1 items

File information

Last updated

Original upload

Created by

MrG3ba

Uploaded by

MrG3ba

Virus scan

Safe to use

Tags for this mod

127 comments

  1. MrG3ba
    MrG3ba
    • premium
    • 21 kudos
    Sticky
    Uploaded CCR files from x2 to x10, also included 1000(all values are set to 1000). If there is a problem, please let me know.
  2. NosensNoreason
    NosensNoreason
    • member
    • 0 kudos
    Locked
    Sticky
    I just tested the 1000s values with the planet Andromas III and it gave me 31 landing areas when first discovering the Andromas system.
    https://imgur.com/a/LQGZb9u

    Tests:
    Using 1000s (1000, 1000, 1000) = 31
    Using 4x default (40, 120, 20) = 10
    Using 3X default (30, 90, 15) = 7
    Using 2X default (20, 60, 10) = 5 (Personally prefer x2, I generally get about 5-8 landing areas on planets with life)
    Using default (10, 30, 5) = 3

    Seems to depend on planets too
    1. MishaX
      MishaX
      • member
      • 0 kudos
      Thanks exactly the info i was look for! Cause x2 x3 x4 x5 x10 x1000 doesn't mean anything as it's definitely not multiplicative a we can see with default setting & resultats it gives.... Imagine x1000 you couldn't even select a landing site.
  3. lakkuh
    lakkuh
    • supporter
    • 9 kudos
    Yeah this doesn't work anymore. Sad. It's so boring to see empty planets and I want more PoI landing sites. I think something magical could be done with CK.
    1. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      I'm quite busy nowadays, so I'll have to redownload the game to see what has changed. If I find what's wrong, I'll push an update in the coming days. Thanks for reporting that it is not working at the moment.
    2. lakkuh
      lakkuh
      • supporter
      • 9 kudos
      Good to know! For few days I've been manually trying to do stuff but seems like they changed the commands or something. Tried my old saves which I used this, no luck and with new game it doesn't. Console history shows CCR putting the values. My other CCR stuff still works fine. 
    3. VirtualChrisM
      VirtualChrisM
      • member
      • 8 kudos
      Any progress? Other mods that claim to increase landing sites are not doing a great job. Apparently there are planets that Bethesda has flagged as having no additional POI other than a single quest location... like Vectera, or Tau Ceti II, etc. Seems bizarre.
    4. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Hello,
      Sorry for the wait.
      I have time to check it now, and it seems to be working fine. I started a new game, and the planets do show a bunch of points of interest. I'm using the default settings: 1000 values, no CCR.
      As I mentioned before, some planets might not have any points of interest, Bethesda thing i guess. I'm not familiar with CK and don't have the time to explore it further right now to see what exactly is a problem. 

      Are you using CCR files or the normal ones? I will check further; maybe it's a CCR problem.  Thanks.
    5. lakkuh
      lakkuh
      • supporter
      • 9 kudos
      Hello, just arrive to check on this. I used the CCR. I'm gonna try now without it.
    6. lakkuh
      lakkuh
      • supporter
      • 9 kudos
      Forgot to answer. Nah, doesn't work on bat or CCR. Been trying to tweak a lot. I just hope there would be a .esm mod without adding the fauna to max limit like all the others currently lol. 
  4. Ruatas
    Ruatas
    • member
    • 0 kudos
    I think this mod doesn't make sense. Because you can click on any part of the land and choose a place to landing
    1. sandmoose13
      sandmoose13
      • premium
      • 8 kudos
      Why wouldn't that make MORE sense than Bethesda telling you where you can land lol
  5. Yorndin
    Yorndin
    • premium
    • 0 kudos
    I had this mod for a long time and it worked great. Recently had to delete everything and start over, now no matter which instructions I follow, or which file(s) I use, it absolutely will not work. None of the files will change anything about any planet. 
  6. CheapShotUK
    CheapShotUK
    • premium
    • 9 kudos
    Ok I'm late to the party here I know but just need to say that this, Crowded Universe and More Space Encounters have resurrected my interest in Starfield. Suddenly the game is interesting again. I can stock up on ammo and chems and head out to a new system where five or six planets will have POI to explore and each of those will potentially lead to five or six other POI's and the scripted synergy Bethesda intended where an NPC points me to another nearby POI on the same planet suddenly works. See! It wasn't a bad game. It just needed some modding TLC to bring out the best in it. Seriously though; these are must have mods now.

  7. Bigkill321
    Bigkill321
    • member
    • 0 kudos
    I understand that this mod adds more sites that you can see when looking at the planet, but does it make the pois more dense on the plants or does this more or less just points out those locations from space?
    1. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Hey.
      This mod only show more poi's when you look at the planet from space.
      Crowded Universe. This mod spawns more poi's when you land. 
  8. CalamariPlaysGames
    CalamariPlaysGames
    • member
    • 0 kudos
    I wonder if there's a way to manually pick out where P.O.I's spawn, for example I just fill one part of the U.S on earth, being able to just fill in with any p.o.i you want then you could literally just build worlds, same with civilian outpost and caves and all that with points of interest and just live on one planet if you wish
  9. NZChimeran
    NZChimeran
    • premium
    • 0 kudos
    x2 sounds perfect.
    Any chance of a Vortex install with that one?
    1. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Well. Normal versions (x2-x10 file) probably not. CCR i guess should work fine with Vortex, i don't know i don't use it. 
      I could upload separated normal versions from x2-x10 if you guys don't mind clutter on download page.
  10. WarTorn87
    WarTorn87
    • premium
    • 0 kudos
    Hey there, I have a game breaking bug. I've used this mod since it was released, but now all planets I scan have absolutely no landing sites at all.  If I land, then the POIs are still generated, but nothing is visible from space.

