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Myself - based on the work of many modders

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Rlordumx

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25 comments

  1. fortex111
    fortex111
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    when you are asked to go to the ophthalmologist, and you say that everything is fine
  2. math3746
    math3746
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    Btw, im using different Low.ini settings with increased performance on my GT 1030. Check how different they are compared to yours.

    [Display]
    bVolumetricLightingEnable=0
    bDepthOfFieldEnable=0
    [Decals]
    uMaxDecals=10
    uMaxSkinDecals=5
    uMaxSkinDecalsPerActor=5
    iMaxDecalsPerFrame=3
    iMaxSkinDecalsPerFrame=1
    [Grass]
    fGrassStartFadeDistance=0.0
    fGrassRandomCullFactor=2.6
    fGrassStartRandomCullDistance=10.0
    uGrassMeshInstanceCullingSSFootprint=12
    [SAO]
    fGTAORadius=0.0
    fGTAOPower=0.0
    fGTAOMaxAttenuationDistance=0
    fDistantAOMidSAORadius=0
    fDistantAOMidMaxAttenuationDistance=0
    fDistantAOMidPower=0
    fDistantAOMidBetaThicknessCorrection=0
    fDistantAOFarSAORadius=0
    fDistantAOFarMaxAttenuationDistance=0.0
    fDistantAOFarPower=0
    fDistantAOFarBetaThicknessCorrection=0
    [Shadows]
    fShadowCascadeSplitDistance0=1.0
    fShadowCascadeSplitDistance1=1.0
    fShadowCascadeSplitDistance2=1.0
    fShadowCascadeSplitDistance3=1.0
    uTerrainShadowMapSize=1
    uShadowMapCount4096=0
    uShadowMapCount2048=0
    uShadowMapCount1024=0
    uShadowMapCount512=0
    uShadowMapCount256=0
    uShadowMapCount128=1
    uDirectionalLightShadowMapResolution=0
    uFocusShadowResolution=0
    uShadowFilteringQuality=0
    uShadowFilteringTransparencies=0
    bContactShadowsEnabled=0
    uTotalDynamicShadowMapRenderCount=12
    uAdditionalDynamicOnlyLightsBudget=0
    bDirectionalShadowmapsUseLODFade=1
    uDirectionalShadowmapsUseLODFadeLastCascadeIndex=0
    uCascadeUpdateStrategyMode=0
    [MotionBlur]
    uMotionBlurQuality=1
    [GlobalIllumination]
    uGIFallbackQuality=0
    bHalfResIndirect=1
    [Reflections]
    uReflectionsResolution=64
    uReflectionProbeFacesToRenderPerFrame=2
    uReflectionProbeArraySize=24
    [Particle]
    uParticleLightingParticleCountQuality=0
    bEnableHalfResParticles=1
    [VolumetricLighting]
    uraVolumetricQuality=0
    bFogMapBlurHalfRes=1
    bVolumetricIndirectForceFallback=1
    uraVolumetricLightingPhaseFunction=1 ;Schlick
    [VariableRateShading]
    fVariableRateShadingVarianceCutoff=0.25
    [Crowd]
    fCrowdActorPlatformSpecificSpawnScalar=0.400
    uMaxCrowdActorCount=70
    [Terrain]
    bEnableStochasticTiling=0
    bEnableStochasticTilingDominantPlane=0
    bEnableTerrainPlanarMapping=0
    fTerrainDisplacementErrorThreshold=1.0
    bEnableDisplacementMapping=0
    bEnableTerrainTessellation=0
    [DynamicResolution]
    fRenderResolutionSetting=0.5
    [ContactShadows]
    iContactShadowsQuality=0
    bContactShadowsEnabled=0
    bContactShadowHalfResolution=1
    iBlurRadius=2
    bLayeredSkinnedContactShadows=0
    bFirstPersonContactShadows=0
    [ContactShadow]
    iContactShadowsQuality=0
    [PostEffects]
    fCASSharpnessSetting=0.7
    [LODManager]
    uLODStreamingAdjacencyLoad=2
    [ViewDistance]
    fBlockLevel0Distance=350.0
    fBlockLevel1Distance=500.0
    fBlockLevel2Distance=900.0
    [Transparency]
    fEffectsHighMinAlphaThreshold=2.0
    fEffectsLowMinAlphaThreshold=2.0
    fEffectsAlphaThresholdFadeFar=25.17
    fEffectsAlphaThresholdFadeNear=15.8
    1. Rlordumx
      Rlordumx
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      Thanks! I made this a sticky post. Your settings are indeed even more potato-friendly. Less Decals and practically no shadows are key things here i think.

