About this mod
Successor to the REV-8, the REV-9 boasts superior performance including increased torque, speed, and the ability generate additional boost capacity instantly!
- Permissions and credits
- Mirrors
- Changelogs
- Donations
After dropping the mod into the Data folder, check to make sure it's active in the load order by going into the Creations menu, then going to load order and activating it. Otherwise, use a mod loader like Vortex or Mod Organizer 2, or just download it in game through the Creations menu.
REV-9 Rover - 1.0.0- Initial Release
Successor to the REV-8, the REV-9 boasts superior performance including increased torque, speed, and the ability generate additional boost capacity instantly!
REQUIREMENTS
• Starfield latest update
FEATURES
• Increased Performance vs the REV-8
• Instantly Regenerating Boost
• Standalone - Does Not Replace The REV-8
KNOWN ISSUES
• Cannot set active vehicle using a controller. I am not sure if this applies to console as well, but on PC/Steam, using a controller does not work. The prompt says press A to set active vehicle, but pressing the button does nothing. You can still set the active vehicle using the E key on a keyboard. This appears to be something that Bethesda will have to fix.
• Another Bethesda issue: If you drive a vehicle (the REV-8 for example) then switch to the REV-9 or vice-versa and try to drive it immediately without reloading the cell (save and reload, or enter/exit ship for example) the vehicle will be in some weird collision state. It appears there is something leftover from the other vehicle that is interacting with the new one when you switch them. A workaround - though not a pretty one - is to toss a grenade under the new vehicle to knock it out of the spawn area, it then works fine without having to reload the cell.