- added config option to switch positions of carry/inv weight - added config options to rename the label strings for all values, and the weight definition label - weight definition label is now set to kilogramm per default - fixed up down description in .ini...vertibrirds, hurtibeards...METRIC! - removed border from message box to fix issues created by it - moved the message box a bit lower under the crosshair, to prevent getting in way with other elements...still needs fine tuning - removed any visual hit indicator info element via SUI preset - encumbrance section will now show amount of credits - level section will now show amount of skill points
version 0.5.1:
- fixed quick loot item card still using old color alteration thresholds - reduced the scale of general message box by 25%, gave it a more distinctive colorization(orange/black), wrapped a border around it, and moved it to the center of the screen - updated to latest Starfield patch, except Hudmessagesmenu.gfx, because Enhanced Dialogue doesn't follow up - updated to latest version of StarUI HUD
version 0.5: - colorized dialogue entrys for better distinction(ice blue, orange, red, gray) - added a configuration file to allow customization of color and position for all new elements
version 0.4.2:
- updated to latest version StarUI HUD - the tiny blue dot, stealth meter, and enemy watch markers are no longer applied via file edit, but use StarUI preset settings now - the tiny blue dot will now disappear when aiming with your weapon - fixed wrong naming convention inside the hud rollover menus color transform script
version 0.4.1.1:
- hotfix wrong file upload
version 0.4.1:
- updated to latest Bethesda patch - added missing 60fps changes from last version - added missing _lrg support for exp and time info - fixed color transform getting messed up under certain conditions - renamed the ColorTransform class to ColorTransformUI to prevent future shenanigans - the mod is now additionally based on enhanced subtitles&dialogue mod...so mind the prerequisites - added my personal config.ini for StarUI HUD and Inventory - added my personal config.ini for Enhanced Dialogue&Subtitles - removed the enemy compass marker
version 0.4:
- added skill/level xp info to scanner reticle - added local/global time info to scanner reticle - rebalanced storage colorization(80/90/100%) - changed strings to reflect original label convention(mass/level/time)
version 0.3.3:
- moved the storage info to center of the scanner region in preparation for a general info window, inside the scanner circle - adapted colorization of storage info to new background - added/renamed proper label "storage" to both instances of storage info
version 0.3.2:
- fixed stolen, tagged, contraband icons on the item rollover widget interfering with iw/cw text - added missing _lrg support for the item rollover widget, and the scanner watch - fixed iw/cw text on scanner watch messed up every time you load game
version 0.3.1:
- as announced moved to Star UI as base mod, this is now a prerequiste!
version 0.3:
- added inventory weight info to scanner and quick loot widget
version 0.2:
- moved the xp bar to the lower right corner - added light blue to the xp progress bar for better visualization - added full "_lrg" support <-- which i'm not sure adds either widescreen or large icon support
Notice that as of version 0.4 this needs Star UI AND Enhanced Dialogue&Subs series of Mods. No exception! Customized preset .inis are included in the mod, so take notice during installation. A proper Fomod installer will be added in the future.
This is a great modification! Unfortunately, the font you used does not contain Polish characters like ó, ż, ć, ś, ź. I don't know much about creating modifications, but can you create a version (I suspect Central European fonts) e.g. ANONYMOUS PRO https://www.fontsquirrel.com/fonts/Anonymous-ProIt would be nice if your modification included Central European countries.
I will be extremely grateful if you answer my question.
