hey i need some help here. i installed: star ui hud with the included updates for all the mods,+ No Scanner Circle and Vignette,+Scanner Encumbrance Display With Time,+lightly Better Map Icons,+Better Item Cards, everything works on that part. well it was working until i installed this mod Auto Hide HUD, now nothing works :) even if i unistal this mod, i did delete all of them to figure out what the problem was and relaunched the game to see what is happening, again reinstall them all except this mod but the problem is still ther.
my problem now after installing this mod is that if i press ESC the whole hud disappears, if i open the map every thing is black , if i press F for the scanner nothing is showing up, same for the galaxy map. below my costume.ini settings
on starui hud mod page someone commented that both mods can be used alongside and it fixes the inability to pick items from world. just used them both now and seems to be working fine. Meaning, you shouldnt need to use this as an "alternative" since both mods work ok together. :) using it on patch 1.12.30 (creation kit launch update)
Fantastic mod! For anyone interested tho, m8r98a4f2 uploaded the companion mod to his great StarUI Inventory, StarUI HUD, which does the exact same thing and way, way more.
You can still get the Vanilla feel with their Vanilla preset.
Thanks to the modder for providing this excellent mod, even if it's now redundant.
It doesn't. Source: myself with the StarUI HUD and StarUI Inventory mods both installed. StarUI HUD's item card was made by editing the HUD rollover widgets and not the actual item card gfx/swf, so it doesn't affect the item cards in the inventory/barter/container menus.
I disagree with the notion that this mod is somehow made redundant by the existence of StarUI HUD. Personally I feel that mod does WAY too much. Which is why I ended up giving up on it after I saw how long the configuration INI file was. Something that lengthy is just more hassle than it's worth for me. Which is why I much prefer the simplistic approach Better Item Cards takes.
I wonder if it's also possible to show the actual sell value, like without perks it's 12.5% of the value, then whatever the perks add to the percentage.
If perks can't be taken into account, then just the "base" sell value (12.5% of the value, rounded up).
If that's also not possible... then I guess the regular value would do :D
Base sell value is about 12% according to other users' tests. If you have the skill perks then the maximum is closer to 15%.
The easiest way to estimate sell price is just use 10%, so that means remove one digit over. Like if the value is $2,285, the sell value is going to be a little bit more than $228. Just to get you in the ballpark.
46 comments
i installed: star ui hud with the included updates for all the mods,+ No Scanner Circle and Vignette,+Scanner Encumbrance Display With Time,+lightly Better Map Icons,+Better Item Cards, everything works on that part. well it was working until i installed this mod Auto Hide HUD, now nothing works :) even if i unistal this mod, i did delete all of them to figure out what the problem was and relaunched the game to see what is happening, again reinstall them all except this mod but the problem is still ther.
my problem now after installing this mod is that if i press ESC the whole hud disappears, if i open the map every thing is black , if i press F for the scanner nothing is showing up, same for the galaxy map. below my costume.ini settings
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2
SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
SResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
[General]
uMainMenuDelayBeforeAllowSkip=0
sStartingConsoleCommand=bat ExpAIO; bat MrGebaPlanetSites; bat stopstaring;
bAlwaysActive=1
SIntroSequence=0
bEnableMessageOfTheDay=0
fAutoDoorFadeSecs=0.0001
fFastTravelFadeSecs=0.0001
fLoadGameFadeSecs=0.0001
fNormalDoorFadeSecs=0.0001
fNormalDoorFadeWait=0.0001
[Interface]
bForcePhotoModeLoadScreen=1
bHideStealthMeter=0
bPhotoModeLetterBoxed=0
bShowTutorials=0
fScannerZoomFOVAdjust=-80.0000
fScanHighlightDotAngle=0.2000
fFadeToBlackFadeSeconds=0.0001
fSleepFaderTime=0.0001
fDataMenuFadeInToGameTime=0.0001
[shadows]
bDirectionalShadowmapsUseLODFade=0
bDrawDistantRocksShadows=1
bDrawDistantTreesShadows=0
uCascadesGrassDistance=1