    Any tips on fixing this?  Thanks!
    1. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Hey.
      Okay after some testing done. From around 20 grav jumps to star systems, 5-6 didn't have anything spawned. 
      There is no fix for already discovered system. Can't find anything to reset planets at the moment.
      Can you tell me at least 3 star systems that got nothing spawned? So i can test them in my game. Thanks.
    2. WarTorn87
      WarTorn87
      • premium
      • 0 kudos
      I will try right now and get back to you.
    3. WarTorn87
      WarTorn87
      • premium
      • 0 kudos
      Nirah, Verne, Copernicus Minor.

      Every new star system is like this now unfortunately.  It looks like it's not totally game breaking as planets I have to go to for the main quest still generate the POI I need for the quest, but other than that none will generate.

      I'm beelining through to finish the story now so it's not a big deal, but it's definitely odd and only started happening a few days ago.  Sometime after the 1.7.33 patch, not certain of exactly when.

      I saw someone else posted with the same issue, but it seems to be rare.
    4. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Thanks. 
      Yea it works fine here.
      Probably something got corrupted along the way. It looks same as problems with poi's that spawn around star systems like hostile activity, derelicts etc.. They too stop spawn after some time. 
      Only fix i know for now is new game, new game plus or revert save before that started happening. For both problems.
      But that's it. Sorry i can't do much at the moment. Until someone figures out how to reset planets or put them back to undiscovered, we are stuck with problems like this.
    5. WarTorn87
      WarTorn87
      • premium
      • 0 kudos
      No worries mate, thanks for trying.  I'm finishing up my playthrough anyway, only happened at the end, guess something got corrupted.
    6. VirtualChrisM
      VirtualChrisM
      • member
      • 8 kudos
      This is also happening for me... no landing sites!  And it just started - perhaps with the recent update?

      I guess just uninstall the mod to at least get the vanilla number of landing sites?

      @Geba12, would it maybe work more reliably as a CCR mod?  EDIT: I see you have CCR versions. Will try that and see if it works any differently.

      I really liked this mod. Hopefully you can figure something out.
    7. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Hey!
      Yea, it could be something with new updates, unfortunately patches doesn't say anything about it, only "Various additional stability and performance improvements". It could be they changed some code affecting spawn of poi's. And now there is new problem. 
      I just tested grav jumping to half of the star map, can't replicate the issue.
      CCR mod is the same as normal file. I don't think it will make a difference. 
      As i can't replicate this issue no matter what, you guys can do two things that could resolve this. I'm not really sure will it help or not because i can't test myself.
      First thing is ; Hard save, go into txt file of my mod and double the values. Try it. If it is not working, return values back.

      Second thing is to disable planet content, grav jumping and than enable it back on.
      To do that.
      Run this console command ;   setini "bPlanetContentEnabled:Planet" "0"
      Now grav jump somewhere. It could take some time to load back.
      Now run this command :   setini "bPlanetContentEnabled:Planet" "1"

      If it still doesn't work. I'm really sorry. But i have no idea what else can it be.
    8. VirtualChrisM
      VirtualChrisM
      • member
      • 8 kudos
      Will try those steps you suggest...   What is PlanetContentEnabled do?

      I suppose it could also be some interaction with other mods that is screwing this up. I have over 50 mods installed. 
    9. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      It will disable all poi's that are randomly generated. Once enabled, they will be back. But my hope is that it will reset something in game code to start generating poi's again. 
      Did you try only my mod? Maybe there is some conflict. I don't know really.
    10. VirtualChrisM
      VirtualChrisM
      • member
      • 8 kudos
      I got it working again.  Not sure what did it but I tried a number of things... disabling the mod, switching to the CCR version, rolling back to an old save, and using the commands you suggested. Anyway, it seems good again. I think part of my issue is that some planets dont seem to have any landing sites other than quest related ones. For example I was looking at Tau Ceti II and Caseopia and both are quest planets and neither had any other sites showing up, but nearby systems had plenty of landing sites. Is this true?  If so, I may have just been looking for sites where there are not any.
    11. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      There are planets that will not spawn any poi's, also whole star system is empty sometimes. Not sure why, probably because of quests in that system or just something else. But yea. 
    12. UtopiA
      UtopiA
      • supporter
      • 2 kudos
      This isn't a bug, some star systems have no locations in them.
  11. RedScout7
    RedScout7
    • premium
    • 0 kudos
    where should i be putting the "sStartingConsoleCommand=bat somemods;bat MrGebaPlanetSites;       "?
    I have my StarfieldCustom.ini like this, but the game says richer merchants is no longer present. I don't know if i need to put it somewhere else or what.

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    [General]
    sStartingConsoleCommand=bat somemods;bat MrGebaPlanetSites;       
    sTestFile1=RicherMerchants.esps
    sTestFile2=xatmosNoClutter.esp
    sTestFile3=ShipStorage.esp
    1. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Oh man. 
      You should not include "bat somemods;" -That's other mods if you use any of them.
      Edit; 
      Use first command from the mod description. For some reason can't write it here. It got edited to something else.
  12. Terminatus1999
    Terminatus1999
    • supporter
    • 0 kudos
    is there a way to do something to already discovered systems before the mod is installed?
    1. MrG3ba
      MrG3ba
      • premium
      • 21 kudos
      Nope. If there is setting for that, i did not find it. Only new game or new game plus helps with that for now.