Battenburga
      Battenburga
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      It could be you have mods effecting the spawn rates of specific things, such as manmade structures. I believe that my locations are under that umbrella despite different keywords and in a seperate branch, but there could be some sort of overlap. But in general, these locations are not supposed to be constantly appearing, and quite rare.  But honestly I'm not sure what else I could suggest, perhaps a reinstallation of the mod?
    4. raznek34
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      Thanks for your suggestions. Ironically after writing this I found two of your POIs in a relative short time span. I liked both of them alot, and because of that, I think they are too rare. The problem with the base game is that the POIs are extremely repetitive, and if mods like this to alleviate this problem make their POIs exceedingly rare, there is not much gained. That is, of course, just my personal opinion.
      Anyway, thanks for making the mod, I will of course keep it in my LO because it is still great. It just doesn't have as much impact as I hoped it would.
    5. Battenburga
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      You aren't the first person to make this point, and I DO agree with it. My original thinking was that we'd see a lot more POI mods, so I made them rare so they'd blend with all the additional installed locations. We haven't seen really any new POIs unfortunately. I may come back and make a modified version to increase the chances, but we'll see.
  4. Grigsty
    Grigsty
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    I love this mod and the immersion added with the POIs. Going through my modlist i saw that it is still on version 0.4.1. Does it mean that there is more to come or are you done with you mod? If this is the final version it maybe would make sense to switch to version 1.0. This would also show new users / interested people that this is a stable and working mod.
  5. stevek1ng
    stevek1ng
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    This is a fantastic mod and exactly what the game needs a lot more of. Random, rare, and unique curiosities.

    I ran into a wreck in an area absolutely teaming with hostile wildlife. The Spacers were preoccupied when I arrived. Got them fighting amongst themselves while I broke into their crate and stole their ship parts :)
  6. h1zchan
    h1zchan
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    Shame you can't replace the crash sites visible from orbit (yet) when those are the ones that are in the most dire need of replacing. 
    1. YetAnotherCat
      YetAnotherCat
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      Definitely agree, for the past month or so I've been seeing way more crash site POIs while in orbit, and I'll admit, it's getting under my skin a little bit at this point. A change of scenery would be greatly appreciated.
  7. cammel20
    cammel20
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    Will this this error cause a problem?

    [00:16] Background Loader: Error: record REFR contains unexpected (or out of order) subrecord XLIB 42494C58
    [00:16] Background Loader: Errors were found in: [REFR:0F004DBE] (places Loot_LPI_PCM_Manmade_Container_Large_50 [LVLI:0023336D] in GRUP Cell Temporary Children of [CELL:0F00214A] (in BWWreckSmall08 "Crashed Freighter" [WRLD:0F001D52] at 0,0))
    [00:16] Background Loader: Contained subrecords: NAME XLIB DATA
    [00:21] Background Loader: [BattensWrecks.esm] Done building and saving reference info.
    1. Battenburga
      Battenburga
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      No :)
  8. penguin621
    penguin621
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    Mission - Back to Vectera/near the crashed ship Heller was on their is a white circle of light on the ground.
    Disabling the mod removes it.
    Thank You
    PS "Fallout 4 LD Portfolio" Can you build some of those appropriate and put them in starfield. They are exceptionally great.
    Not the same, mine is a much smaller flat disc. Couple of in game feet across ?Sorry didn't do a screenshot.The crashed ship is on Nirra.
    update.
    Started a new game and their is NO light spot. No idea what the problem was, disregard please.
    1. Battenburga
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      If you look in the bug tab, a recent report mentioned something similar? Can you please confirm if it is the same? If not, please open a report with an image showing the issue.

      Thanks.
  9. leoj4
    leoj4
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    This is one of the best immersion mods on the nexus. I love it!
  10. EgoBallistic
    EgoBallistic
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    Just wanted to thank you for making this.  It adds a lot of atmosphere, and it's pretty realistic given the amount of ships that get destroyed in combat.  All the ones I've seen so far are really well crafted.  Also, I think your spawn rate for these is perfect, they aren't super common but you run into one every few planets.  Really nice work.
  11. calazzo
    calazzo
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    Thanks for the update and for keeping this game alive!