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Haxrus

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24 comments

  1. dpepperlingt5272001
    dpepperlingt5272001
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    Looking to get permission to get this ported to the xbox platform, we have a subreddit dedicated to porting existing mods on nexus to bethesda.net 
  2. Sibelius
    Sibelius
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    Is there any way to remove the trees to see what New Atlantis looks like just with the grass and bushes? The trees are hideous and I think the city may look better without them (not your mod, haven't even tried it yet)!
    1. Haxrus
      Haxrus
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      Not that I know of. In previous games the Creation Kit was used to modify objects in-game. In theory you could select each model via console and remove them from the world, but that is a very long process, and I don't know how persistent it would e - nor if it would screw something up.

      TLDR: No, not in any reasonable way.
  3. han4918
    han4918
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    This laissez-faire mo2 manager does not have any effect, is there a solution
    1. Haxrus
      Haxrus
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      I don't know what you're talking about. I have no affiliation with any mod manager.
  4. gasperchen
    gasperchen
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    looks much better
  5. han4918
    han4918
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    This laissez-faire mo2 manager does not have any effect, is there a solution
  6. Kittynex
    Kittynex
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    I would like trees with moving branches and leaves.
    1. Haxrus
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      Yeah, it's a bit strange that everything is so static. Hopefully they'll add these missing things in the future...or we'll just have to rely on the community to give it some life. Having a working CK would be a huge step forward.
  7. Franklin11
    Franklin11
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    It also seems to change how grass looks in the background. Not so great side effect.
    1. Haxrus
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      That's because they unfortunately reuse a ton of assets. The grass/bush textures in the background are the same as the underside of the tree canopy - and some the tops of the canopies as well. It's really a bummer that they went so light on the unique textures.

      EDIT:
      I should also mention that I mentally validate the weird ground textures by pretending they are "alien" plants with odd colors and texture. Not exactly a fix...but eh. 
  8. NuklearWaffles
    NuklearWaffles
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    I appriciate the tweak. The original pallete was so monotone. Thank you.
    1. Haxrus
      Haxrus
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      No problem, I'm glad you are enjoying it (at least more than stock - good enough for me). Completely agree on the monotone feel and I just couldn't understand why they'd put it out with such flat textures. I guess time = money, right?
  9. Oliver4110
    Oliver4110
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    Thank you!  Your mod makes things look much better.  Bethesda made a great game, but some graphic choices are so questionable.  Even though your mod might not be ground breaking, it makes New Atlantis more enjoyable to roam around in.  
    1. Haxrus
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      Mahalo for the kind words! I'll bet somewhere down the line will be a bunch of texture asset modifications to bring clarity and depth to the tree textures, but for now...this'll have to do. :)
  10. mfcfbro
    mfcfbro
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    Thanks for this! Was never a fan of the turbo green they chose for the foliage here. With this, there is some contrast in the foliage that was missing.
    1. Haxrus
      Haxrus
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      I completely understand! I'm not sure how far I'm going to go with this mod, but I figured sharing it on Nexus was more efficient than trying to send it to friends individually. There's a good chance I'll be tweaking it more. When the Creation Kit comes out I'll be modding the entire city.