Hello, unless I'm mistaken, this "article" is about the "Persuasion" skill. This mod doesn't affect the persuasion mini-game that appears in dialogues, it increases the chance to succeed with the social skills that appears in the scanner once at least one point is invested in them. Also, if there was a mistake, I would not be responsible for it, as those are the data as they appear in the Creation Kit.
I don't understand. By increasing the skill, the chances in the original game also increase. But what are the initial chances, with zero in skill? +50 to the chance is how much in the end in the original?
Hello, thank you for reaching out. I made this mod because it didn't exist. There are already a few mods boosting the persuasion skill, and I feel like it is kind of a different part of the game. I could include it, but I'm not sure if that's what people downloading this mod wants? This mod seems to be what you're looking for, and it doesn't have any dependencies (like SFSE) https://www.nexusmods.com/starfield/mods/7793
OMG, one year after release and finally we have a mod that would actually make those skills useful. THANK YOU for this, I really appreciate it.
I haven't tried it yet, but if the mod simply makes those skills 100% success rate, then it kind of takes out the progression aspect of it. Perhaps you might be able to make it something like this:
I feel bad for asking this as this is already great work, but do you think it would be possible to have more variants? Like 50-70% of chances of success instead?
Even if you have all your relevant perks maxed out, it's still works only half the time. If you want a lower chance of success, just stay with vanilla.
Hi, thank you for reaching out. I made an alternative version of the mod you can download from this page or Bethesda.net creations. The new chances of success are in the description, and they get to 100% at rank 4 only.
16 comments
tested
Also, if there was a mistake, I would not be responsible for it, as those are the data as they appear in the Creation Kit.
I could include it, but I'm not sure if that's what people downloading this mod wants?
This mod seems to be what you're looking for, and it doesn't have any dependencies (like SFSE)
https://www.nexusmods.com/starfield/mods/7793
I haven't tried it yet, but if the mod simply makes those skills 100% success rate, then it kind of takes out the progression aspect of it. Perhaps you might be able to make it something like this:
Rank 1 = 25% Success Rate.
Rank 2 = 50% Success Rate.
Rank 3 = 75% Success Rate.
Rank 4 = 100% Success Rate.
That way, we can actually have 100% if we maxed out, but also still have some progression and acceptable failure rate if we have a lower rank.
I feel bad for asking this as this is already great work, but do you think it would be possible to have more variants? Like 50-70% of chances of success instead?
creations. The new chances of success are in the description, and they get to 100% at rank 4 only.
Thanks a lot!