Crisp flora 2.1 merged with grass and flower. The new normal map will make plants, trees and all flora appear "thick" and more organic. More rough bark but bit smoother than vanilla ( less blocky ).
Very good for screenshots. So that it doesn't get mixed up with other screenshots, I'm only posting a few here so you can see what I mean.
Spoiler:
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I thank friends and users who use my mod. Hopefully it can be useful for your game. Meanwhile I'm working on another mod and can't reply to many posts so for now I'm locking it because I want to focus without having to check posts.
I just don't want to seem like I don't care about users because I don't reply to posts, but I have to focus.
Don't worry, I will reopen the post thread and bring new mods for Starfield after I finish working on my project. Enjoy this time.
@Harmatia : In fact, HalkHogan is also known for his work, which was included in TW3 next-gen update... so, they are both excellent modders and you can create your own "receipe".
I was doing this with Skyrim or Fallout 4... I used one mod which doing everything, and then use "focus" mods like this one for particular elements. Flora look amazing, i'm impatient to see it in game but I have to go to sleep now :p
I would advise the other way around. Use HD Reworked Project as a base, then overwrite it with focused textures like these. A lot of texture artist put out great, high quality textures, but SavrenX has consistently put out NATURAL looking textures that match the original art style and don't look like they were oversharpened like a lot of others do. His retextures are the best in fallout 4 and skyrim as well IMO.
Hate when modders does not upload before/after images. Can't download something if dont know if difference is worth it... Its not like i remember every texture in the base game and how bad or good it is...
I appreciate modders work thou and im sorry for complaining but cmon , upload before and after images. I gurantee you will get more downloads...
EDIT: I see there are about 3 before and after images... still not conviced thou
If you're too lazy to try the mod yourself, don't bother downloading my mod. I'm not selling anything here and I'm not looking for " Believers ".
Making mods like this costs me too much time and my sleep. When some users act as if I have to convince them after I sacrificed my own time to download.....NAH !.
** I hate when self entitled whiners complain about what unpaid modders work on as a hobby in their free time.
A decent person would offer praise and kindly ask for a change.
SavernX- thank you for your amazing work and all of your effort over the years. I hope the whiners do not discourage you from continuing to help imrove the game for the users of this community.
Agree, when you mod a lot there is some name you can recall easily and if you're not sure about a mod Test it Try another Come with good report That's it I cant imagine how many hours you can work on some mods and some people coming "you should" nope, get a life and be respectful
Not you not wrong at all. That format wrong. My bad. Haha. Just wait I'm working on it. Besides the 1.01 will include new Normal map. We need more detailed trees too.
I was born in Sydney and my parents are from Naples. I lived in Naples as a kid and then moved back to Australia. The 666 doesn't mean im a satan worshiper, it was the number plate of my beloved BMW I used to own as a young guy (before I got sick).
I very much appreciate SavrenX's work for Starfield. I use his mods fully in FO4. I know enough about the quality of his work to download and install them without requiring any A to B comparisons. Besides, by using MO2 (Mod Organizer 2) to manage mods, it is easy enough to try them and remove if not happy. Just saying to be helpful.
Oh my god, I'm sorry! I just realized that I'm speaking Chinese! Edge actually translated the English I wrote into Chinese!Thank you again for your reply;)
Love seeing you here! Your mods have always been the base of my texture overhauls.
I do think there are some issues here. I'd have bet money that the color maps weren't saved as SRGB because of how light they were, but they are. It seems like you may have brightened them to compensate for how dark SRGB makes them look outside of them game. The problem is that the game already accounts for that. What we're getting in-game is exactly what you see in PS or Gimp or whichever imaging software you use. Very, very pale.
Hey hey, thanks for this. Might made mistake because I use batch converter for final format. Maybe pick wrong tab. Ths is outside enchantment textures. Too much work sometimes something like this can happen XD.
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The author has locked this comment topic for the time beingCrisp flora 2.1 merged with grass and flower. The new normal map will make plants, trees and all flora appear "thick" and more organic. More rough bark but bit smoother than vanilla ( less blocky ).
Very good for screenshots. So that it doesn't get mixed up with other screenshots, I'm only posting a few here so you can see what I mean.
I thank friends and users who use my mod. Hopefully it can be useful for your game. Meanwhile I'm working on another mod and can't reply to many posts so for now I'm locking it because I want to focus without having to check posts.
I just don't want to seem like I don't care about users because I don't reply to posts, but I have to focus.
Don't worry, I will reopen the post thread and bring new mods for Starfield after I finish working on my project. Enjoy this time.
I was doing this with Skyrim or Fallout 4... I used one mod which doing everything, and then use "focus" mods like this one for particular elements. Flora look amazing, i'm impatient to see it in game but I have to go to sleep now :p
Edit: Answered my own question, it seems to pair just fine with Halk Hogans texture mod. No overwrites and no conflicts.
I appreciate modders work thou and im sorry for complaining but cmon , upload before and after images. I gurantee you will get more downloads...
EDIT: I see there are about 3 before and after images... still not conviced thou
Making mods like this costs me too much time and my sleep. When some users act as if I have to convince them after I sacrificed my own time to download.....NAH !.
He is dedicated and trust me you will never go back to Vanilla...
Enjoy
A decent person would offer praise and kindly ask for a change.
SavernX- thank you for your amazing work and all of your effort over the years. I hope the whiners do not discourage you from continuing to help imrove the game for the users of this community.
Test it
Try another
Come with good report
That's it
I cant imagine how many hours you can work on some mods and some people coming "you should" nope, get a life and be respectful
Probably edgy teenagers
When I use your textures, everything seems washed out. It's like none of the plants and trees are getting shadows/ao or something.
When I use default textures everything seems to look normal again.
I tested this on Jemison, just outside New Atlantis.
https://imgur.com/a/gQlzIpU
Please note, I mislabeled Vanilla and Modded. It's meant to be the other way around. The washed out one is from this mod.
What am I doing wrong?
Anyways I am just passing a friendly comment, hope you are well.
I was born in Sydney and my parents are from Naples. I lived in Naples as a kid and then moved back to Australia. The 666 doesn't mean im a satan worshiper, it was the number plate of my beloved BMW I used to own as a young guy (before I got sick).
I do think there are some issues here. I'd have bet money that the color maps weren't saved as SRGB because of how light they were, but they are. It seems like you may have brightened them to compensate for how dark SRGB makes them look outside of them game. The problem is that the game already accounts for that. What we're getting in-game is exactly what you see in PS or Gimp or whichever imaging software you use. Very, very pale.