Thank you. It was too obvious from 1st minute of playing. Anytime I talk to some NPC they suddenly being literally under the spotlight from non existing source I dont understand why. Sooo annoying because instead of listening to that NPC I couldnt get rid of the fake feeling. Loss of immersion. This simple line fixed it. Kudos to you friend.
You wouldn't of discovered a way to disable the dialogue camera entirely have you? I'd like it to remain in third person when I have a conversation and dump the whole 1st person switch completely.
So strangely putting this code in the StarfieldCustom.ini didn't change anything in the game, I then also put it in the Starfield.ini in the main game folder and then it worked
It's only an upgrade for players using a mod that disables the cinematic dialogue camera. Because if you were to talk to an NPC without that cinematic transition, the sudden face lighting might be off-putting.
Bethesda should have just given players the option to stick to their old FO4/Skyrim camera style or the new Starfield camera style.
Looks much better without it imo. The issue is the silly artificial light, the zoom in, locking the players controls so they can't move, and the inability to mouselook.
I consider modded Skyrim to have the best since you can enable full mouselook+movement and then just use scroll wheel + E for all dialogue, but Fallout 4's dialogue controls are great even in just vanilla, even if that game's dialogue in general is really bad imo.
Was in a dark cave and saw person I was tasked to rescue. I had flashlight illuminating the person and when I went to speak with him the flashlight turned off and conversation was done in the dark. Bethesda just dont care about this as the game shipped and you know deep down inside that testers spoke up on this but Todd said its ok leave it.....its too much work to fix.
Thank you very much for pointing out this INI setting!
Simply deactivating the dialog light ensures that my game runs more smoothly.
With "bEnableDialogueLight" switched on (default setting), the game hangs in some dialogue scenes and then crashes. This no longer happens when switched off. Thank you very much!
My "low" preset is adjusted quite heavily and one setting in it is the actual trigger for the crashes. Probably adjustments to the shadows:
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It was too obvious from 1st minute of playing. Anytime I talk to some NPC they suddenly being literally under the spotlight from non existing source I dont understand why. Sooo annoying because instead of listening to that NPC I couldnt get rid of the fake feeling. Loss of immersion.
This simple line fixed it.
Kudos to you friend.
Match dialogue camera with character FOV
Bethesda should have just given players the option to stick to their old FO4/Skyrim camera style or the new Starfield camera style.
0.5 shouldn't have any effect on the light being brighter or darker. It should just be off or on with that ini value.
If you have found this to be different please post some comparison images :)
I tested it out and if it's not a 1, it is off and that is what happened.
I consider modded Skyrim to have the best since you can enable full mouselook+movement and then just use scroll wheel + E for all dialogue, but Fallout 4's dialogue controls are great even in just vanilla, even if that game's dialogue in general is really bad imo.
Personally I think Fallout 4 had better one and after that I prefer the Fallout 3 one.
Ultimately Mass Effect has still the best to my eyes
Edit: Lol homie's comment got deleted
Any other sources that make this a fact ?
Simply deactivating the dialog light ensures that my game runs more smoothly.
With "bEnableDialogueLight" switched on (default setting), the game hangs in some dialogue scenes and then crashes. This no longer happens when switched off. Thank you very much!
My "low" preset is adjusted quite heavily and one setting in it is the actual trigger for the crashes. Probably adjustments to the shadows:
[Shadows]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=12.0
fShadowCascadeSplitDistance2=50.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=512
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=8
uShadowMapCount512=18
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=1024
uFocusShadowResolution=512
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=6
uAdditionalDynamicOnlyLightsBudget=0