Can you elaborate on this? It sounds like the perfect fix, but I am not understanding how to implement it. What default ini? there is none called that. and what do you add to that ini file? Thanks
Any chance of combining this with the No Hit Marker gfx? I am no modder, but I attempted to edit the hudmenu.gfx file myself using JPEXS Decompiler - first time worked ok but had no idea what I was looking for, second time got a stack overflow error and seem to be stuck with that.
if with this buggy ass shitty ass game that has the worst main quest of any bethesda game, with an empty space wheres nothing to do and ship combat sucks, THE HEALTHBARS are your dealbreaker? srsly?
Might it be possible to just change the position of the health bar? I find that as a long range sniper build, health bars are visually distracting at range. Just move it up like 100-200px and for extra points have a thin line pointing from it to the enemies heads :)
Also the Idea of having them only in scanner mode, would be perfect for added immersion.
60 comments
What default ini? there is none called that. and what do you add to that ini file? Thanks
I am no modder, but I attempted to edit the hudmenu.gfx file myself using JPEXS Decompiler - first time worked ok but had no idea what I was looking for, second time got a stack overflow error and seem to be stuck with that.
I've made the StarfieldCustom.ini and added the text.
Installed the mod in Starfield/Data, I still see health bars over enemies
I am pretty disappointed Bethesda made the health bars like this to begin with, as no other game they've made has it like this.
It's pretty much a deal breaker for me and I won't play the game without your mod.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
And I have put the files into Starfield\Data\Interface
Inside are the two files hudmenu.gfx and hudmenu_lrg.gfx
the lines under Archive section
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
It now works....
OMG I WANT IT WITH ONE ONESHOT HEADS
I find that as a long range sniper build, health bars are visually distracting at range.
Just move it up like 100-200px and for extra points have a thin line pointing from it to the enemies heads :)
Also the Idea of having them only in scanner mode, would be perfect for added immersion.