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Hansdampf

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RoccatScientist

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31 comments

  1. spykerhond
    spykerhond
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    is thuis safe to use with SBC? 
    1. RoccatScientist
      RoccatScientist
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      Ship builder Categories? This one, absolutely yes. Shouldn't bug with it. My other one Hansdampf's Habs, also works with it, but it's not load-neutral. But this one here is neutral.
  2. veryohno
    veryohno
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    You just saved my ships aesthetics and helped me sleep at night.
  3. lodec
    lodec
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    Hi RoccatScientist.

    Did you accidently forget to actually upload the new file version 1.14.70, or did you just forget to also change the version number of the current file (it still has ver no. 1.13.61.0)???

    This way MO2 (and I guess Vortex too) are telling me there is an update, but actually there is none. I (and I think some others too) would appreciate if you could plz take your time and fix this either way. Thans for your mod, BTW.
    1. RoccatScientist
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      Sorry Iodec, this is my first real mod with the Creation Kit. That's something i truly oversaw, cause i'm new to all of this. I just changed the version number in the main description. Didn't even know i had to upload a new version as well. So, thanks for the heads up. Should be done now and after the scan it's save to use. Would be nice to hear if it's fixed, cause i'm new to the scene. Ok, now i realized that i don't have to do that. I can change the version number in the files. I also learning how nexus works from the side of an author and english is not my common.
  4. InvaderJoshua
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    If this is truly an oversight / bug you should talk to the community fix team and get this added to it. 
    1. RoccatScientist
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      The community patch already fixed this bug (note on that on the bottom in the description). I didn't know back then, because I'm not using it. I decided to leave my mod as a stand alone fix. But thx for the head's up.
  5. spykerhond
    spykerhond
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    Salute , thanks  or putting on nexus
    1. RoccatScientist
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      Your welcome, maybe the near future is bright and there will be more soon. Cause I just startet. 
  6. wysiwyg
    wysiwyg
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    I already have the populated all-in-one. Maybe the community patch fixed it? I was hoping this was the non-existent "living quarters" variant but Taiyo doesn't have that either.
    1. RoccatScientist
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      Didn't know about the community patch. Taiyo and HopeTech do not have versions of the Living Quarters like Nova, Strout and Deimos. They only got the All-in-One. But since I hear this would be something you'd like. I'm just getting started with the CK and everything. Try to make the populated habs less cluttered and more comfortable. Let's see how quickly I can make progress with this and then try to respond to wishes. But acually that shouldn't be that hard. I can pull up the one from Deimos or Strout and switch all interior walls. Different tables 'n stuff. So, i wouldn't have to set up all Crew markers n' sh*t. That should go pretty easy. Watch my future content.
    2. wysiwyg
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      Will do!
    3. grizbane
      grizbane
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      Just checked the Starfield Community Patch and they do already have a fix for this in their mod.
    4. RoccatScientist
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      Yeah, in the meantime i been told, too. Didn't know or use the community patch. I decided to keep it up anyway as a single patch. For people like me and what can I say, it's my first real mod and it's selling like hot cakes.
    5. spykerhond
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      hey try make one of the hopetek 2x2 all in one empty , but with the pull up bar still there.
    6. RoccatScientist
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      Like i said i will work on some similar, not empty with a pull up bar. In that case you would be quicker on your own, by setting up the empty hab and building a small fitness room. C'mon it's not that hard, even in every universe. Maybe in the further future i will try to take wishes in command. But not for publishing under my account, idk, yet. Depending on the work.
  7. spykerhond
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    What is really needed is that hab , with pull up bar still there when empty or the missing one plus a bit cleanup of all the obsticles that has no use.
    CACAO/CACO was the culprit messing with my earlier version of this same kind of mod. in case some people have problems where it still dont show up. Crew and companion advanced overall and crew and companion overall. Load order was messing a bit there.
    1. RoccatScientist
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      You got lucky, bro. You came to the right place. Once i get started, for real i will work on something similar. Cause it was always nagging me, too that there is to much clutter in every hab. Especially the living once. Cleanup and way improvement! Can you please explain the second part again? and maybe try to form a little more understandable since I have to translate. Thanks
  8. Kaiser327
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    Good eye, thank you, endorsed. Just a heads up you have sfbgs006.esm as a dependency with this mod and it's not pulling any data from that database.
    1. RoccatScientist
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      Thanks, so here's the thing. I actually just started modding. First for myself. But since this little box is selling like hot cakes i wanna do more. I was just playing with the CK and the habs and discovered there is this lost one. First i thought ''I'll post that on Facebook'', than i thought ''Ok, why don't set up the .esm an load it on Nexus. Didn't know by then that my fix is already included in the community patch, cause I'm not using it. At first i didn't do it right cause i swept my .ini file within, which causes troubles to my first downloads. Changed their gameplay to German. AUTSCH! I'm not going to say that I have no idea what the f*#@ I'm actually doing, but I'm learning. Hard. Tonight i finally watched the right video, which shows me how publish my mods in Creations, as well. So, the SFBGS006.esm comes properly cause i played with all the habs, also the empty ones, which are included in there, as far as i know. I need to ask, what does this cause? Does it make any difference? To what and for whom? And how did you find out? CK? I mean, i can set up an .esm without the SFBGS006.esm loaded, but what difference would that make? Thanks for the head's up.
  9. johnjriggan
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    For some reason, this mod sets the games default language to german.
    1. ivan101
      ivan101
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      Same here. And for some reason I can't switch my game back to english. Even if I uninstalled the mod.
    2. AndyMg
      AndyMg
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      Check the .ini file is being removed properly it's setting the language to German.

