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COCayneT

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COCayneT

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About this mod

Successor to the REV-8, the REV-9 boasts superior performance including increased torque, speed, and the ability generate additional boost capacity instantly!

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This mod adds (does not replace) a rover dubbed the REV-9. The (unofficial) successor to the REV-8, the REV-9 comes with instantly regenerating boost, much greater max speed and much more torque so you can swiftly cross vast distances on any planet.

Special thanks to NotSiouxsie - for responding to my messages so I could verify some issues currently in place in this version of Starfield. Kept me from bashing my head into a wall.


Installation Note:

After dropping the mod into the Data folder, check to make sure it's active in the load order by going into the Creations menu, then going to load order and activating it. Otherwise, use a mod loader like Vortex or Mod Organizer 2, or just download it in game through the Creations menu.



REV-9 Rover - 1.0.0- Initial Release
Successor to the REV-8, the REV-9 boasts superior performance including increased torque, speed, and the ability generate additional boost capacity instantly!

REQUIREMENTS
• Starfield latest update

FEATURES
• Increased Performance vs the REV-8
• Instantly Regenerating Boost
• Standalone - Does Not Replace The REV-8

KNOWN ISSUES
• Cannot set active vehicle using a controller. I am not sure if this applies to console as well, but on PC/Steam, using a controller does not work. The prompt says press A to set active vehicle, but pressing the button does nothing. You can still set the active vehicle using the E key on a keyboard. This appears to be something that Bethesda will have to fix.

• Another Bethesda issue: If you drive a vehicle (the REV-8 for example) then switch to the REV-9 or vice-versa and try to drive it immediately without reloading the cell (save and reload, or enter/exit ship for example) the vehicle will be in some weird collision state. It appears there is something leftover from the other vehicle that is interacting with the new one when you switch them. A workaround - though not a pretty one - is to toss a grenade under the new vehicle to knock it out of the spawn area, it then works fine without having to reload the cell.