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Gothos25

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Gothos25

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66 comments

  1. StoopidClown
    StoopidClown
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    Hey! Love the mod. I had a run in with a bug though. Luckily, I save a lot lol. Just wanted to notify about it whether it's due to a bad interaction with other mods or this mod itself.
    This is the only starborn power affecting mod I have downloaded. When I use the quantum essence of 5 for an upgrade and have none left, the next starborn I kill gives me 4bil+ quantum essence, but it is unusable. Basically disabling the use of quantum essence and the system of upgrading Star power with quantum essence that you have set up. I've tested it a few times to see if it's specific to certain upgrades. It's not. Just seems to happen when I have 0 quantum essence and gain one.
    Appreciate your work!
    1. Gothos25
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      It's a bug. Try adding or removing it by the console in 5's until it comes right. "modvalue quantumessense 5"
  2. Renatoid
    Renatoid
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    I love this mod, and i have a probably overpowered idea: what if unarmed attacks use the "gravity wave" power? Maybe even a perk that makes it even more powerful, not just drop enemies on the floor, but send them fly, like unrelenting force from Skyrim?
    1. Gothos25
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      In the next update, bash attacks will do that.
  3. 5N0WY
    5N0WY
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    I think the new slow time only slows the player down. I have tried it multiple times and made sure it was activating, but only I slowed down.
  4. ahmedwardani12
    ahmedwardani12
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    Could you make the sense star stuff power be used when you open the scanner? It would be cool, just like cyberpunk the enemies’ highlight linger a bit after opening the scanner
    1. Gothos25
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      I can't figure out how to detect when the scanner is open.
  5. 5N0WY
    5N0WY
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    This mod is great so far, but one thing I want to ask is for personal atmosphere to activate after all oxygen and c02 is completely depleted. I can't finish the challenge for fitness while personal atmosphere activates because it does so at about half c02 buildup.
    1. Gothos25
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      It is set to do it just after the fitness challenge updates.
    2. 5N0WY
      5N0WY
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      Sorry, I forgot I put this here. I did some more testing, and it works perfectly. Thanks for the response though.
  6. Rusey
    Rusey
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    Precognition dialogue stays on, despite turning the option off, using the latest version. EDIT: I see convo about it below, apologies.
  7. KatCut
    KatCut
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    Any chance this mod could have integration with the game's skill tree UI? I know there are mods that add new skill trees on the nexus already, so it should be possible at least.
  8. taha360
    taha360
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    great mod. would be awesome if Grav Dash gave you omni-directional dashes instead. like doom or cyberpunk's dashes
  9. Krutilator
    Krutilator
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    Excellent mod! Endorsed!

    Could you add some options in future:
    1) Void Form: Couch and don't move with your weapon holstered.
    Add option: Couch only (without movement and weapon requirements).
    2) Phased Time: Aim your weapon to activate this. It is now only for a second, replicating Fallout 4's deadeye ability. This can be reverted in the gameplay options menu.
    Add more time options, for example 2 sec, 3 sec, 10 sec. Or make dependence on PT level (from 1 to 10). I.e. PT 1 - 1 sec, PT 10 - 10 sec.
    1. Gothos25
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      Void Form can't really be changed, as it costs a lot, and already actives far too much by accident already.

      Phase time's duration increases as you level it up. 
    2. Krutilator
      Krutilator
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      Phase time duration lasts for 1 second when you aim.
      If i increase value by SCK - visuals and sound lasts longer but slow time effect only 1 second - it is very little.
      Can you increase slow time duration? Or activate standart vanilla phase time effect when aim?

      Another question does your mod compatible with this - Royal Space Magic - Starborn Powers Overhaul?
    3. Mascarade
      Mascarade
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      • 5 kudos
      +1 to phased time gameplay option (2sec, 3sec, 10sec).
  10. HopetimusPrime
    HopetimusPrime
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    Hello agd25,

    I'm really enjoying playing Starfield with your mods. I noticed a few details about Apothosis. It seems that the vision power sometimes triggers itself on a new game with a character who has just touched the artifact for the first time.

    I've got some micro-details on Ascension too, but I'll share them with you on the mod page or DM.

    In particular, some descriptions that are linked between rank 2 and 4 of a skill whose name I can't remember. This prevents me from correctly translating the skill's rank 4.


    Have a nice day and thank for your good work and scope ! If i can do 25% of what you are doing in the next 5 years will be happy !