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Synthlight

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  1. Synthlight
    Synthlight
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    UPDATES TO THE GAME WILL STOP SFSE FROM LOADING THE MOD. (ASI MIGHT STILL LOAD. CHECK IT'S LOG AFTER STARTUP.)
    PLEASE HAVE PATIENCE AND STOP TELLING ME "THE GAME UPDATED, PLS FIX".
    I KNOW IT UPDATED. JUST HAVE PATIENCE AND WAIT.

    You'll also need to wait for SFSE to update so there's that too. Just have patience when the game updates. I'll be able to update this within a day of SFSE updating.
    Alternatively you can try the ASI version. It will still load, it just may fail to patch what it needs to. ALWAYS CHECK THE LOG!

    The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
    Meaning "Starfield/Data/SFSE/Plugins/<Name of file>.log" or wherever you put the ASI.
    This does not log to the SFSE logs!

    Troubleshooting:

    • If you don't get the log at all, you're probably missing the VC++ 2022 redist. (This is an official installer from Microsoft, you can find the link to it here.)
    • Or maybe you didn't put it in the right location: "Starfield/Data/SFSE/Plugins/<Name of file>.dll" (This and SFSE need to be in the game dir, not the save dir!) CHECK YOUR PATHS!
    • Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
    • If you get the log but the last line is "AoB scan returned no results, aborting". This would typically mean the game version changed and the AoB needs updating. You might also see this on GP.
    • GP is untested. It either works, or it doesn't. If the original script from the CE table does then this probably will as long as you have something that can load it. If it doesn't, oh well. I'm not capable of testing it on GP so won't be supporting it.
    • Mod Organizer doesn't install it correctly. I believe it incorrectly tries to put it in the save dir 'Data' folder. (This is why one of the steps above says check your paths.... always check to make sure it was placed where it should have been.)
    • Names/Text disappearing? That's not this mod. Some ESP/ESM mods this like this cause issues like that. (Read the known issues there.)

    If you have issues with getting it working, please for the love of Greg read the above steps/description, check your paths, etc, and copy the log contents here.
    And please provide details on things so I don't have to ask!:

    • Your game version.
    • SFSE version.
    • Whether you're using SFSE or an ASI loader.
    • What ASI loader if you went that route.
    • Where you put the file.
    • THE LOG CONTENTS.
    • And so on. The more info the easier it is to figure out what went wrong.


    Other ship builder tweaks/unlocks:
    No Bay or Docker Limits
    No Build Below Bay Error
    No Cockpit Limit
    No Engine Power Limits
    No Grav Drive Weight Limit
    No Minimum Landing Gear
    No Reactor Class Requirement
    No Reactor Limit<----- (YOU ARE HERE)
    No Shield Limit
    No Unattached Module Error
    No Weapon Power or Count Limits

    --------------------------------------------
    --------------------FAQ-------------------
    --------------------------------------------

    Q: What about the CreationKit?
    This is altering hard-coded limits (error checks) in the exe. The CK being out doesn't really change this.
    I'm not saying it's impossible, but given how this works, I have little hope there'll be a better way of doing this.


    Q: Will you make an All-in-One mod?
    No. Separate mods does a few things:

    • Better visibility, cleaner titles, easier to find via searching, etc.
    • More DP to split with the table author.
    • Easier for people to granularly enable/disable individual features.
    stavanzer has put together a collection here Vortex users can use.

    Q: What about grav drives?
    Multiple drives break the game. Distance drops to 0LY and you get a "you need additional grav thrust" error.
    You can however ignore the weight limit on them with this mod.

    Q: What about max ship modules?
    Q: What about ship width/length/dimensions?
    The answer to both is they are already changeable by:setgs fSpaceshipLandableMaxSizeX 5000
    setgs fSpaceshipLandableMaxSizeY 5000
    setgs fSpaceshipLandableMaxSizeZ 5000
    setgs fSpaceshipLandableSmallSize 5000
    setgs fSpaceshipBuilderMaxSizeZ 5000
    setgs uSpaceshipBuilderMaxModules 5000
    setgs uSpaceshipBuilderModuleHardLimit 5000
    I have no plans to make a mod for something changeable easily via the console.
    Beware when using these! Your bay/ramp needs to not be too close to the outside else you'll spawn trapped under it.
    You might will probably run into other issues with huge ships, use at your own risk. I'm not making a mod for them.

    Source
  2. GibbsGreatly
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    I'm using Vortex, and I find I have to deploy mods every time I play, or this family of mods don't work...
    wierd?
  3. Rocker1600
    Rocker1600
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    Just to let you know... your mods are still outdated.
    1. Synthlight
      Synthlight
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      No. No they aren't. The current version of the game is still the version listed on the file. Nothing's changed for this to be 'outdated' by.
    2. xBallzDeepx
      xBallzDeepx
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      even if they are not out dated none of them work just so you know not single one! might as well remove them if they cannot be fixed??  i have used your mods sense release and have  tried everything i cant get them working they are completely broken and while im not a pro im also a mod maker so i'm not a dummy lol when it comes to modding 
    3. Synthlight
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      none of them work just so you know not single one
      That is just plain incorrect.
      Your installation issues does not mean the mod itself is somehow broken.

