Would there be a way to make it so the camera doesn't block you from rotating the planet all the way down? When you rotate the planet to try to find a location on the bottom of the planet you can't rotate it all the way and it's so annoying lol
I'm also having this issue. I find sleeping for a few hours tilts the planet to allow you to access parts "outside the tilt" (so to speak), but I can't figure out how to actually fix it. I'm 100% sure there' a GameSetting like fStarMapPlanetTiltAxisBullshitSetting (not a real setting) that we can set to allow it, but I can't find it anywhere.
I'm at the activity to visit Apollo landing site and each time I select the point, my character is already on the area and the ship landed some meters away, no way to find the Landing Point to reach the Apollo site by my own instead of being teleported there with this annoying fast travel feature. It's exploration damn, stop spamming the game with fast travel and teleportation.
So I have tried this mod to be able to zoom closer to the Apollo Landing Site icon and land with the ship cutscene and leave the cockpit to reach Apollo but no way, that don't work.
I love the game but really, forcing the player to endure such shortcuts are pretty annoying.
That is not at all what this mod is doing and that's not even possible - the problem is you misunderstanding because of "loose terminology". Selecting a landing spot on the planet is a whole new surface map on the planet itself. Where the ship lands in that surface map area is it, you can't change that at all except build building an outpost and landing pads.
The point of this mod is so you can more easily pick a spot on the planet with neighbouring biomes so you can exploit the biome boundary to gain access to a wider range of resources on a single surface map.
Every time you land, it's a generated "Game Cell" (what it's referred to in the files). the Apollo Landing Site is a pre-set Game Cell that is accessed by a Marker. Clicking the area doesn't generate the Apollo Landing Site because it's not literally there, it's accessed by a Marker floating on the planet. The Marker is like a door, and the Apollo Landing Site is "Inside" that door, so to speak. Landing on the ground where the Marker should be is effectively landing "under" the marker.
To make it work as you expect, the area that you land on would have to generate the Apollo Landing Site Game Cell when clicking on, or within, that specified area. To do that currently isn't a thing we can do with the game engine, as it was never designed to work that way, as we have the system of using Markers. It's the same as how when you land in a Desert, you don't see Ice. It's just not programmed to work that way. How Outposts and Landing Sites work, those Markers just save that randomized Game Cell as a "Door" to be accessed again later.
So in short, it's not possible, and likely won't ever be unless Bethesda overhaul a bunch of stuff to do with how landing on planets works. They would need to build that core framework before Modders could touch it.
If you want to get even closer, change the 0.235 to 0.23355. that is the closest I could get before the camera clips through the resource-scan overlay. I dunno WHY you'd need to be that close, but there ya go.
Finally I got it - You have to use the starfield.ini in the game directory not the custom.ini from document/mygames. This does apply to several of these .esp-mods
I also added "bInvalidateOlderFiles=1" in the starfield.ini / Not sure whether this is needed for all mods All mods are working now. I play on xbox game pass.
My starfield.ini looks like this now: ______________________________________________________________________
87 comments
A real deception because not working as expected.
I'm at the activity to visit Apollo landing site and each time I select the point, my character is already on the area and the ship landed some meters away, no way to find the Landing Point to reach the Apollo site by my own instead of being teleported there with this annoying fast travel feature. It's exploration damn, stop spamming the game with fast travel and teleportation.
So I have tried this mod to be able to zoom closer to the Apollo Landing Site icon and land with the ship cutscene and leave the cockpit to reach Apollo but no way, that don't work.
I love the game but really, forcing the player to endure such shortcuts are pretty annoying.
The point of this mod is so you can more easily pick a spot on the planet with neighbouring biomes so you can exploit the biome boundary to gain access to a wider range of resources on a single surface map.
To make it work as you expect, the area that you land on would have to generate the Apollo Landing Site Game Cell when clicking on, or within, that specified area. To do that currently isn't a thing we can do with the game engine, as it was never designed to work that way, as we have the system of using Markers. It's the same as how when you land in a Desert, you don't see Ice. It's just not programmed to work that way. How Outposts and Landing Sites work, those Markers just save that randomized Game Cell as a "Door" to be accessed again later.
So in short, it's not possible, and likely won't ever be unless Bethesda overhaul a bunch of stuff to do with how landing on planets works. They would need to build that core framework before Modders could touch it.
This does apply to several of these .esp-mods
I also added "bInvalidateOlderFiles=1" in the starfield.ini / Not sure whether this is needed for all mods
All mods are working now. I play on xbox game pass.
My starfield.ini looks like this now:
______________________________________________________________________
[General]
uExterior Cell Buffer=36
sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
sTestFile2=xatmosPerkUpVendors.esp
sTestFile1=ShipCargoStorage.esp
"sStartingConsoleCommand=bat BetterStarmapZoom" (Without the "")
sTestFile3=xatmosPerkUp.esp
sTestFile4=xatmosPerkUpXP.esp
[Display]
uiUpscaleTech=3
Wwise]
iDefaultExternalCodecID=4
[Archive]
sResourceDataDirsFinal=
bInvalidateOlderFiles=1
blabla
blablbla
change the command in the .txt file to:
setgs "fStarMapInspectCameraDistanceScaleZoomMinMoon:StarMap" 0.165
Should work well enough!