0 of 0

File information

Last updated

Original upload

Created by

IWannaWin

Uploaded by

IWannaWin

Virus scan

Safe to use

46 comments

  1. Maarsz
    Maarsz
    • premium
    • 39 kudos
    This causes the transfer inventory screen to be bugged if used with StarUI Inventory, uninstall this if you have it.
  2. sakisis
    sakisis
    • member
    • 1 kudos
    hey i need some help here.
    i installed: star ui hud with the included updates for all the mods,+ No Scanner Circle and Vignette,+Scanner Encumbrance Display With Time,+lightly Better Map Icons,+Better Item Cards, everything works on that part. well it was working until i installed this mod Auto Hide HUD, now nothing works :) even if i unistal this mod, i did delete all of them to figure out what the problem was and relaunched the game to see what is happening, again reinstall them all except this mod but the problem is still ther.

    my problem now after installing this mod is that if i press ESC the whole hud disappears, if i open the map every thing is black , if i press F for the scanner nothing is showing up, same for the galaxy map. below my costume.ini settings 

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
    SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
    SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2
    SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
    SResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
    [General]
    uMainMenuDelayBeforeAllowSkip=0
    sStartingConsoleCommand=bat ExpAIO; bat MrGebaPlanetSites; bat stopstaring;
    bAlwaysActive=1
    SIntroSequence=0
    bEnableMessageOfTheDay=0
    fAutoDoorFadeSecs=0.0001
    fFastTravelFadeSecs=0.0001
    fLoadGameFadeSecs=0.0001
    fNormalDoorFadeSecs=0.0001
    fNormalDoorFadeWait=0.0001
    [Interface]
    bForcePhotoModeLoadScreen=1
    bHideStealthMeter=0
    bPhotoModeLetterBoxed=0
    bShowTutorials=0
    fScannerZoomFOVAdjust=-80.0000
    fScanHighlightDotAngle=0.2000
    fFadeToBlackFadeSeconds=0.0001
    fSleepFaderTime=0.0001
    fDataMenuFadeInToGameTime=0.0001
    [shadows]
    bDirectionalShadowmapsUseLODFade=0
    bDrawDistantRocksShadows=1
    bDrawDistantTreesShadows=0
    uCascadesGrassDistance=1
    uCascadesRocksDistance=1
    fDistanceFadeStart=15000.0
    [weather]
    fWeatherTransitionSpeedMultiplier=10.0000
    bUseSecondarySun=0
    [Particles]
    fAutoRespawnDelay=0.1
    iMaxEmittersStartedPerFrame=30
    [Tesselation]
    uMaxTesselationLevel=8
    uMinTesselationLevel=2
    fTesselationDistanceThreshold=4.0
    [Rain And Fog Tweaks]
    fProjectileDefaultWaterSplashSize=0.9
    iWaterSplashMaxRequestPerFrame=90
    fRainDistance=1000
    fRainScale=45
    uRainBaseIntensity=9
    bEnableDepthBasedFog=1
    bFogEnabled=1
    [Water]
    bReflectSky=1
    bAutoWaterSilhouetteReflections=1
    bForceHighDetailReflections=1
    [Vegetation]
    fBendResponseLumberyard=0.35
    fMaxBendingLumberyard=2.5
    fUnitsAdjustLumberyard=0.4
    fWaveParallelLumberyard=0.016
    fWaveTransverseLumberyard=0.004
    [Wind]
    bWindEnabled=1
    fWindAABBScaleMaxWindSpeed=1.0
    fWindAABBScaleMinWindSpeed=0.3
    fWindHighestFrequency=8.0
