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Nerevarine0117

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Nerevarine0117

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33 comments

  1. NeoKingArthur
    NeoKingArthur
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    This mod works great and I can see it working just fine. But does this only add physical damage? What about energy based weapons like Equinox? I haven't really tested it that much but when I use this Craftable Weapons-Add Your Own Legendarys alongside your mod. I can make my default Equinox into having both Phys and Energy damage after adding your +300 increase (which is exactly what I expect). But it looks like the buff only applies to Physical damage while the Energy damage is not that difference from my default Equinox stats.

    What about using it on the Varuun Inflictor particle weapon, where it has both Phys and Energy damage. does this mod increase damage to both?

    Also, on a side note.. Any plans to make +900 increase? :D I'm asking because my enemies are level 999, and they get very spongy.
  2. djjrjrrh
    djjrjrrh
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    thank you for bringing this to xbox. a lot of weapons that I liked but didn't use due to low damage were saved by your mod. your mod has become essential in my load order 
  3. kazy1909
    kazy1909
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    Thank you for the mod. It works great. Breathes new life into the rattler and sidestar. Just wondering if there would be any way to have this modifier sort of separated from the other internal modifiers, or have this in addition to the other internal modifiers. For example, in order to increase the damage for Rapid Shot you have to sacrifice the Hair Trigger modifier, which lowers your rate of fire. Same with the big bangs and overclocking.  Regardless, I really appreciate the work. You've made the game that much better.
    1. Nerevarine0117
      Nerevarine0117
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      Thank you for your kind words and sincere review. I will look into this. I’m still learning how to mod and I feel like this would be a great next step in my learning. Thinking currently, if I did this it may take away from the universal aspect as any other weapon would need to allow the new mod option from their end. I will look into alternatives though.
  4. jacocorneleus7
    jacocorneleus7
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    Dont change this mod , works as advertised ,great mod Thank You.
  5. benjieming1998
    benjieming1998
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    Thank you very much for your work。May I ask if you would like to create works related to armor?
    1. Nerevarine0117
      Nerevarine0117
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      Thank you! I am actually working on an armor set based off of an old N64 game Jet Force Gemini. I am still a noob so it’s not going to be custom meshes but a space suit mix with custom textures.
  6. Hijak159
    Hijak159
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    I don't know if this is because of my mod list, but not all of them work.  Some do and dmg goes up, some of them the dmg goes really low, and the 150 boost is completely blank.  But I was able to fix the dmg on my rifle, thank you :)
    1. Raz0rking
      Raz0rking
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      Du you have a mod that enables the change of the weapon quality on a workbench. I had a mod like that and it interfered with the fiddling of weapon damage.
    2. Nerevarine0117
      Nerevarine0117
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      I think if it’s blank, it’s below 0 damage. I agree any other weapon effect or quality mod might interfere.
    3. Hijak159
      Hijak159
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      Yes I use Darkstar Manufacturing
  7. DarkLordAries
    DarkLordAries
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    For some reason this mod doesn't work for me using the vortex manager, but your mod in the creations in game works perfectly?
    1. Nerevarine0117
      Nerevarine0117
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      That is interesting. I tried downloading using vortex and it installed it in my data folder. Are you able to find where it installed it to?
    2. DarkLordAries
      DarkLordAries
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      Yeah it installed to my data folder. I unistalled the creations version, and just reinstalled this version to see if your update fixed it, and it seems it did!
  8. Hijak159
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    So the damage increase - is that just pure damage number or is it a percentage increase?

    Also will it work with all weapon mods?
    1. Nerevarine0117
      Nerevarine0117
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      I tried to find an easy way to add based on percentage but in testing it didn't work right. It is just in damage points at the moment. Any weapon mod that has an option for internal mods, it should work with. If you find a weapon that it doesn't work with, I can try and figure out a solution.
    2. Hijak159
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      Cool.  I will give this a try.  I had an issue with a weapon being at a certain damage level, and then after going thru the Unity and crafting the exact same weapon again, the damage dropped by a significant amount, and that shouldn't happen in my opinion.  I know of the slight dmg nerf after trips thru the unity, but I saw about 200+dmg drop between the 2 weapons
  9. jacocorneleus7
    jacocorneleus7
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    esm file pretty please , otherwise nice mod
    1. Nerevarine0117
      Nerevarine0117
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      ESM version is uploaded. Thanks!
    2. jacocorneleus7
      jacocorneleus7
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      Thank you
  10. XONXOFF
    XONXOFF
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    Looks interesting. You should upload as an esm to nexus. Including the esp will allow others to make their own edits, if you want that. You shouldn't use esp files in game.
    1. Nerevarine0117
      Nerevarine0117
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      I don’t mind if others make changes. I only used assets from the base game.
    2. MojaveCourier21
      MojaveCourier21
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      It's still better to make it an esm instead. There are bugs associated with using esp files in Starfield.
    3. tankl33t
      tankl33t
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      Very needed mod. Very much requires esm instead of esp
    4. Nerevarine0117
      Nerevarine0117
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      Okay I will convert to esm sometime today.
    5. Nerevarine0117
      Nerevarine0117
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      ESM is uploaded