Hey! Love the mod. I had a run in with a bug though. Luckily, I save a lot lol. Just wanted to notify about it whether it's due to a bad interaction with other mods or this mod itself. This is the only starborn power affecting mod I have downloaded. When I use the quantum essence of 5 for an upgrade and have none left, the next starborn I kill gives me 4bil+ quantum essence, but it is unusable. Basically disabling the use of quantum essence and the system of upgrading Star power with quantum essence that you have set up. I've tested it a few times to see if it's specific to certain upgrades. It's not. Just seems to happen when I have 0 quantum essence and gain one. Appreciate your work!
I love this mod, and i have a probably overpowered idea: what if unarmed attacks use the "gravity wave" power? Maybe even a perk that makes it even more powerful, not just drop enemies on the floor, but send them fly, like unrelenting force from Skyrim?
Could you make the sense star stuff power be used when you open the scanner? It would be cool, just like cyberpunk the enemies’ highlight linger a bit after opening the scanner
This mod is great so far, but one thing I want to ask is for personal atmosphere to activate after all oxygen and c02 is completely depleted. I can't finish the challenge for fitness while personal atmosphere activates because it does so at about half c02 buildup.
Any chance this mod could have integration with the game's skill tree UI? I know there are mods that add new skill trees on the nexus already, so it should be possible at least.
Could you add some options in future: 1) Void Form: Couch and don't move with your weapon holstered. Add option: Couch only (without movement and weapon requirements). 2) Phased Time: Aim your weapon to activate this. It is now only for a second, replicating Fallout 4's deadeye ability. This can be reverted in the gameplay options menu. Add more time options, for example 2 sec, 3 sec, 10 sec. Or make dependence on PT level (from 1 to 10). I.e. PT 1 - 1 sec, PT 10 - 10 sec.
Phase time duration lasts for 1 second when you aim. If i increase value by SCK - visuals and sound lasts longer but slow time effect only 1 second - it is very little. Can you increase slow time duration? Or activate standart vanilla phase time effect when aim?
I'm really enjoying playing Starfield with your mods. I noticed a few details about Apothosis. It seems that the vision power sometimes triggers itself on a new game with a character who has just touched the artifact for the first time.
I've got some micro-details on Ascension too, but I'll share them with you on the mod page or DM.
In particular, some descriptions that are linked between rank 2 and 4 of a skill whose name I can't remember. This prevents me from correctly translating the skill's rank 4.
Have a nice day and thank for your good work and scope ! If i can do 25% of what you are doing in the next 5 years will be happy !
66 comments
This is the only starborn power affecting mod I have downloaded. When I use the quantum essence of 5 for an upgrade and have none left, the next starborn I kill gives me 4bil+ quantum essence, but it is unusable. Basically disabling the use of quantum essence and the system of upgrading Star power with quantum essence that you have set up. I've tested it a few times to see if it's specific to certain upgrades. It's not. Just seems to happen when I have 0 quantum essence and gain one.
Appreciate your work!
Could you add some options in future:
1) Void Form: Couch and don't move with your weapon holstered.
Add option: Couch only (without movement and weapon requirements).
2) Phased Time: Aim your weapon to activate this. It is now only for a second, replicating Fallout 4's deadeye ability. This can be reverted in the gameplay options menu.
Add more time options, for example 2 sec, 3 sec, 10 sec. Or make dependence on PT level (from 1 to 10). I.e. PT 1 - 1 sec, PT 10 - 10 sec.
Phase time's duration increases as you level it up.
If i increase value by SCK - visuals and sound lasts longer but slow time effect only 1 second - it is very little.
Can you increase slow time duration? Or activate standart vanilla phase time effect when aim?
Another question does your mod compatible with this - Royal Space Magic - Starborn Powers Overhaul?
I'm really enjoying playing Starfield with your mods. I noticed a few details about Apothosis. It seems that the vision power sometimes triggers itself on a new game with a character who has just touched the artifact for the first time.
I've got some micro-details on Ascension too, but I'll share them with you on the mod page or DM.
In particular, some descriptions that are linked between rank 2 and 4 of a skill whose name I can't remember. This prevents me from correctly translating the skill's rank 4.
Have a nice day and thank for your good work and scope ! If i can do 25% of what you are doing in the next 5 years will be happy !