      You giving me no information to work with doesn't help your case either.
      Read the troubleshooting section above. GIVE ME THE REQUESTED INFO IN IT (AS A START) IF YOU STILL CAN'T GET IT WORKING.

      But bottom line? The mod works, this is a you problem.
  4. eswallie
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    Is it possible to get this for grav drives as well?   Or is there some coding problems that a second grav drive just will not work?
    1. Synthlight
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      Read the FAQ you scrolled past.
  5. Memnock18716
    Memnock18716
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    Been using your mods since they released. Awesome work. But I did a fresh install of windows and redownloaded your mods after installing starfield. Booted up and went to build a ship out and couldn't place multiple reactors. Ofcourse I also checked Engines, Landing gear, and the various others i use from your mods. they all seemed fine. Reactors was the only one not working. Any words of wisdom. checked all paths to ensure i hadn't gone idiot lol.

    2025-01-09 18:38:34Initializing.
    2025-01-09 18:38:34Reactor-Class-Mod initializing.
    2025-01-09 18:38:34Scan thread spawned.
    2025-01-09 18:38:34Reactor-Class-Mod loading.
    2025-01-09 18:38:34Target version: 1.14.74.0
    2025-01-09 18:38:34Game version: 1.14.74.0
    2025-01-09 18:38:34Found module name: Starfield.exe
    2025-01-09 18:38:34Module base address: 7FF6DDC30000
    2025-01-09 18:38:34Doing AoB scan.
    2025-01-09 18:38:40Found 3 match(es).
    2025-01-09 18:38:40Scanning from: +1405129 -> +A615129
    2025-01-09 18:38:40Scanning from: +1405276 -> +A615276
    2025-01-09 18:38:40Target address: 7FF6DF035276 (Starfield.exe + 1405276)
    2025-01-09 18:38:40SB_ERRORBODY_REACTOR_CLASS patched.
    2025-01-09 18:38:40Scanning from: +23AC21B -> +B5BC21B
    2025-01-09 18:38:40Patched 1 match(es).
    1. Synthlight
      Synthlight
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      SB_ERRORBODY_REACTOR_CLASS
      Reactor-Class-Mod initializing.

      The mod you're using is not the one you're commenting on: No Reactor Class Requirement
      And, for that mod at least, it all looks correct.
  6. konoha457
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    Shattered space just dropped, will need to disable this mod until an update for the latest SFSE for Starfield 1.14.70 is published. 

    Thank you again Synthlight for your hard work!
    1. Synthlight
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      HOLY FUCK. The SFSE update has been out for 10 MINUTES.
      NOBODY HAS ANY PATIENCE ANYMORE.
      I took time away from updating the mods to tell you this.

      (Do people think I don't know, despite me having updating these mods in a day or so EVERY UPDATE?)
    2. p3x1187
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      Thanks for the dedication.
    3. Donder172
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      @Synthlight
      Patience is a rare commodity these days. Don't let them make you rush. Take your time if you need it. :)
  7. DarkenedFrost
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    My game will crash until this gets updated.
    1. Synthlight
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      You need to read the supported version on the files here because there's nothing for me to update to. This is already up-to-date. Any "outdated file" issues are a you problem.
  8. Nysalis
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    why not make a no limit aio mod that includes every mod you made into single file ?
    better than dowlanoading all of your mods seperately just for convienence of course but it would be nice
    also better to update single file.
    1. Synthlight
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      Read the FAQ!
  9. Aminchen
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    WAY to complicated... i'm the player, not the prgrammer^^'
    1. Byzz21
      Byzz21
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      well then you shouldn't mod your games in general, that is literally what modding a game is about
  10. JahgahX
    JahgahX
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    Update might have caused it to not load. Engine power mod works fine and loads but this one doesn't. Using newest release of the game 1.13.61.0 and Ultimate-ASI-Loader_x64

    Here is the log info:

    2024-08-21 14:39:36Reactor-Count-Mod initializing.
    2024-08-21 14:39:36Scan thread spawned.
    2024-08-21 14:39:36Reactor-Count-Mod loading.
    2024-08-21 14:39:36Target version: 10701D0
    2024-08-21 14:39:36Game version: 10D03D0
    2024-08-21 14:39:36Found module name: Starfield.exe
    2024-08-21 14:39:36Module base address: 7FF794710000
    2024-08-21 14:39:36Doing AoB scan.
    2024-08-21 14:39:40AoB scan returned no results, aborting.

    Also thanks for this mod, I have been using it for a long time now.
    1. Synthlight
      Synthlight
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      READ THE STICKIED COMMENT!


      I can't do much to fix any of it (ASI or SFSE) till SFSE is updated.
  11. spykerhond
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    all your stuff for 1.12.30 suddenly stopped working , no reactor , weapons count etc. can i fix this ? Are my ships instantly rendered permanently damaged as cells or something or how do i handle this , it was working fine.
    1. Synthlight
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      Then something in your installation has changed. Read the troubleshooting section! Why does nobody read the troubleshooting section!

      That also isn't the latest version of the game, and I'm only going to support the latest.