This page was last updated on 29 January 2025, 4:16PM
Changelogs
Version 1.10.3
Provides the player with a new station remote upon game load. The remote is now under Aid items and can be favorited. Removes old non-functionality remote note from inventory.
Lighting tweaks, visual tweaks.
Improved Reset option in Mainframe. The process now takes less than a minute instead of up to 5 minutes. Thanks to JMPZ11 for all the help here.
General bug fixes and optimizations
Version 1.10.2
Adds new Reset Station option that will fix any incorrectly placed items after a Horizon mod update. Available at the Mainframe terminal.
Adds new station remote summon device. It is now under Aid items and can be added to favorites.
Removes collision from planets in the solar system mode of the Library holographic projector.
Minor general tweaks and bug fixes.
Added light switches to Oxygen Garden.
Switched out some doors
Version 1.10.1
Minor bug fixes to missing barricade on closet door of Executive Suite bedroom.
Ensuring door to unfinished area is locked.
Moving crafting stations in Armory to be closer together.
Version 1.10
MAJOR RELEASE
• Adds portals as shortcuts to different parts of station. Makes it easier to get from Level A to B or vise versa. Also portals to the north and south airlock halls.
• Adds Cargo + Cargo Hold interface (does not show up in inventory transfer menus – game limitation at the moment)
• Adds additional habs including guest quarters, additional crew quarters, science hab, storage, and more.
• Adds "station follow" toggle option to Mainframe. This will make the station auto-jump to your location.
• Fixes bug with fuel being deducted from fuel storage even if fuel mechanic is turned off
• Unifies design of keyhole window seating
• Keyhole windows will no longer cause character to get trapped in them
• Keyhole windows can properly be used to sit by the player and NPCs
• Adjusts chair positioning across the station to avoid any clipping when characters sit in said chairs. Some chairs were made into non-interactive objects since they can’t be sat on (chair pushed in, fallen over, etc)
• Refreshes the original Quarters by unifying wall padding design/style, adjusts some finishes.
• Unifies keyhole transition pieces to be standard and share design language, including for windows.
• Replaces previous heavy vault door for access to mainframe. Instead, a sliding door is now used. This should prevent obstruction of NPCs/player around the previously open door.
• Added planetarium option to the armillary simulator in the Library. Use the newly accessible terminal on the desk in the library to make your selection.
• Lighting + materials unification / refresh
• Fixed blue neon design accents not being emissive
• Introduces new furnishings and layout for the Dining Hall.
• Unifies orbital door + hallway design
• Overhauls the utility hab into a proper armory.
• Overhauls the medical hab to be more consistent with the rest of the station design.
• Refreshes design and layout of Dining Hall hab
Version 1.9
- Initial Nexus release
- Adds access to some areas in Habitation Level B via elevators: Oxygen Garden, Mainframe hub.
- Adds optional survival fuel mechanic (see Good to Know section for details)
- Adds armory that replaces previously storage area in Utility hab.