      [General]
      SLanguage=de
    3. ivan101
      ivan101
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      Well it was ini allright. But it was ini from a completely different mod (xAtmos No clutter). Could it be so that this plugin could add german language string to different mods inis. It seems I have several inis with that string added and I don't remember these mods have it before installing this mod.
    4. wyllravengard
      wyllravengard
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      Yep, ini issue with the language.  One of few mods that inserts an ini file in my MO2 data.  I wonder if the ini is there just for the language - someone may know if any of the other settings listed in the ini are necessary - what about just deleting the ini?
    5. RoccatScientist
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      Truly sorry for this. I accidentally swept my .ini within there. Absolute unnecessary. I wanted to fix a mistake, made by Bethesda, and caused such problems myself. As a german hillbilly I'm just learning all the basics here and sometimes people act faster then i can react. Sorry for all the trouble this may caused you. I removed the .ini file, now. Should now work. Honestly i can't say how sorry i am. Had recently also problems with some mods and the Rev-8 update and the .ini files. I was pissed. So if you want to blame someone, here i am.
    6. AndyMg
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      No problem, these things are easily done. Thanks for sharing your fix, & even thinking about people with languages other than your own, that's awesome :)
    7. RoccatScientist
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      Thanks man. Makes me feel a hole lot better. Can you tell me if it works otherwise? Cause i usually don't make mods, yet. I was just playing
      with the CK and the habs for myself and discovered that it usually has to be in the game. And i thought i provide an easy fix for that, because no one has done it yet.
    8. wyllravengard
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      No problem at all - that's why I was curious about the ini being there :)

      You fixed it quickly and we all appreciate it, so don't worry over it.  And thanks for making this hab... I love HopeTech habs more than any of the others, most times, so it's good to have this one now.
    9. RoccatScientist
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      I just been told that the community patch already should do the trick. No matter, i leave this up as single patch. But i also been told that someone would like living quarters, like from Nova, Strout and Deimos and i try to work on that the next days. But to be clear i didn't make the hab. I only discovered that it is been lost by a lack of coffee or some.
    10. AndyMg
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      All good, not everyone uses the community or unofficial patches, good to leave it up.