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anyone else have this problem? I installed with mod organizer 2, but I cannot select the plugin in the plugins list. When I click on it, nothing happens, and it is in red letters.
I dont really understand what this mod does... Does this affect objects on planets like rocks, trees and so on or does reduce/increase creatures or player made things like camps, settlements and so on?
Just trying to confirm if this mod still works at the current date (june '24)? Might want to consider giving it a once-over 'just to be sure' regardless.
Hello, I maybe dumb, but I don't understand why you decrease the density on these planets... they are already full of emptiness and you want to empty them even more? oO
Some people don’t want to see remote moons littered with human settlements. We’re supposed to be explorers, we’re supposed to come across places no one has ever been before. Doesn’t make sense that you can be well outside the settled systems and no matter where you throw a dart at a planetary map you still set down next to a pirate den at an abandoned factory with ships setting down next to you within minutes of landing.
The hope would be that we should see more caves and other natural POIs and fewer human structures the further we get from the core systems. And we definitely shouldn’t have temples popping up in areas with a well-established human presence. “Yeah, there’s some kind of alien tower over there pulsing with energy with stuff levitating all over the place. Anyway, we’re just here to dig for space coal — would you mind scouting a prospective site for us?”
which doesnt mean that every planet no matter the living condition has the same amount of outposts on it..... it also doesnt mean that every system has to be settled.... it means there are populated systems in an huge area and between there can be nothing or a little bit or more..... in vanilla every setting for a planet seems to be the same.... thats booring, not immersive the good thing about mods... you can choose which one you want to install.... ... . I can not understand how this can be a problem for someone. (one likes candy ... one does not...)
“Yeah, there’s some kind of alien tower over there pulsing with energy with stuff levitating all over the place. Anyway, we’re just here to dig for space coal — would you mind scouting a prospective site for us?”
You settle planets that make some sense. There also should be some sort of farm or mine nearby for them to make sense. And you don't settle remote icy moons. Not sure it can be done yet, but for immersion that should be a big factor and a difference. Having tons of installments literally everywehre, most overrun by bandits and with a carpet of dead scientists (who would go into that job just to be murdered!?) isn't very immersive.
All that said, i stick with the massive actual Story RPG part, some big locations that are marked from orbit and that have some level of work put into. I completely ignore the NMS-esk part of the game. hope for the creation kit and mods in the future. Or maybe Bethesda upping there generation game.
What purpose are the stupid pipes and silos for on a barren moon? Why is there a cargo box with a bloody bed and a half eaten apple in it on Triton with -200c temps and no atmosphere? Starfield's random generation is insanely stupid and outright illogical.
Well said. I think I agree with all the comments here , that manmade structures should be rare on some moons, (low chance), and stacked to that, some moons should have 0% chance to spawn manmade. I think the variety of poi's in the long haul will be fixed as modders get ahold of the creation kit. Eventually well need a sorter so certain poi's of man made or cave or other only spawn on specific planets. Venus should be 0 population. I think there's quests attached to venus so.. ill find out when get to it.
100% feel the need to reply and repeat the same thing, it's stupid the game wasn't made this way in the first place.
There should be further out barren planets/moons with little to no POI on them (and when they do they are just natural) for building on and there should be settled system planets with higher amounts of POI (natural and human) the closer to the main systems you get.
the lack of any effort to make "uninhabitable" zones on bethesda's part is absurd. All of the tools and assets are there, the data is there to define how lethal a planet is. It just feels like they didnt even bother. the half eaten apple/sleeping bag is the perfect example of something that should never be in the table to populate that planet.
I love the Idea of the Mod but I really don't think people are seeing what this mod takes in exchange for realism...FUN! why tf do I have a gun if I'm now going to be seeing less interactions with enemy human npc? I don't want to shoot at some fucked up variation of an ostrich or shoot at floating sentient balloons...lol I'm not hating by all means so if that is misunderstood I apologize.
I don't think you are seeing that "fun" is subjective. Why even make this comment anyway? Do you feel better for getting it out there? Not every thread needs to be a soap box.
124 comments
If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
I installed with mod organizer 2, but I cannot select the plugin in the plugins list. When I click on it, nothing happens, and it is in red letters.
that is the benefit of the bat version ..
Might want to consider giving it a once-over 'just to be sure' regardless.
The hope would be that we should see more caves and other natural POIs and fewer human structures the further we get from the core systems. And we definitely shouldn’t have temples popping up in areas with a well-established human presence. “Yeah, there’s some kind of alien tower over there pulsing with energy with stuff levitating all over the place. Anyway, we’re just here to dig for space coal — would you mind scouting a prospective site for us?”
it also doesnt mean that every system has to be settled.... it means there are populated systems in an huge area and between there can be nothing
or a little bit or more.....
in vanilla every setting for a planet seems to be the same.... thats booring, not immersive
the good thing about mods... you can choose which one you want to install.... ... . I can not understand how this can be a problem for someone.
(one likes candy ... one does not...)
bruh i sware
Having tons of installments literally everywehre, most overrun by bandits and with a carpet of dead scientists (who would go into that job just to be murdered!?) isn't very immersive.
All that said, i stick with the massive actual Story RPG part, some big locations that are marked from orbit and that have some level of work put into. I completely ignore the NMS-esk part of the game. hope for the creation kit and mods in the future.
Or maybe Bethesda upping there generation game.
This mod is a god sent.
There should be further out barren planets/moons with little to no POI on them (and when they do they are just natural) for building on and there should be settled system planets with higher amounts of POI (natural and human) the closer to the main systems you get.
Have fun playing!