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LordGregory

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Synthlight

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  1. Synthlight
    Synthlight
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    UPDATES TO THE GAME WILL STOP SFSE FROM LOADING THE MOD. (ASI MIGHT STILL LOAD. CHECK IT'S LOG AFTER STARTUP.)
    PLEASE HAVE PATIENCE AND STOP TELLING ME "THE GAME UPDATED, PLS FIX".
    I KNOW IT UPDATED. JUST HAVE PATIENCE AND WAIT.

    You'll also need to wait for SFSE to update so there's that too. Just have patience when the game updates. I'll be able to update this within a day of SFSE updating.
    Alternatively you can try the ASI version. It will still load, it just may fail to patch what it needs to. ALWAYS CHECK THE LOG!

    The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
    Meaning "Starfield/Data/SFSE/Plugins/<Name of file>.log" or wherever you put the ASI.
    This does not log to the SFSE logs!

    Troubleshooting:

    • If you don't get the log at all, you're probably missing the VC++ 2022 redist. (This is an official installer from Microsoft, you can find the link to it here.)
    • Or maybe you didn't put it in the right location: "Starfield/Data/SFSE/Plugins/<Name of file>.dll" (This and SFSE need to be in the game dir, not the save dir!) CHECK YOUR PATHS!
    • Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
    • If you get the log but the last line is "AoB scan returned no results, aborting". This would typically mean the game version changed and the AoB needs updating. You might also see this on GP.
    • GP is untested. It either works, or it doesn't. If the original script from the CE table does then this probably will as long as you have something that can load it. If it doesn't, oh well. I'm not capable of testing it on GP so won't be supporting it.
    • Mod Organizer doesn't install it correctly. I believe it incorrectly tries to put it in the save dir 'Data' folder. (This is why one of the steps above says check your paths.... always check to make sure it was placed where it should have been.)
    • Names/Text disappearing? That's not this mod. Some ESP/ESM mods this like this cause issues like that. (Read the known issues there.)

    If you have issues with getting it working, please for the love of Greg read the above steps/description, check your paths, etc, and copy the log contents here.
    And please provide details on things so I don't have to ask!:

    • Your game version.
    • SFSE version.
    • Whether you're using SFSE or an ASI loader.
    • What ASI loader if you went that route.
    • Where you put the file.
    • THE LOG CONTENTS.
    • And so on. The more info the easier it is to figure out what went wrong.


    Other ship builder tweaks/unlocks:
    No Bay or Docker Limits
    No Build Below Bay Error
    No Cockpit Limit
    No Engine Power Limits
    No Grav Drive Weight Limit
    No Minimum Landing Gear
    No Reactor Class Requirement
    No Reactor Limit<----- (YOU ARE HERE)
    No Shield Limit
    No Unattached Module Error
    No Weapon Power or Count Limits

    --------------------------------------------
    --------------------FAQ-------------------
    --------------------------------------------

    Q: What about the CreationKit?
    This is altering hard-coded limits (error checks) in the exe. The CK being out doesn't really change this.
    I'm not saying it's impossible, but given how this works, I have little hope there'll be a better way of doing this.


    Q: Will you make an All-in-One mod?
    No. Separate mods does a few things:

    • Better visibility, cleaner titles, easier to find via searching, etc.
    • More DP to split with the table author.
    • Easier for people to granularly enable/disable individual features.
    stavanzer has put together a collection here Vortex users can use.

    Q: What about grav drives?
    Multiple drives break the game. Distance drops to 0LY and you get a "you need additional grav thrust" error.
    You can however ignore the weight limit on them with this mod.

    Q: What about max ship modules?
    Q: What about ship width/length/dimensions?
    The answer to both is they are already changeable by:setgs fSpaceshipLandableMaxSizeX 5000
    setgs fSpaceshipLandableMaxSizeY 5000
    setgs fSpaceshipLandableMaxSizeZ 5000
    setgs fSpaceshipLandableSmallSize 5000
    setgs fSpaceshipBuilderMaxSizeZ 5000
    setgs uSpaceshipBuilderMaxModules 5000
    setgs uSpaceshipBuilderModuleHardLimit 5000
    I have no plans to make a mod for something changeable easily via the console.
    Beware when using these! Your bay/ramp needs to not be too close to the outside else you'll spawn trapped under it.
    You might will probably run into other issues with huge ships, use at your own risk. I'm not making a mod for them.

    Source
  2. percyplywood
    percyplywood
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    More thanks too you!!!
  3. dlsovereign
    dlsovereign
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    Thanks very much for your latest update! Your mods are awesome.
  4. naGua1922
    naGua1922
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    Thanks buddy!
  5. Badmike666
    Badmike666
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    Many thanks
  6. Commando414
    Commando414
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    Thanks man, I love you. <3
  7. wolveattno21
    wolveattno21
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    People getting upset its a load order issue because even using vortex then loot these mods have always stayed solid, kinda wanna show y'all my monstrosity of a load order to show it works lmao 
  8. Anthrcx
    Anthrcx
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    Looking forward to the update! :) Thank you for keeping up the great work in your mods. :)
  9. watterzold
    watterzold
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    Amazing mod, using MO2 i had no issue and it works
  10. GibbsGreatly
    GibbsGreatly
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    I'm using Vortex, and I find I have to deploy mods every time I play, or this family of mods don't work...
    wierd?
  11. Rocker1600
    Rocker1600
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    Just to let you know... your mods are still outdated.
    1. Synthlight
      Synthlight
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      No. No they aren't. The current version of the game is still the version listed on the file. Nothing's changed for this to be 'outdated' by.
    2. xBallzDeepx
      xBallzDeepx
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      even if they are not out dated none of them work just so you know not single one! might as well remove them if they cannot be fixed??  i have used your mods sense release and have  tried everything i cant get them working they are completely broken and while im not a pro im also a mod maker so i'm not a dummy lol when it comes to modding 
    3. Synthlight
      Synthlight
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      none of them work just so you know not single one
      That is just plain incorrect.
      Your installation issues does not mean the mod itself is somehow broken.

      You giving me no information to work with doesn't help your case either.
      Read the troubleshooting section above. GIVE ME THE REQUESTED INFO IN IT (AS A START) IF YOU STILL CAN'T GET IT WORKING.

      But bottom line? The mod works, this is a you problem.