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nevidaes

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16 comments

  1. Hasmodan
    Hasmodan
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    I read the article and I'm sure you made a mistake in your performance regarding the vanilla game
    tested
    1. nevidaes
      nevidaes
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      Hello, unless I'm mistaken, this "article" is about the "Persuasion" skill. This mod doesn't affect the persuasion mini-game that appears in dialogues, it increases the chance to succeed with the social skills that appears in the scanner once at least one point is invested in them.
      Also, if there was a mistake, I would not be responsible for it, as those are the data as they appear in the Creation Kit.
  2. Hasmodan
    Hasmodan
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    I don't understand. By increasing the skill, the chances in the original game also increase. But what are the initial chances, with zero in skill? +50 to the chance is how much in the end in the original?
    1. nevidaes
      nevidaes
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      Hello, you cannot use those skills at all if you don't invest a single point in them. Also, I never mentioned a "+50%". I'm not sure what you mean
  3. jasnypc
    jasnypc
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    Is there any chance this can include "persuasion" as well?
    1. nevidaes
      nevidaes
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      Hello, thank you for reaching out. I made this mod because it didn't exist. There are already a few mods boosting the persuasion skill, and I feel like it is kind of a different part of the game.
      I could include it, but I'm not sure if that's what people downloading this mod wants?
      This mod seems to be what you're looking for, and it doesn't have any dependencies (like SFSE)
      https://www.nexusmods.com/starfield/mods/7793
    2. jasnypc
      jasnypc
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      Thank you, got it!
    3. KnightAngleBoi
      KnightAngleBoi
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      There's also https://www.nexusmods.com/starfield/mods/450 which cover a bit more.
    4. jasnypc
      jasnypc
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      Thanks!
  4. NeoKingArthur
    NeoKingArthur
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    OMG, one year after release and finally we have a mod that would actually make those skills useful. THANK YOU for this, I really appreciate it.

    I haven't tried it yet, but if the mod simply makes those skills 100% success rate, then it kind of takes out the progression aspect of it. Perhaps you might be able to make it something like this:

    Rank 1 = 25% Success Rate.
    Rank 2 = 50% Success Rate.
    Rank 3 = 75% Success Rate.
    Rank 4 = 100% Success Rate.

    That way, we can actually have 100% if we maxed out, but also still have some progression and acceptable failure rate if we have a lower rank.
    1. nevidaes
      nevidaes
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      Hi, thank you for reaching out. I made an alternative version of the mod you can download from this page or Bethesda.net creations.
    2. KnightAngleBoi
      KnightAngleBoi
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      Thanks, got it on Bethesda.net.
  5. evanspro
    evanspro
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    Nice mod! 

    I feel bad for asking this as this is already great work, but do you think it would be possible to have more variants? Like 50-70% of chances of success instead?
    1. InsaneGizzardSauce
      InsaneGizzardSauce
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      Even if you have all your relevant perks maxed out, it's still works only half the time. If you want a lower chance of success, just stay with vanilla.
    2. nevidaes
      nevidaes
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      Hi, thank you for reaching out. I made an alternative version of the mod you can download from this page or Bethesda.net
      creations. The new chances of success are in the description, and they get to 100% at rank 4 only.
    3. evanspro
      evanspro
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      Wonderful! Just downloaded it and testing it right now!

      Thanks a lot!