Great! A first iteration of "Immersive NPCs"-like mods. Greatly appreciated :)
Btw, what's exactly the issue with loading lite or med masters above a full master? I mean, in every larger setup there are several mods, that come with patches (which often are lite masters). Never had any trouble with it, despite some full masters loading later (as long as lite or medium plugins aren't masters to full ones. But xEdit doesn't let that happen anyway. Sometimes I had the need to remove the lite flag via hex editor, just to be able to create a patch. But it works fine.) I'm not new to modding BGS games and my last playthrough was solid, with pretty much no CTDs or save corruption taking place. But I'm now hearing for the first time, not to load lite or medium masters before full masters.
For example, the official DLCs are all lite/med masters, and I don't think I should load your mod before them, lol. So, I'm curious. What's up with that?
This was just based on my own experience, and as far as I could tell it was only limited to mods that edit locations. When I had Rabbit's Real Lights Akila (light master) loading above another full master that changed something in Akila, I got a consistent, repeatable crash. Loading the light below the full fixed it.
I agree with you on the official DLC light and mediums loading before this. Other light and medium mods that don't edit locations are probably fine, I just want to err on the safe side with a blanket statement
Okay, so the light bulb finally turned on for me. You know why I got my consistent crash in Akila? Because of deleted references in Rabbit's lighting mod, that another mod below it was expecting to be there, but they were deleted, hence the crash. I just tested loading a light above a full that edited New Atlantis, without deleting anything, and it worked fine.
So, new load order recommendation for this is wherever you want, just preferably above any mods that contain deleted references.
It's not my intent to shame other authors whose mods do delete stuff (rather than just disabling), many of us, me included, are learning as we go. Mod users should just be aware that mods with deleted references can still be enjoyed, but they should probably go near the end of a load order.
I'm wondering why Bethesda didn't do this. My guess is that this adds to the CPU load somehow with it tracking these NPCs schedules? They didn't want to scale this across the different planets/areas? The game does have to run on the series S after all..
Understandable but Skyrim also ran like crap on the PS3 as well. And also starfield is several orders of magnitude larger than Skyrim. For better or worse. It also has to render and track starships. And, at the very least, keep track of who is on board them. *Shrugs*
Has anyone encountered an issue where Tseng from UC Distribution no longer appearing. Prior to the release of 1.01 I traded with the robot and Tseng once, but now I only see Johann. I uninstalled loaded my game and Tseng was still missing. Saved that game and when I reinstalled the mod Tseng was still missing all other vendors seemed fine and all the slates seemed to reappear as expected. The oddest thing I noticed is when I was trying to track down when Johann would leave and the robot would start. I waited for 1 hour which should have been from 2 AM to 3 AM but instead the time advance to 1PM. I tried that twice with the same result. I just download xedit and will look for conflicts of course, but it has been so long since I used it, I'm not hopeful I'll understand what it tells me. I was hoping that someone may know the reason and have a quick fix like a console command or something. If I can't figure it out I would have to roll back over 20 hours of real time gaming to load a game prior to me installing this mod, and I would hate to do that. I currently have less than a dozen mods and 1 creation installed, so this is a real bummer.
I did not put a new robot in UC Distribution. If there is one there then it is either vanilla or another mod. Wen should be there from 5 AM to 5 PM. If she is not there right at 5 AM, it means she is currently walking back from where she hangs out. If you wait for an hour or two, she should teleport into the room.
What you mentioned about the time changing erratically while waiting is a known vanilla bug/jank.
Uninstalling would definitely have broken Wen. Once you uninstalled, she reverted vanilla behavior of just hanging out at her current location, wherever she currently is. Uninstalling mid-playthrough is not supported, because it can damage your save file, even if you reinstall later.
Wen's form id is 00012489 if you want to use console commands to teleport her to you
Please tell me this adds a schedule to the NPCs on the siren of the stars for breaking the bank. I was annoyed to find a slate with an NPCs schedule only for them to not actually return to their room when they were supposed to.
I generally avoid touching NPCs that are involved in quests, unless I can easily set conditions to avoid interfering with the quest. On the Siren of the Stars, that would be more trouble than it's worth.
All party guests do return to their rooms after you hack the life support systems as part of the vanilla quest. You can confront the lady about the Earth Savior Award in her room then, and her dialogue is different than when she is standing in the ballroom
The robots did not appear for me, so I uninstalled it. I waited for midnight in game time at The well. Not sure was wrong. Does Loot sorts it into the right order?
I would need more information about the robots, which store were you in? They are not in every store, you can check the New Atlantis business directory at an info kiosk to see which stores do.
As far as LOOT, it isn't perfect. It can potentially cause light masters that edit locations to load above full masters, which can cause crashes. You can use it to get a general idea of a load order, but manual adjustment may still be needed
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Btw, what's exactly the issue with loading lite or med masters above a full master? I mean, in every larger setup there are several mods, that come with patches (which often are lite masters). Never had any trouble with it, despite some full masters loading later (as long as lite or medium plugins aren't masters to full ones. But xEdit doesn't let that happen anyway. Sometimes I had the need to remove the lite flag via hex editor, just to be able to create a patch. But it works fine.)
I'm not new to modding BGS games and my last playthrough was solid, with pretty much no CTDs or save corruption taking place. But I'm now hearing for the first time, not to load lite or medium masters before full masters.
For example, the official DLCs are all lite/med masters, and I don't think I should load your mod before them, lol.
So, I'm curious. What's up with that?
I agree with you on the official DLC light and mediums loading before this. Other light and medium mods that don't edit locations are probably fine, I just want to err on the safe side with a blanket statement
So, new load order recommendation for this is wherever you want, just preferably above any mods that contain deleted references.
It's not my intent to shame other authors whose mods do delete stuff (rather than just disabling), many of us, me included, are learning as we go. Mod users should just be aware that mods with deleted references can still be enjoyed, but they should probably go near the end of a load order.
mainly the spot where CJ's sleeping bag is overlaps a shelf added by the mod I linked.
If I can't figure it out I would have to roll back over 20 hours of real time gaming to load a game prior to me installing this mod, and I would hate to do that. I currently have less than a dozen mods and 1 creation installed, so this is a real bummer.
What you mentioned about the time changing erratically while waiting is a known vanilla bug/jank.
Uninstalling would definitely have broken Wen. Once you uninstalled, she reverted vanilla behavior of just hanging out at her current location, wherever she currently is. Uninstalling mid-playthrough is not supported, because it can damage your save file, even if you reinstall later.
Wen's form id is 00012489 if you want to use console commands to teleport her to you
All party guests do return to their rooms after you hack the life support systems as part of the vanilla quest. You can confront the lady about the Earth Savior Award in her room then, and her dialogue is different than when she is standing in the ballroom
As far as LOOT, it isn't perfect. It can potentially cause light masters that edit locations to load above full masters, which can cause crashes. You can use it to get a general idea of a load order, but manual adjustment may still be needed