I just quicksave before I make a major choice in case it crashes and I lose my previous progress or before selling loot to vendors, I never EVER quick save to pick pocket or the like, that is save scumming or in combat, that is even worst. Also saving before fast travel can help if the game crashes.
I just did the part of the Vanguard mission going though Londinium; no saves from the airlock at the base until I returned to my ship. Whoo-boy fighting a handful of Terrormorphs and other assorted critters and trying to not die in the process. It took a couple tries, but I did get it. The only "cheat" I had to do was turn off the hazard damage, otherwise my character would have been dead before even leaving the base (damn snow.)
This is pretty cool. Kind of a middle ground from the mods by youngneil.
I still lean more towards neil's mod which implements a 2min time window from waking up to save the game. It feels more high stakes. While this is indeed a bethesda game, it is also very stable.
This is to say I would appreciate a version of this mod that blocked manual saves and quick saves altogether, while keeping the new autosave mechanic and its set of rules (if it is at all feasible).
Edit: just saw it would require script extender. Bummer :(
Imho, better not block manual saves even if you can with vanilla scripts : because it's a modded Bethesda title, but also because you can't always finish a full mission/dungeon before being interrupted. You need an emergency manual save system. Even if I'd like this roleplay restriction, after 4 or 5 frustrating occurences of this inevitable crucial impossible save, I would probably have uninstalled the mod and came back to my old system of manual save in safe havens to get similar rpg results.
This has been an ongoing debate even in old games (just dont fast travel in skyrim, dont click on the vats button in fallout 4 etc).
While saving anywhere is a choice, the fact that a mod like this one exists is precisely because we want the rails. Otherwise we would just exercise our free will.
Neil's mod changed the game for me. I also use Ascension, which rebalances the game in pretty brutal ways. Risking death while going on long missions such as "the empty nest", "groundpounder", the one from the trackers alliance, the final ranger mission etc has been a thrill precisely because of the risks involved, and also made the prep work for the missions all the more meaningful. I also noticed that I was being much more careful and tactical during missions, which I wouldnt be if I could just panic save whenever. There's a whole psychological thing going on in our monkey brains when we know stakes are involved.
So Resolve contains an additional "nope i won't save" mini-game layer that you play with your own behavioral patterns. Hence its name, mindblowing stuff.
New mod by agd25 = Instant Track or Download! Thank you. Fallout 4's survival mode immersion was off the charts when you had to find a bed to save.
So this mod only restricts auto saves with full freedom to do a quick or manual save. As you say, the mod requires restraint.
I wonder what benefit this would bring to the game? Is auto-save so annoying that it needs tweaking or restricting? Most people keep spamming the F5 quick save button when they are outdoors. I would appreciate your thought process.
I've been waiting for a mod like this! The mod as it exists right now is great, but I would personally love an optional feature that disables manual saving entirely, maybe bringing back the need to sleep to save. Are you aware if this is something that is possible to add with the modding tools we have?
Ah okay, that's too bad. If you ever feel like making a version that would fully restrict saving just for PC then that would be amazing, though I don't know how much work it would really be to make that happen. I'm still crossing my fingers that eventually someone will make a mod like that!
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I just did the part of the Vanguard mission going though Londinium; no saves from the airlock at the base until I returned to my ship. Whoo-boy fighting a handful of Terrormorphs and other assorted critters and trying to not die in the process. It took a couple tries, but I did get it. The only "cheat" I had to do was turn off the hazard damage, otherwise my character would have been dead before even leaving the base (damn snow.)
I still lean more towards neil's mod which implements a 2min time window from waking up to save the game. It feels more high stakes. While this is indeed a bethesda game, it is also very stable.
This is to say I would appreciate a version of this mod that blocked manual saves and quick saves altogether, while keeping the new autosave mechanic and its set of rules (if it is at all feasible).
Edit: just saw it would require script extender. Bummer :(
Imho, better not block manual saves even if you can with vanilla scripts : because it's a modded Bethesda title, but also because you can't always finish a full mission/dungeon before being interrupted. You need an emergency manual save system. Even if I'd like this roleplay restriction, after 4 or 5 frustrating occurences of this inevitable crucial impossible save, I would probably have uninstalled the mod and came back to my old system of manual save in safe havens to get similar rpg results.
While saving anywhere is a choice, the fact that a mod like this one exists is precisely because we want the rails. Otherwise we would just exercise our free will.
Neil's mod changed the game for me. I also use Ascension, which rebalances the game in pretty brutal ways. Risking death while going on long missions such as "the empty nest", "groundpounder", the one from the trackers alliance, the final ranger mission etc has been a thrill precisely because of the risks involved, and also made the prep work for the missions all the more meaningful. I also noticed that I was being much more careful and tactical during missions, which I wouldnt be if I could just panic save whenever. There's a whole psychological thing going on in our monkey brains when we know stakes are involved.
Hence its name, mindblowing stuff.
Thank you. Fallout 4's survival mode immersion was off the charts when you had to find a bed to save.
So this mod only restricts auto saves with full freedom to do a quick or manual save.
As you say, the mod requires restraint.
I wonder what benefit this would bring to the game?
Is auto-save so annoying that it needs tweaking or restricting?
Most people keep spamming the F5 quick save button when they are outdoors. I would appreciate your thought process.