Added new setting Time Zone to allow setting whether work and schedules are in Local Time or Universal Time (UT).
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DJ:
Crew members assigned to "Assignable - DJ" can play music like an actual DJ. See new HUD options "Mute" and "Unmute" when approaching them. Uses remastered audio (custom soundbank) to allow having more DJs in one ship.
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Wall-mountable Speaker:
Added new Speaker that can be mounted on the wall.
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Bug fixes and improvements (please see changelog).
Well, the latest game update, 1.15.216.0, seems to have made a nice mess of this mod. The assignment pads aren't showing up in the inventory and the speaker disappeared as well. I expected the music add on to be borked until the .dll is updated , but I wasn't expecting the base mod to be wrecked too. Thanks Bugthesda...
The mod author has 195 mods, 47 of them are Starfield. So I would imagine it'll be quite a while before they update them, if they even bother. The workload of maintaining this many mods and the updates must be like a full time career...
Thanks! I forgot all about that. Just re-assigned the crew. Now to to test it with Watchtower. With that mod, every time I dock at the Stardock, my crew decides to leave and I find them hanging around the bar or sitting at a table. They return to the ship when I do, but I have a feeling this behavior might break the assignments the same way switching ships does.
Update: I made a couple of trips back and forth to Stardock. What triggers the crew to leave the ship is when I visit Gren in his shop. I'll come back to the main area of the station where the bar is, and that's when I find my crew hanging out. The good news is, they return to the ship with me. After a jump, they're back at their assigned posts.
Is it possible to just assign crew members to entire habs and just have them wander around said assigned hab, rather than needing to place down the animation markers manually?
I just updated via Creations and now while I can assign crew to seats, they refuse to sit and just congregate around the hab. Didn't have that in 3.2 which I updated from. Even sleeping for a bit doesn't change anything.
I'm just curious about the file size increase from version 3.3 onwards. It's gone from 27 Mbs to 430 Mbs (Nearly half a gig when unpacked), and I don't get a sense from the change log about what might be the reason for this difference.
It's due to the custom soundbank I made for the DJ music feature. I couldn't reuse the vanilla soundbank and I chose the highest quality audio in Wwise which resulted in a larger file size.
Hey bro, just applied the update and all of a sudden having a problem where it's not retaining any of the custom names for hireable crew using your rename anything mod now. I go to assign someone named, say "Alan Shepard" to a chair or assignment mat and it will just say "Propulsion Specialist assigned" — any thoughts on what happened here?
Once again, big time appreciation for all the work you do on these mods— for me they are absolutely critical for my playthroughs these days.
Sorry, I forgot to add to the changelog that this feature has been temporarly disabled due to the upcoming official update (that will probably affect Cassiopeia). I'm planning to reenable it after the update.
I have been enjoying this for sometime, and wanted to say Kudos and thanks, not for only this mod, but all the work you do for the game and the community. It is appreciated.
291 comments
Time Zone:
Added new setting Time Zone to allow setting whether work and schedules are in Local Time or Universal Time (UT).
DJ:
Crew members assigned to "Assignable - DJ" can play music like an actual DJ. See new HUD options "Mute" and "Unmute" when approaching them. Uses remastered audio (custom soundbank) to allow having more DJs in one ship.
Wall-mountable Speaker:
Added new Speaker that can be mounted on the wall.
Bug fixes and improvements (please see changelog).
ghost mod doesnt do anything
Update: I made a couple of trips back and forth to Stardock. What triggers the crew to leave the ship is when I visit Gren in his shop. I'll come back to the main area of the station where the bar is, and that's when I find my crew hanging out. The good news is, they return to the ship with me. After a jump, they're back at their assigned posts.
edit: i figured it out, that animation cannot be used in firat person. Switching to third and performing it again fixed it.
I'm just curious about the file size increase from version 3.3 onwards.
It's gone from 27 Mbs to 430 Mbs (Nearly half a gig when unpacked), and I don't get a sense from the change log about what might be the reason for this difference.
Anyway, just curious. Keep up the excellent work.
Thanks for detailing that.
Once again, big time appreciation for all the work you do on these mods— for me they are absolutely critical for my playthroughs these days.