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Ixion XVII

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IxionXVII

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124 comments

  1. IxionXVII
    IxionXVII
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    I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim.
    If you enjoy my mods, please consider making a donation to help support my work.
    With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!

    Support me on 
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    If you want to stay in touch and keep up with my latest mods, join my Discord!

    My modlists:
    Odyssey - A True RPG (Starfield)
    Constellations - A True RPG (Skyrim SE)
    Path of the Prophet (Enderal SE)
  2. Gubrez
    Gubrez
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    anyone else have this problem?
    I installed with mod organizer 2, but I cannot select the plugin in the plugins list. When I click on it, nothing happens, and it is in red letters.
    1. mangoCT137
      mangoCT137
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      dont care.If u enable the mod,it should work
    2. ArtyAzulra
      ArtyAzulra
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      In case someone else has this same issue, make sure you are updated to Mod Organizer 2.5.2.  Had this problem myself and that solved the issue.
  3. sophiaferdinnand
    sophiaferdinnand
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    Great work! Just one question: is it compatible with Souls of Cities?
  4. CalebChambers
    CalebChambers
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    edit esm version values?
    that is the benefit of the bat version ..
  5. Rcmo
    Rcmo
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    I dont really understand what this mod does... Does this affect objects on planets like rocks, trees and so on or does reduce/increase creatures or player made things like camps, settlements and so on?
    1. IxionXVII
      IxionXVII
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      It affects Flora, Fauna, and all points of interest.
  6. JonarusDrakus
    JonarusDrakus
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    Just trying to confirm if this mod still works at the current date (june '24)?
    Might want to consider giving it a once-over 'just to be sure' regardless.
    1. IxionXVII
      IxionXVII
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      Yes, and it's very unlikely that it will stop working with future updates.
    2. JonarusDrakus
      JonarusDrakus
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      I'd say "I wouldn't put it past Bethesda to find a way" - But you certainly *sound* confident! And thanks for the quick reply!
  7. VladimirMarduk
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  8. Ouam
    Ouam
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    Hello, I maybe dumb, but I don't understand why you decrease the density on these planets... they are already full of emptiness and you want to empty them even more? oO
    1. Nychus01
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      Some people don’t want to see remote moons littered with human settlements. We’re supposed to be explorers, we’re supposed to come across places no one has ever been before. Doesn’t make sense that you can be well outside the settled systems and no matter where you throw a dart at a planetary map you still set down next to a pirate den at an abandoned factory with ships setting down next to you within minutes of landing.

      The hope would be that we should see more caves and other natural POIs and fewer human structures the further we get from the core systems. And we definitely shouldn’t have temples popping up in areas with a well-established human presence. “Yeah, there’s some kind of alien tower over there pulsing with energy with stuff levitating all over the place. Anyway, we’re just here to dig for space coal — would you mind scouting a prospective site for us?”
    2. biggubosu1
      biggubosu1
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      But these systems are literally called "The Settled Systems" incase you forgot @nychus
    3. deleted32319545
      deleted32319545
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      which doesnt mean that every planet no matter the living condition has the same amount of outposts on it..... 
      it also doesnt mean that every system has to be settled.... it means there are populated systems in an huge area and between there can be nothing
      or a little bit or more.....
      in vanilla every setting for a planet seems to be the same.... thats booring, not immersive
      the good thing about mods... you can choose which one you want to install.... ... . I can not understand how this can be a problem for someone.
      (one likes candy ... one does not...)
    4. devodude
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       “Yeah, there’s some kind of alien tower over there pulsing with energy with stuff levitating all over the place. Anyway, we’re just here to dig for space coal — would you mind scouting a prospective site for us?”

      bruh i sware
    5. andyxx1976
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      You settle planets that make some sense. There also should be some sort of farm or mine nearby for them to make sense. And you don't settle remote icy moons. Not sure it can be done yet, but for immersion that should be a big factor and a difference. 
      Having tons of installments literally everywehre, most overrun by bandits and with a carpet of dead scientists (who would go into that job just to be murdered!?) isn't very immersive. 

      All that said, i stick with the massive actual Story RPG part, some big locations that are marked from orbit and that have some level of work put into. I completely ignore the NMS-esk part of the game. hope for the creation kit and mods in the future. 
      Or maybe Bethesda upping there generation game.
    6. Punple
      Punple
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      What purpose are the stupid pipes and silos for on a barren moon? Why is there a cargo box with a bloody bed and a half eaten apple in it on Triton with -200c temps and no atmosphere? Starfield's random generation is insanely stupid and outright illogical. 

      This mod is a god sent.
    7. snowjester1
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      Well said. I think I agree with all the comments here , that manmade structures should be rare on some moons, (low chance), and stacked to that, some moons should have 0% chance to spawn manmade. I think the variety of poi's in the long haul will be fixed as modders get ahold of the creation kit. Eventually well need a sorter so certain poi's of man made or cave or other only spawn on specific planets. Venus should be 0 population. I think there's quests attached to venus so.. ill find out when get to it.
    8. CapuchinSeven
      CapuchinSeven
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      100% feel the need to reply and repeat the same thing, it's stupid the game wasn't made this way in the first place.

      There should be further out barren planets/moons with little to no POI on them (and when they do they are just natural) for building on and there should be settled system planets with higher amounts of POI (natural and human) the closer to the main systems you get.
    9. CalebChambers
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      earth is still empty with the value at 50 for every thing. so not all planets are effect ed
    10. NuklearWaffles
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      the lack of any effort to make "uninhabitable" zones on bethesda's part is absurd. All of the tools and assets are there, the data is there to define how lethal a planet is. It just feels like they didnt even bother. the half eaten apple/sleeping bag is the perfect example of something that should never be in the table to populate that planet.
    11. todd92371
      todd92371
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      They MAY have thought that people get bored too easily and wanted to satisfy short attention spans. Not sure.
  9. AngryL3mon
    AngryL3mon
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    I love the Idea of the Mod but I really don't think people are seeing what this mod takes in exchange for realism...FUN! why tf do I have a gun if I'm now going to be seeing less interactions with enemy human npc? I don't want to shoot at some fucked up variation of an ostrich or shoot at floating sentient balloons...lol I'm not hating by all means so if that is misunderstood I apologize. 
    1. MagicAggros
      MagicAggros
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      I don't think you are seeing that "fun" is subjective. Why even make this comment anyway? Do you feel better for getting it out there? Not every thread needs to be a soap box.
  10. Singitformehal
    Singitformehal
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    really cool mod, thank you! Is this working on the latest update?
    1. IxionXVII
      IxionXVII
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      I haven't tested it yet but I'm pretty certain everything should still work as intended, yes.
    2. Aranakis
      Aranakis
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      Can you confirm, please?
    3. IxionXVII
      IxionXVII
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      Everything still works as intended, yes! :)
      Have fun playing!
  11. jorty3
    jorty3
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