      Everyone! If the main file doesn't do well enough, use the optional file as well - its Low.ini contains these settings.
    2. math3746
      math3746
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      Test these settings few days and then just update your current mod or add an additional Low.ini (for ultra ancient potato mode) ;P
    3. Rlordumx
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      I removed Starfield earlier today. Better spend the precious nvme ssd space on heavily modded Skyrim. Added your Low.ini as an optional file, thanks!
  3. math3746
    math3746
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    Also i use Instant Potato Mode (it increases fps just for a few points, BUT in drastically increase vision to everything around, especially during the night and in dark caves) and Vibrant Scanner to make all non scanned targets marked with red glow. 

    I think these two are must have mods for ultra potato Starfield explorers. You can add them to the "Additional files required" list on downloading page.
    1. Rlordumx
      Rlordumx
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      Added as recommended mods. Thanks!
  4. KatCut
    KatCut
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    I have a 4060 ti but my cpu cannot hanlde 60+ fps in new atlantis with some annoyingly low fps with frame gen and traversal stutters, in planets it's smooth as butter though. Hope we can get an ultra performance mod for people with older CPUs but modern GPUs.
    1. Rlordumx
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      Starfield is very CPU-intensive. I think the devs only would be able to optimise the game in that.
  5. lakkuh
    lakkuh
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    I downloaded just to endorse. It's always amazing to see how much people can tweak settings to go even more potato. I salute all of you potato players patience and will to play.
    1. Rlordumx
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      Thanks!
  6. thappysnek
    thappysnek
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    I was there when CGA was all we had.  Those were the ancient times youngin'.

    Grumble grumble darn kids and their fancy multi-core gpu's grumble grumble ancient potato my grass grumble
    1. Rlordumx
      Rlordumx
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      Grass is very heavy. Thus it was disabled (If i understood your post correctly).
    2. thappysnek
      thappysnek
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      My post was showing appreciation through humor. Nothing is wrong, thank you for your mod.
    3. Rlordumx
      Rlordumx
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      OK, thought so. I guess to fully comprehend English humor any foreigner would need to study it specifically.
  7. Monarch4Ever
    Monarch4Ever
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    Objectively, the game is on the level of 1050 in terms of graphics and should run on it at Ultra.
    However, the criminal tendency in modern gaming to release unoptimized SH*T only to make you to buy a new hardware
    is another topic...
    1. Rlordumx
      Rlordumx
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      Sad truth.
    2. keithvsmith1977
      keithvsmith1977
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      This game is so poorly optimized, it makes other game look optimized by comparison. 
    3. Rlordumx
      Rlordumx
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      Yep, definitely. But on the release version even this wouldn't be possible. So they have already done a lot to make the game less demanding, and with each patch it becomes more pc-friendly bit by bit.
  8. math3746
    math3746
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    Funny thing i play with GT 1030, but main problem with lags and slutters are with my old CPU.

    And btw, you can boost your old GPU a bit with using "MSI Afterburner", works well even with my ancient GT 1030.
    1. Rlordumx
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      Yeah, I downed uGridsToLoad and etc. to 3 instead of default 5 which did help with CPU.

      As for MSI Afterburner, my laptop starts buzzing if use that program.
  9. franebleu
    franebleu
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    I downloaded it to endorse it just for the title
    1. Rlordumx
      Rlordumx
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      Thank you!
  10. spimnyborg
    spimnyborg
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    The effort is very much appreciated .... but I really need this to run on my Tandy 1000 or my TI-99/4A.

    ... or maybe an Amiga?

    ** but seriously ... awesome opening up the game to more configurations.
    1. Rlordumx
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      Yeah, the key aspect i changed myself for this guide/modlist was shadow resolution - it in conjuction with all those tweaks and plugins by others allow for admirable FPS gameplay. This is something that BGS themselves could decide to do to lower the entry-level system requirements but they didn't.
  11. dayzcustommods
    dayzcustommods
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    funny thats what i used to run wish this mod was done sooner LOL. i broke down and gota new laptop predator helios 300. core i7 12700, 32gb ddr5, RTX3060 and dual gaming ssds. i can now run any game at ultra this laptop is a beast lol. grabbed it used for 1200 months ago never looked back lol. but this mods cool for those older laptops i know i would of used it back when lol 
    1. Rlordumx
      Rlordumx
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      With these settings the game is somewhat comfortably playable even on potatoes but one of the few good parts of the game - the artistic design - is for the most part no longer there. So you will have infinitely better experience playing it on a modern setup.