I'm hearing people are having issue with the 1.3 update. Crashing or ship not appearing their inventory. It's best with this update to either revert to a save where you had not used this mod at all or start a new game, that said I've made version 1.2 available for you to download if you wish to revert back to that to avoid having to revert back to previous saves. I do apologize for any inconvenience this new update has caused you. In my testing I had not seen these issues myself and thought it was safe to push this one out.
Just updated my mod to 1.3. Not a huge update, but quality of life stuff I think everyone will appreciate. First off a huge shout out to Rux616 the mod author of Ship Vendor Framework mod that fixes a standing problem people had with the Tempest not appearing in New Atlantis Ship Vendor. Now you no longer need to rest for 48 hours or travel to other systems to trigger a vendor refresh. It's just there now.
Now to some minor changes. You no longer need the mod for third person ship zoom or ship size limit mods as before. I've adjusted game setting in my mod to account for this. The ship size limit has been increased to 130 meter and ship zoom range was increased as well for a greater field of view while in flight.
New 1.2 update is live! So did several things in this version. First and foremost you can now tint the Tempest hull and engines to your liking. I was attempting to use the original textures to accomplish this, but I could not seem to figure out so the new ones have a more rough appearance to them because I'm using ones from other this modules to accomplish. If I do figure out how to do this with the previous ones I'll be sure to update accordingly.
I gave the ship hull a better health rating to reflect it's size.
The hull now has it's own cargo capacity, both shielded and unshielded.
Another improvement is how you can "grab" the engines and hull. I've added several equipment nodes on the engines and hull so you need only select one of those to grab the entire part. This also lets you mount weapons and equipment externally too.
I've also updated the internal layout for the Tempest sold at the vendor. No longer needing cargo habs has given space enough to use a 3.1 Taiyo hab on the top. The internal layout change won't be seen if you already own the ship, but I'll have pictures showing you how this is done.
bonjour, j'ai télécharger ce super vaisseau, malheureusement, même avec une nouvelle partie ou une partie antérieur à l'Install il n'apparait nul part. et chez aucun vendeur ?? ni dans mes vaisseaux possédé.
1, I saw you said that porting the Tempest interior wasn't possible due to the size, as the Andromeda Tempest uses funky TARDIS tech, but I have an idea.
Why don't you scale the ship up to make it fit, and tweak it here and there?
Sure there'd be some collision issues in ports, but it'd be something.
The original Tempest interior is just far too large, but not only that it's not uniform in shape with the ship model itself. An example is the MAss Effect engine room is a bit larger than a 3x3 M-Class Ship hab. As for the Normandy I'm currently helping someone making their own Normandy SR2 mod
Fantastic news. Could you pass along a suggestion to that mod author to integrate some kind of stealth features into their Normandy build? Even the guardian ship boost cloak would be pretty cool.
Running 1.3 on the latest Starfield. Works great, no issues. You actually made me quit a game session to come over and leave a comment on how good this mod is.
I really like the attention to detail, even things like lander jets being placed at the correct positions on the Tempest model. Hiding everything inside the ship shell was a brilliant idea. This is now one of my top 3 favorite ship mods and I have dozens.
This is easily the fastest ship in my Starfield build, and it looks like it should be. Running this thing through asteroid fields with the very dense experimental asteroids mod is a great experience.
Really this was just a flawless implementation. The only down side is that there's a bit of graphical artifacts from the cockpit view since the real cockpit is technically placed inside the ship mesh. But that's pretty much unavoidable. Great mod, and I'll probably be flying this baby for a while instead of my heavily customized Guardian ship.
Hey, Absolutely loving this mod, amazing work. I'm having an issue currently where exiting the ship from the cockpit causes you to spawn very far away from the ship/landing zone. This is the only ship I've been having this happen with so far.
bonjour, excusez moi mais tout fonctionne sur votre mode, cependant j'ai un problème qui m'empêche d'équiper le vaisseau, un message d'erreur m'indique qu'il est trop grand et long ou haut, comment puis-je corriger cela svp ? de plus j'ai les compétences de pilotage poussées à fond etc. merci d'avance pour votre travail
I used Google Translate what you said so forgive me if there is any misunderstanding to your post. First it's odd that you would receive an error about the ship size cause I increased the tolerance for that. Would you perhaps be using another mod that does the same? Could be a conflict there.
I am having trouble with this mod, It seems at a certain point on multiple saves when I go to take off the game freezes and crashes, it also happens when I fast travel to a location in space to arrive in my ship.
any help would be greatly appreciated as I love this mod and really would like to use it
205 comments
Just updated my mod to 1.3. Not a huge update, but quality of life stuff I think everyone will appreciate. First off a huge shout out to Rux616 the mod author of Ship Vendor Framework mod that fixes a standing problem people had with the Tempest not appearing in New Atlantis Ship Vendor. Now you no longer need to rest for 48 hours or travel to other systems to trigger a vendor refresh. It's just there now.
Now to some minor changes. You no longer need the mod for third person ship zoom or ship size limit mods as before. I've adjusted game setting in my mod to account for this. The ship size limit has been increased to 130 meter and ship zoom range was increased as well for a greater field of view while in flight.
New 1.2 update is live! So did several things in this version. First and foremost you can now tint the Tempest hull and engines to your liking. I was attempting to use the original textures to accomplish this, but I could not seem to figure out so the new ones have a more rough appearance to them because I'm using ones from other this modules to accomplish. If I do figure out how to do this with the previous ones I'll be sure to update accordingly.
I gave the ship hull a better health rating to reflect it's size.
The hull now has it's own cargo capacity, both shielded and unshielded.
Another improvement is how you can "grab" the engines and hull. I've added several equipment nodes on the engines and hull so you need only select one of those to grab the entire part. This also lets you mount weapons and equipment externally too.
I've also updated the internal layout for the Tempest sold at the vendor. No longer needing cargo habs has given space enough to use a 3.1 Taiyo hab on the top. The internal layout change won't be seen if you already own the ship, but I'll have pictures showing you how this is done.
1, I saw you said that porting the Tempest interior wasn't possible due to the size, as the Andromeda Tempest uses funky TARDIS tech, but I have an idea.
Why don't you scale the ship up to make it fit, and tweak it here and there?
Sure there'd be some collision issues in ports, but it'd be something.
2, Ever thought about making the SSV Normandy?
Thanks.
I really like the attention to detail, even things like lander jets being placed at the correct positions on the Tempest model. Hiding everything inside the ship shell was a brilliant idea. This is now one of my top 3 favorite ship mods and I have dozens.
This is easily the fastest ship in my Starfield build, and it looks like it should be. Running this thing through asteroid fields with the very dense experimental asteroids mod is a great experience.
Really this was just a flawless implementation. The only down side is that there's a bit of graphical artifacts from the cockpit view since the real cockpit is technically placed inside the ship mesh. But that's pretty much unavoidable. Great mod, and I'll probably be flying this baby for a while instead of my heavily customized Guardian ship.
Which one am I supposed to select for the patch?
Absolutely loving this mod, amazing work. I'm having an issue currently where exiting the ship from the cockpit causes you to spawn very far away from the ship/landing zone. This is the only ship I've been having this happen with so far.
excusez moi mais tout fonctionne sur votre mode, cependant j'ai un problème qui m'empêche d'équiper le vaisseau, un message d'erreur m'indique qu'il est trop grand et long ou haut, comment puis-je corriger cela svp ? de plus j'ai les compétences de pilotage poussées à fond etc. merci d'avance pour votre travail
any help would be greatly appreciated as I love this mod and really would like to use it