    fWindInteriorCellSpeed=0.4
    fWindInteriorCellTurbulence=0.4
    fWindLowestFrequency=0.5
    fWindSpeedAABBScaleBoost=7.0
    fWindSpeedHighestHighMultiplier=2.0
    fWindSpeedLowestLowMultiplier=0.01
    bDisableHairSimulationOptimization=0
    [Starmap]
    [Weather Tweaks]
    [Sky]
    fSunAngleMaxStarVisibility=150.0
    fSunAngleMinStarVisibility=50.0
    uMaxNumShadowCastingCelestialBodies=2
    [Camera]
    fTPWorldFOV=70.0000
    fFPGeometryFOV=85.0000
    fFPWorldFOV=85.0000
    [Crafting]
    bFreeItemCrafting=0
    [ProcGen]
    fObjectMapMinPct=5
    fProcGenFootprintDitheringScale=0.127
    [Combat]
    bDisableCombatDialogue=0
    bForceNPCsUseAmmo=0
    [ContactShadows]
    bBlurGaussian=0
    [Controls]
    fMouseHeadingXScale=0.020
    fMouseHeadingYScale=0.020
    [Display]
    bEnableCloudShadows=1
    bHalfResClouds=0
    b Half Resolution Correction=0
    bEnableTerrainShadowsInReflections=1
    bPilotCameraShakerEnabled=1
    bVolumetricLightingEnable=1
    fDecalLOD0=25
    fDecalLOD0Space=250
    fDecalLifetime=30
    fMinDynamicResolutionScale=0.75
    fMinRenderResolutionScaleFactor=0.75
    fMipBiasOffset=0.0
    fskyocclusionfaderange=2500
    fSkyOcclusionFallbackNormalShift=-500
    bUseSkyLighting=1
    fSkyOcclusionFallbackIntensity=0.4
    fVolumetricLightingIntensity=1.6
    fbrightpassthreshold=3
    fbloomupsampleblendfactor=.55
    fVolumetricLightingNearTemporalBlendFactor=0.95
    fVolumetricLightingNearSpatialFilteringBlurSpread=1.0
    fIndirectSpecularOcclusionAmbientOcclusionContribution=1
    fbloomamountscale=0
    bVolumetricLightingEnableDistantScattering=1
    bVolumetricLightingEnableNearSpatialFiltering=0
    bVolumetricLightingEnableScatteringVolume=1
    bVolumetricLightingFogMapUseWeatherSettings=0
    bVolumetricLightingUseAreaLights=0
    bVolumetricLightingUseDistanceCulling=1
    bVolumetricLightingUseOcclusionCulling=1
    bVolumetricLightingUseWeatherSettings=1
    bVolumetricLigthingInLiteBrite=0
    bVolumetricLigthingUseLightGobos=0
    bEnableVolumetricLightingOnParticles=0
    [Grass]
    bAllowCreateGrass=1
    bUseTerrainTintOnGrass=1
    [Menu]
    bUseConsoleHotkeys=1
    aConsoleSelectedRefColor=114,40,10,255
    iConsoleSizeScreenPercent=40
    iConsoleTextSize=20
    rConsoleHistoryTextColor=153,153,153
    rConsoleTextColor=255,255,255
    [Papyrus]
    bEnableLogging=0
    bEnableProfiling=0
    bEnableTrace=0
    bLoadDebugInformation=0
    fPostLoadUpdateTimeMS=500
    iMaxAllocatedMemoryBytes=153600
    [SaveGame]
    bAllowScriptedAutosave=1
    bAllowScriptedForceSave=1
    bDisableAutoSave=0
    bDisplayMissingContentDialogue=1
    iAutoSaveCount=14
    [Terrain]
    bEnableTerrainShadows=1
    [Wwise]
    iDefaultExternalCodecID=4
    [ResourceVeins]
    fResourceDecalRenderRadiusPct=2.0000
    fResourceDecalRenderRadiusFalloffPct=10.0000
    fResourceDecalRenderDistance=5000.0000
    [Textures]
    uiMinimumDecreasePerIterationScreenSize=0
  3. bela122
    bela122
    • member
    • 0 kudos
    Merhaba,

    Modunuzu kurduğumda satıcılardan hiçbir eşya satamıyorum. 
    Modu sildiğimde ise StarUI yerdeki esyaları toplamama izin vermiyor 