For Russian localization you need edit UI_HUD.ini the settings with scaner better for me:
[Encumbrance] #if inventory weight and carry weight should have positions changed bMassLeftToRight = 0 #the color of the encumbrance counter text 0-80% sEncTextColor = #FFFFFF #the color of the encumbrance counter text 80-90% sEncTextColor80 = #FF9900 #the color of the encumbrance counter text 90-100% sEncTextColor90 = #FF6600 #the color of the encumbrance counter text bigger than 100% sEncTextColor100 = #800000 #the color of your current maximum carrying capacity sEncTextColorMax = #FFFFFF #the vertical coordinate of carry weight fEncCurrentMassY = 548.5 #the horizontal coordinate of carry weight fEncCurrentMassX = 492.0 #the vertical coordinate of inventory weight fEncMaxMassY = 548.5 #the horizontal coordinate of inventory weight fEncMaxMassX = 660.0 #the label string of mass label sMassLabel = Масса: #the label string to show the one and only way to show weight...metric. Seriously. Who's measuring mass with a 0.231% fail rate, and the temperature calibrated on a humans body temperature? sMetricMass = кг #the label string to show the name of the contemptible mammon sCreditLabel = Кр [Experience] #the color of your current experience sExpCurTextColor = #FFFFFF #the color of your current level, and the experience needed for next level sExpNxtTextColor = #FFFFFF #the vertical coordinate of current experience and level fExpCurrentExpY = 568.5 #the horizontal coordinate of current experience and level fExpCurrentExpX = 537.5 #the vertical coordinate of next level needed experience fExpNextExpY = 568.5 #the horizontal coordinate of next level needed experience fExpNextExpX = 705.0 #the label string of level label sLevelLabel = Уровень: [Time] #the color fo the time text display sTimeTextColor = #FFFFFF #the vertical coordinate of time fTimeHorY = 548.5 #the horizontal coordinate of time fTimeVerX = 971.0 #the label string of time label sTimeLabel = Время:
the weight isn't centered now its on the black area of the watch 2560x1440 16:9 didn't have this issue with the old version previous StarUi hud downloaded new version
Well, it seems like SUI is shifting the scanner watch depending on number of compass icons displayed. I was about to move the storage info to the center scan region anyways. Guess I'll have to do that earlier than planned.
thanks you for the reply I don't know if it's vanilla or your mod but when i use the scanner the highlight is a bit to bright especially on NPC observation the watch the weight widget is not centered.. there top left off the watch I'm using StarUI Hud and StarUI Inventory i don't know how to post screen shots here
possible to make menus ultra-wide? for 21:9 everything is native except the menus (inventory. main menu. ship cargo etc) where you get the black bars on the side do you think it's possible to change that? not commanding you to do anything just wondering if it's doable
And there's gonna be more. But unfortunately it will take time, because I'm also building my tutorial video series. Have a preview:
- full support for large and wide-screen setup - full localization support - .ini settings for virtually anything including color customization, positioning, and visibility - additional hud info: v/w ratio, xp, time etc. - hud overlay for the scanner to mimic a implant monokel or a (mechanical eye) - different color states for scanned objects: dead, looted, friendly, enemy etc.
39 comments
version 0.5.3:
- added config option to switch positions of carry/inv weight
- added config options to rename the label strings for all values, and the weight definition label
- weight definition label is now set to kilogramm per default
- fixed up down description in .ini...vertibrirds, hurtibeards...METRIC!
- removed border from message box to fix issues created by it
- moved the message box a bit lower under the crosshair, to prevent getting in way with other elements...still needs fine tuning
- removed any visual hit indicator info element via SUI preset
- encumbrance section will now show amount of credits
- level section will now show amount of skill points
version 0.5.1:
- fixed quick loot item card still using old color alteration thresholds
- reduced the scale of general message box by 25%, gave it a more distinctive colorization(orange/black), wrapped a border around it, and moved it to the center of the screen
- updated to latest Starfield patch, except Hudmessagesmenu.gfx, because Enhanced Dialogue doesn't follow up
- updated to latest version of StarUI HUD
version 0.5:
- colorized dialogue entrys for better distinction(ice blue, orange, red, gray)
- added a configuration file to allow customization of color and position for all new elements
version 0.4.2:
- updated to latest version StarUI HUD
- the tiny blue dot, stealth meter, and enemy watch markers are no longer applied via file edit, but use StarUI preset settings now
- the tiny blue dot will now disappear when aiming with your weapon
- fixed wrong naming convention inside the hud rollover menus color transform script
version 0.4.1.1:
- hotfix wrong file upload
version 0.4.1:
- updated to latest Bethesda patch
- added missing 60fps changes from last version
- added missing _lrg support for exp and time info
- fixed color transform getting messed up under certain conditions
- renamed the ColorTransform class to ColorTransformUI to prevent future shenanigans
- the mod is now additionally based on enhanced subtitles&dialogue mod...so mind the prerequisites
- added my personal config.ini for StarUI HUD and Inventory
- added my personal config.ini for Enhanced Dialogue&Subtitles
- removed the enemy compass marker
version 0.4:
- added skill/level xp info to scanner reticle
- added local/global time info to scanner reticle
- rebalanced storage colorization(80/90/100%)
- changed strings to reflect original label convention(mass/level/time)
version 0.3.3:
- moved the storage info to center of the scanner region in preparation for a general info window, inside the scanner circle
- adapted colorization of storage info to new background
- added/renamed proper label "storage" to both instances of storage info
version 0.3.2:
- fixed stolen, tagged, contraband icons on the item rollover widget interfering with iw/cw text
- added missing _lrg support for the item rollover widget, and the scanner watch
- fixed iw/cw text on scanner watch messed up every time you load game
version 0.3.1:
- as announced moved to Star UI as base mod, this is now a prerequiste!
