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LiquidArrow

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LiquidArrow20

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26 comments

  1. zajkoajko
    zajkoajko
    • member
    • 40 kudos
    Thank you.
    It was too obvious from 1st minute of playing. Anytime I talk to some NPC they suddenly being literally under the spotlight from non existing source I dont understand why. Sooo annoying because instead of listening to that NPC I couldnt get rid of the fake feeling. Loss of immersion.
    This simple line fixed it.
    Kudos to you friend.
  2. Syeeb
    Syeeb
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    • 18 kudos
    You wouldn't of discovered a way to disable the dialogue camera entirely have you? I'd like it to remain in third person when I have a conversation and dump the whole 1st person switch completely.  
    1. Drackore
      Drackore
      • member
      • 3 kudos
      There's a mod for that! Here you go:

      Match dialogue camera with character FOV
  3. NEONgamingYoutube
    NEONgamingYoutube
    • supporter
    • 2 kudos
    So strangely putting this code in the StarfieldCustom.ini didn't change anything in the game, I then also put it in the Starfield.ini in the main game folder and then it worked
  4. LanceLionroar
    LanceLionroar
    • member
    • 2 kudos
    Not sure if this is an upgrade or a downgrade. Depends on the time and place I guess.
    1. inemosz
      inemosz
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      • 0 kudos
      Clearly an upgrade if you're into immersion.
    2. atlas1245
      atlas1245
      • member
      • 4 kudos
      It's only an upgrade for players using a mod that disables the cinematic dialogue camera. Because if you were to talk to an NPC without that cinematic transition, the sudden face lighting might be off-putting.

      Bethesda should have just given players the option to stick to their old FO4/Skyrim camera style or the new Starfield camera style. 
    3. BaboucheGangsta
      BaboucheGangsta
      • member
      • 0 kudos
      It's not new, they literally went back to oblivion camera style.
    4. craigdown
      craigdown
      • member
      • 8 kudos
      downgrade if you want them to look better when talking to them
    5. SimonCheyen
      SimonCheyen
      • supporter
      • 0 kudos
      You mean people that dont use the mod
  5. NeuroticPixels
    NeuroticPixels
    • premium
    • 135 kudos
    I hope someone finds a console command or ini edit that will increase brightness of the dialogue light.
  6. JohnShaft
    JohnShaft
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    • 10 kudos
    TYVM for this! 
    1. LiquidArrow20
      LiquidArrow20
      • member
      • 5 kudos
      This ini setting is a boolean
      bEnableDialogueLight
      it takes 1 as true/enabled and 0 as false/disabled.

      0.5 shouldn't have any effect on the light being brighter or darker. It should just be off or on with that ini value.

      If you have found this to be different please post some comparison images :) 

      I tested it out and if it's not a 1, it is off and that is what happened. 
  7. StankyDoge
    StankyDoge
    • member
    • 25 kudos
    Sloooowly, step by step, modders are correcting the gigantic regression in dialogue that Bethesda went with for this game. Thanks for this :)
    1. barak1250
      barak1250
      • member
      • 0 kudos
      It looks weird without the camera light tho... the only issue is the weird zoom-in dialog 
    2. Sebelleun
      Sebelleun
      • member
      • 19 kudos
      Do you consider Fallout 4 to have the best dialogue camera?
    3. StankyDoge
      StankyDoge
      • member
      • 25 kudos
      Looks much better without it imo. The issue is the silly artificial light, the zoom in, locking the players controls so they can't move, and the inability to mouselook.

      I consider modded Skyrim to have the best since you can enable full mouselook+movement and then just use scroll wheel + E for all dialogue, but Fallout 4's dialogue controls are great even in just vanilla, even if that game's dialogue in general is really bad imo.
    4. darknessjw
      darknessjw
      • supporter
      • 2 kudos
      @Sebelleun

      Personally I think Fallout 4 had better one and after that I prefer the Fallout 3 one.
      Ultimately Mass Effect has still the best to my eyes
    5. StankyDoge
      StankyDoge
      • member
      • 25 kudos
      You ok lil buddy? Need a hug?

      Edit: Lol homie's comment got deleted
  8. wolfstriker
    wolfstriker
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    • 4 kudos
    Was in a dark cave and saw person I was tasked to rescue. I had flashlight illuminating the person and when I went to speak with him the flashlight turned off and conversation was done in the dark. Bethesda just dont care about this as the game shipped and you know deep down inside that testers spoke up on this but Todd said its ok leave it.....its too much work to fix.
    1. DarkDominion
      DarkDominion
      • premium
      • 502 kudos
      you know deep down inside that testers spoke up on this but Todd said its ok leave it.....its too much work to fix
      No I don't know.
      Any other sources that make this a fact ?
    2. craigdown
      craigdown
      • member
      • 8 kudos
      dialogue camera light on plus flashlight = blind
  9. GrannyStylee
    GrannyStylee
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    • 0 kudos
    Do you think something like the facelight mod for fo4/skyrim would be possible at this time?
  10. Drjodo
    Drjodo
    • member
    • 0 kudos
    Thank you very much for pointing out this INI setting!

    Simply deactivating the dialog light ensures that my game runs more smoothly.

    With "bEnableDialogueLight" switched on (default setting), the game hangs in some dialogue scenes and then crashes. This no longer happens when switched off. Thank you very much!

    My "low" preset is adjusted quite heavily and one setting in it is the actual trigger for the crashes. Probably adjustments to the shadows:

    [Shadows]
    fShadowCascadeSplitDistance0=6.0
    fShadowCascadeSplitDistance1=12.0
    fShadowCascadeSplitDistance2=50.0
    fShadowCascadeSplitDistance3=400.0
    uTerrainShadowMapSize=512
    uShadowMapCount4096=0
    uShadowMapCount2048=0
    uShadowMapCount1024=8
    uShadowMapCount512=18
    uShadowMapCount256=128
    uShadowMapCount128=128
    uDirectionalLightShadowMapResolution=1024
    uFocusShadowResolution=512
    uShadowFilteringQuality=0
    uShadowFilteringTransparencies=0
    bContactShadowsEnabled=0
    uTotalDynamicShadowMapRenderCount=6
    uAdditionalDynamicOnlyLightsBudget=0