    Modunuzda ki sorun satıcıları etkiliyor  Lütfen yardımcı olur musunuz var mı bir çözümü
  4. Dima9r27
    Dima9r27
    • supporter
    • 2 kudos
    you realize your mod fixes a bug that starUI HUD has with this recent update? so I'd recommend people use both
    1. Bearzehunter
      Bearzehunter
      • supporter
      • 0 kudos
      does it fix the inability to pick up items?
    2. Guitarsolo
      Guitarsolo
      • member
      • 11 kudos
      yes...if used together with StarUI HUD
    3. ginrummy88
      ginrummy88
      • member
      • 0 kudos
      It's still not working for me :(
  5. Guitarsolo
    Guitarsolo
    • member
    • 11 kudos
    Yeah, this mod fixes (the unapdated) StarUI Hud to work with the latest (august 2024) game update.
  6. Baboo85
    Baboo85
    • premium
    • 2 kudos
    Confirmed, fix the StarUI HUD with Burden Me Not - Clutter Begone mod.
    I can pickup item again.
    Hope those mods will be fixed.
  7. bode95
    bode95
    • supporter
    • 2 kudos
    Just a note to anyone interested: I've found this mod works well as a V/M alternative to StarUI HUD which needs updating for game version 1.11.36.
    1. TugaVenatus
      TugaVenatus
      • supporter
      • 1 kudos
      on starui hud mod page someone commented that both mods can be used alongside and it fixes the inability to pick items from world. just used them both now and seems to be working fine.
      Meaning, you shouldnt need to use this as an "alternative" since both mods work ok together. :) using it on patch 1.12.30 (creation kit launch update)
  8. ORgaNsThesiri
    ORgaNsThesiri
    • supporter
    • 0 kudos
    Fantastic mod! For anyone interested tho, m8r98a4f2 uploaded the companion mod to his great StarUI Inventory, StarUI HUD, which does the exact same thing and way, way more. 

    You can still get the Vanilla feel with their Vanilla preset. 

    Thanks to the modder for providing this excellent mod, even if it's now redundant. 
    1. TokkanRAM
      TokkanRAM
      • supporter
      • 1 kudos
      StarUI makes no edits to the item card within the inventory menu yet so "redundant" is only half-right (and also kinda mean spirited wording).
    2. Tideroo
      Tideroo
      • member
      • 0 kudos
      It actually does ! Check the features description.
    3. TokkanRAM
      TokkanRAM
      • supporter
      • 1 kudos
      It doesn't. Source: myself with the StarUI HUD and StarUI Inventory mods both installed. StarUI HUD's item card was made by editing the HUD rollover widgets and not the actual item card gfx/swf, so it doesn't affect the item cards in the inventory/barter/container menus.
    4. BuzZzZzsaw
      BuzZzZzsaw
      • member
      • 0 kudos
      Two mods don't interfere, they change different files.
    5. Valmiria
      Valmiria
      • member
      • 5 kudos
      I disagree with the notion that this mod is somehow made redundant by the existence of StarUI HUD. Personally I feel that mod does WAY too much. Which is why I ended up giving up on it after I saw how long the configuration INI file was. Something that lengthy is just more hassle than it's worth for me. Which is why I much prefer the simplistic approach Better Item Cards takes.
  9. HoneyBadger950
    HoneyBadger950
    • supporter
    • 1 kudos
    Thanks for this, such a small change but makes a massive difference, especially for us lootwhores.
  10. fickenficken123
    fickenficken123
    • member
    • 0 kudos
    Could you please create a version which still shows the sell value in addition to the V/M value?

    Thanks :)
    1. Lavallet
      Lavallet
      • premium
      • 37 kudos
      +1
    2. Boobl
      Boobl
      • member
      • 0 kudos
      +1
    3. Khaar
      Khaar
      • supporter
      • 1 kudos
      +1
    4. Jocelyn42
      Jocelyn42
      • premium
      • 0 kudos
      +1
    5. alexandert
      alexandert
      • member
      • 3 kudos
      +1
    6. 1ceSpark
      1ceSpark
      • premium
      • 13 kudos
      +1
    7. ben2001
      ben2001
      • member
      • 0 kudos
      +1
    8. SirMotte
      SirMotte
      • supporter
      • 1 kudos
      +1
    9. bruij
      bruij
      • premium
      • 0 kudos
      I wonder if it's also possible to show the actual sell value, like without perks it's 12.5% of the value,  then whatever the perks add to the percentage.

      If perks can't be taken into account, then just the "base" sell value (12.5% of the value, rounded up).

      If that's also not possible... then I guess the regular value would do :D
    10. IWannaWin
      IWannaWin
      • premium
      • 1 kudos
      I had originally planned to do this, but ran into some problems which have now been resolved. :)
      Check out the updated version.
    11. clavicon
      clavicon
      • supporter
      • 0 kudos
      Base sell value is about 12% according to other users' tests. If you have the skill perks then the maximum is closer to 15%. 

      The easiest way to estimate sell price is just use 10%, so that means remove one digit over. Like if the value is $2,285, the sell value is going to be a little bit more than $228. Just to get you in the ballpark.