uCascadesRocksDistance=1
fDistanceFadeStart=15000.0
[weather]
fWeatherTransitionSpeedMultiplier=10.0000
bUseSecondarySun=0
[Particles]
fAutoRespawnDelay=0.1
iMaxEmittersStartedPerFrame=30
[Tesselation]
uMaxTesselationLevel=8
uMinTesselationLevel=2
fTesselationDistanceThreshold=4.0
[Rain And Fog Tweaks]
fProjectileDefaultWaterSplashSize=0.9
iWaterSplashMaxRequestPerFrame=90
fRainDistance=1000
fRainScale=45
uRainBaseIntensity=9
bEnableDepthBasedFog=1
bFogEnabled=1
[Water]
bReflectSky=1
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=1
[Vegetation]
fBendResponseLumberyard=0.35
fMaxBendingLumberyard=2.5
fUnitsAdjustLumberyard=0.4
fWaveParallelLumberyard=0.016
fWaveTransverseLumberyard=0.004
[Wind]
bWindEnabled=1
fWindAABBScaleMaxWindSpeed=1.0
fWindAABBScaleMinWindSpeed=0.3
fWindHighestFrequency=8.0
fWindInteriorCellSpeed=0.4
fWindInteriorCellTurbulence=0.4
fWindLowestFrequency=0.5
fWindSpeedAABBScaleBoost=7.0
fWindSpeedHighestHighMultiplier=2.0
fWindSpeedLowestLowMultiplier=0.01
bDisableHairSimulationOptimization=0
[Starmap]
[Weather Tweaks]
[Sky]
fSunAngleMaxStarVisibility=150.0
fSunAngleMinStarVisibility=50.0
uMaxNumShadowCastingCelestialBodies=2
[Camera]
fTPWorldFOV=70.0000
fFPGeometryFOV=85.0000
fFPWorldFOV=85.0000
[Crafting]
bFreeItemCrafting=0
[ProcGen]
fObjectMapMinPct=5
fProcGenFootprintDitheringScale=0.127
[Combat]
bDisableCombatDialogue=0
bForceNPCsUseAmmo=0
[ContactShadows]
bBlurGaussian=0
[Controls]
fMouseHeadingXScale=0.020
fMouseHeadingYScale=0.020
[Display]
bEnableCloudShadows=1
bHalfResClouds=0
b Half Resolution Correction=0
bEnableTerrainShadowsInReflections=1
bPilotCameraShakerEnabled=1
bVolumetricLightingEnable=1
fDecalLOD0=25
fDecalLOD0Space=250
fDecalLifetime=30
fMinDynamicResolutionScale=0.75
fMinRenderResolutionScaleFactor=0.75
fMipBiasOffset=0.0
fskyocclusionfaderange=2500
fSkyOcclusionFallbackNormalShift=-500
bUseSkyLighting=1
fSkyOcclusionFallbackIntensity=0.4
fVolumetricLightingIntensity=1.6
fbrightpassthreshold=3
fbloomupsampleblendfactor=.55
fVolumetricLightingNearTemporalBlendFactor=0.95
fVolumetricLightingNearSpatialFilteringBlurSpread=1.0
fIndirectSpecularOcclusionAmbientOcclusionContribution=1
fbloomamountscale=0
bVolumetricLightingEnableDistantScattering=1
bVolumetricLightingEnableNearSpatialFiltering=0
bVolumetricLightingEnableScatteringVolume=1
bVolumetricLightingFogMapUseWeatherSettings=0
bVolumetricLightingUseAreaLights=0
bVolumetricLightingUseDistanceCulling=1
bVolumetricLightingUseOcclusionCulling=1
bVolumetricLightingUseWeatherSettings=1
bVolumetricLigthingInLiteBrite=0
bVolumetricLigthingUseLightGobos=0
bEnableVolumetricLightingOnParticles=0
[Grass]
bAllowCreateGrass=1
bUseTerrainTintOnGrass=1
[Menu]
bUseConsoleHotkeys=1
aConsoleSelectedRefColor=114,40,10,255
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
rConsoleHistoryTextColor=153,153,153
rConsoleTextColor=255,255,255
[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=500
iMaxAllocatedMemoryBytes=153600
[SaveGame]
bAllowScriptedAutosave=1
bAllowScriptedForceSave=1
bDisableAutoSave=0
bDisplayMissingContentDialogue=1
iAutoSaveCount=14
[Terrain]
bEnableTerrainShadows=1
[Wwise]
iDefaultExternalCodecID=4
[ResourceVeins]
fResourceDecalRenderRadiusPct=2.0000
fResourceDecalRenderRadiusFalloffPct=10.0000
fResourceDecalRenderDistance=5000.0000
[Textures]
uiMinimumDecreasePerIterationScreenSize=0
Modunuzu kurduğumda satıcılardan hiçbir eşya satamıyorum.
Modu sildiğimde ise StarUI yerdeki esyaları toplamama izin vermiyor
Modunuzda ki sorun satıcıları etkiliyor Lütfen yardımcı olur musunuz var mı bir çözümü
I can pickup item again.
Hope those mods will be fixed.
Meaning, you shouldnt need to use this as an "alternative" since both mods work ok together. :) using it on patch 1.12.30 (creation kit launch update)
You can still get the Vanilla feel with their Vanilla preset.
Thanks to the modder for providing this excellent mod, even if it's now redundant.
Thanks :)
If perks can't be taken into account, then just the "base" sell value (12.5% of the value, rounded up).
If that's also not possible... then I guess the regular value would do :D
Check out the updated version.
The easiest way to estimate sell price is just use 10%, so that means remove one digit over. Like if the value is $2,285, the sell value is going to be a little bit more than $228. Just to get you in the ballpark.