I'm currently using this mod, but as other posts have mentioned, there's several issues. As many of us would love to see this mod improved, I'll add the specific problems I encountered.
The fort (walls + building) is extremely difficult to place, even on relatively flat terrain. I had to use another mod (Builder) to give me more build placement flexibility to place the fort. Even then, I had to place the fort slightly into the ground (which ends up covering the outside floor) otherwise the walls wouldn't make contact with the ground everywhere and would be gapped in places. A possible suggestion if you can edit the asset would be to extend the bottom of the surrounding wall so that it's in the ground when placed, that way the outside floor can be kept above ground and everything will still look structurally sound and immersive.
Navmesh is absent or simply not working in the fort, as someone else already pointed out.
The fort is causing the contents of its weapon crates to be randomly placed in the air throughout the outpost build area. Until you figure out why this is happening and how to fix it, I recommend that you get rid of all decorations inside the fort (and building). Let the players decorate it as they see fit, as there are plenty of decent decorating mods available.
The walls (sans building) can't be placed at all - it simply floats in the air somewhere - whether I'm in 1st or 3rd person build camera mode.
I sincerely hope you continue to support and improve this mod. On Creations for us console players, there's simply no other mods available that offer military defensive walls for outposts. And it's therefore a neglected area for modding with lots of room to grow.
Thanks for implementing it and looking forward to your future plans with more poi's!
Just wanted to report that as someone else said, there seems to be collision issues after reloading a save and regarding the walls themselves, I can't seem to be able to place them, always says "cannot place item: nothing is selected"
Very interesting - downloaded and gave it a try...
Couple of issues:
First, it is impossible to place except on 'absolutely' flat ground (which there is none) requires some form of foundation with ramp to place anywhere.. Second, on a save I left my protagonist standing on the balcony and on return she just dropped through the floor and I walked through the walls - so there is an issue with the navmesh.
Please note this is a GREAT beginning and I would love to use this in my outpost builds - as it stands at present, I will monitor this mod for updates and fixes...
Thanks for your work it has such great potential.....
There's actually a way to create almost perfectly flat ground. If you place your outpost wherever your ship lands, fast travel elsewhere then return to your outpost. As the ship automatically flattens the area it lands on. Unfortunately, I tried everything to make foundations with a ramp work and just isn't feasible at the moment. Always frustratingly "object is floating" message even though nothing is even floating. I'm not sure how the navmesh system actually works, but I'll look into it.
Collision geometry isn’t rendering properly. There’s a button you can check in (I believe) the CO entry that should not only fix it but also provide a foundation for uneven ground.
Happy to take a pass at it. Do you know which instanceable world cell this structure is based on?
Yeah looks good but terrible navmesh. npc's send to outposts will not enter the building. just mindless wandering around the defensive walls. just walking into objects and keep on walking into it. so for immersion it's reason for me to delete and hope for a fix one day
This is highly interesting, you mention this is experimental, so I hope you look forward in upgrading this marvel. Did few tests on the full equipped prefab, here are my findings:
- I added some turrets on top of the ramps at the gate (at the 2 T-sections), perfect spots and they hold well - Added some faction guards of yours, path-finding is not working well. No choice but to place them outside the compound, they all gathered at the gate entrance, so far so good, and then 2 out of 3 got stuck on the right side at the entrance, reason being external walls are hollow, they try to go there, and are being blocked by the boxes, collision markers do not fit with the building it would seem, or the surrounding wall alone. But they do not venture beyond the gate. As for the follower, it seems to work as long it's on follow. I did not try to assign anyone yet, but I anticipate some issues. - Airlock, interior door; there's a floating book and pad blocking partially the entrance, and some junk on the floor. - Lots of wasted space inside, this needs a serious decoration touch. Many things would need to be removed, garbage bags, ammo boxes, trash in the bathroom (add a shower instead), 1 table 4 chairs is enough in the kitchen, so we could add a cooking station instead. And so much more junk...and leave some empty spaces so players can chose to build some items of interest. - Along with previous; whatever I click in the console, they all display "pkin ff058115", this base is a giant monolithic static mesh...so player cannot remove these junk pieces without wiping the entire compound. On your Q&A, you mention it could be done, so please test it yourself first.
I will probably play around with this in the CK, because I am very interested in having a protected and powered outpost for mining (pretty sure many do as well), and this looks so promising.
TareliusKosmos, a lot of people requested this mod and it's something I myself have wanted from this to build copies of NPC POI's. Go somewhere else with your cattiness. In fact, enjoy your ban.
Just to be fair, I edited my comment. He was responding to my original where I thought this was a new hand crafted POI as I hadn’t seen It before. I didn’t realize this was repurposing a POI from the game. So what he said was just correcting my misunderstanding. I then edited my comment. Sorry for the confusion.
750K credits is kinda funny i can add a billion credits if i want so whats the point of the credits just make it 1 credit so we dont ahve to keep console adding credits
22 comments
I sincerely hope you continue to support and improve this mod. On Creations for us console players, there's simply no other mods available that offer military defensive walls for outposts. And it's therefore a neglected area for modding with lots of room to grow.
Thanks for your time.
Just wanted to report that as someone else said, there seems to be collision issues after reloading a save and regarding the walls themselves, I can't seem to be able to place them, always says "cannot place item: nothing is selected"
Looking forward to seeing more from you!
Best
Couple of issues:
First, it is impossible to place except on 'absolutely' flat ground (which there is none) requires some form of foundation with ramp to place anywhere..
Second, on a save I left my protagonist standing on the balcony and on return she just dropped through the floor and I walked through the walls - so there is an issue with the navmesh.
Please note this is a GREAT beginning and I would love to use this in my outpost builds - as it stands at present, I will monitor this mod for updates and fixes...
Thanks for your work it has such great potential.....
Happy to take a pass at it. Do you know which instanceable world cell this structure is based on?
Did few tests on the full equipped prefab, here are my findings:
- I added some turrets on top of the ramps at the gate (at the 2 T-sections), perfect spots and they hold well
- Added some faction guards of yours, path-finding is not working well. No choice but to place them outside the compound, they all gathered at the gate entrance, so far so good, and then 2 out of 3 got stuck on the right side at the entrance, reason being external walls are hollow, they try to go there, and are being blocked by the boxes, collision markers do not fit with the building it would seem, or the surrounding wall alone. But they do not venture beyond the gate. As for the follower, it seems to work as long it's on follow. I did not try to assign anyone yet, but I anticipate some issues.
- Airlock, interior door; there's a floating book and pad blocking partially the entrance, and some junk on the floor.
- Lots of wasted space inside, this needs a serious decoration touch. Many things would need to be removed, garbage bags, ammo boxes, trash in the bathroom (add a shower instead), 1 table 4 chairs is enough in the kitchen, so we could add a cooking station instead. And so much more junk...and leave some empty spaces so players can chose to build some items of interest.
- Along with previous; whatever I click in the console, they all display "pkin ff058115", this base is a giant monolithic static mesh...so player cannot remove these junk pieces without wiping the entire compound. On your Q&A, you mention it could be done, so please test it yourself first.
I will probably play around with this in the CK, because I am very interested in having a protected and powered outpost for mining (pretty sure many do as well), and this looks so promising.
Keep it up!