version 0.3:
- added inventory weight info to scanner and quick loot widget
version 0.2:
- moved the xp bar to the lower right corner
- added light blue to the xp progress bar for better visualization
- added full "_lrg" support <-- which i'm not sure adds either widescreen or large icon support
Notice that as of version 0.4 this needs Star UI AND Enhanced Dialogue&Subs series of Mods. No exception! Customized preset .inis are included in the mod, so take notice during installation. A proper Fomod installer will be added in the future.
I will be extremely grateful if you answer my question.
[Encumbrance]
#if inventory weight and carry weight should have positions changed
bMassLeftToRight = 0
#the color of the encumbrance counter text 0-80%
sEncTextColor = #FFFFFF
#the color of the encumbrance counter text 80-90%
sEncTextColor80 = #FF9900
#the color of the encumbrance counter text 90-100%
sEncTextColor90 = #FF6600
#the color of the encumbrance counter text bigger than 100%
sEncTextColor100 = #800000
#the color of your current maximum carrying capacity
sEncTextColorMax = #FFFFFF
#the vertical coordinate of carry weight
fEncCurrentMassY = 548.5
#the horizontal coordinate of carry weight
fEncCurrentMassX = 492.0
#the vertical coordinate of inventory weight
fEncMaxMassY = 548.5
#the horizontal coordinate of inventory weight
fEncMaxMassX = 660.0
#the label string of mass label
sMassLabel = Масса:
#the label string to show the one and only way to show weight...metric. Seriously. Who's measuring mass with a 0.231% fail rate, and the temperature calibrated on a humans body temperature?
sMetricMass = кг
#the label string to show the name of the contemptible mammon
sCreditLabel = Кр
[Experience]
#the color of your current experience
sExpCurTextColor = #FFFFFF
#the color of your current level, and the experience needed for next level
sExpNxtTextColor = #FFFFFF
#the vertical coordinate of current experience and level
fExpCurrentExpY = 568.5
#the horizontal coordinate of current experience and level
fExpCurrentExpX = 537.5
#the vertical coordinate of next level needed experience
fExpNextExpY = 568.5
#the horizontal coordinate of next level needed experience
fExpNextExpX = 705.0
#the label string of level label
sLevelLabel = Уровень:
[Time]
#the color fo the time text display
sTimeTextColor = #FFFFFF
#the vertical coordinate of time
fTimeHorY = 548.5
#the horizontal coordinate of time
fTimeVerX = 971.0
#the label string of time label
sTimeLabel = Время:
2560x1440 16:9
didn't have this issue with the old version previous StarUi hud
downloaded new version
I don't know if it's vanilla or your mod but when i use the scanner the highlight is a bit to bright especially on NPC
observation the watch the weight widget is not centered.. there top left off the watch I'm using StarUI Hud and StarUI Inventory
i don't know how to post screen shots here
for 21:9 everything is native except the menus (inventory. main menu. ship cargo etc) where you get the black bars on the side
do you think it's possible to change that?
not commanding you to do anything just wondering if it's doable
And there's gonna be more. But unfortunately it will take time, because I'm also building my tutorial video series. Have a preview:
- full support for large and wide-screen setup
- full localization support
- .ini settings for virtually anything including color customization, positioning, and visibility
- additional hud info: v/w ratio, xp, time etc.
- hud overlay for the scanner to mimic a implant monokel or a (mechanical eye)
- different color states for scanned objects: dead, looted, friendly, enemy etc.