For anyone who has more than one "mod" which is just running a command such as this, you can combine all of those into a single text file in the game directory then name it something meaningful and use that file name in the StarfieldCustom.ini file. For example, if you change the text file to be named StartupCommands.txt and have all of the various mod commands in there, you'd add this line to the ini file's [General] section:
sStartingConsoleCommand=bat StartupCommands
While you can have multiple batch commands run at startup by separating each with a semicolon (see below), this tends to be a little easier to manage for most folks. The only exception I can think of it is if some file needed hundreds of lines but that seems unlikely.
Example of multiples: sStartingConsoleCommand=bat TextFileOne;bat TextFileTwo;bat TextFileThree
Edited to add the description of how to have multiple files.
I followed BoboKing23's Description tab instrucions to the letter and had no change in pickpocket %'s. I followed Soreu's and Bigshot0910's comment suggestions and had no change in pickpocket %'s. I use other mods via the 'MyGames' StarfieldCustom.ini method with no issue. BoboKing23, please include proper install instructions on your description tab. Thank you.
Any chance you could do something similar for manipulation effects on NPCs and creatures? For example increasing the Diplomacy and Pacify %s from 60 to 100?
Doesn't seem to add on top of the min for me. I had the perk on rank 4 before installing this mod though, so it's possible that installing first and then getting the perks could work. But as I ignore the being caught mechanic by reloading I might as well put it to 100% to not waste my time
Thanks! I'll try. Disabling the stealth-meter, and now that you steal in real time... With a 100% to do it, the mechanic seems interesting enough (where failing depends on your mistakes only) to try it!
I don't suppose a similar file could be created that influences the chances of manipulation etc effects? they seem to cap around 90 also and setting the max to 100 would be great.
File structure is borked for Vortex, might as well disable it as a download option... Or just fix it and add the custom INI as an optional file, as most people probably already have this.
Also, pretty sure the game uses a semicolon for comments and not "//".
In the StarfieldCustom.ini (the one located at "[...]\Documents\My Games\Starfield\", not in game's main directory)
Instead of [General] sStartingCjavascript-event-strippedbat Pickpocketing100
Use [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
[General] s Starting Console Command=bat Pickpocketing100 (^ remove spaces between "s", "Starting", "Console" & "Command" [can't write ready-to-copy version as website replaces it for some reason])
I'm a little confused about the different console commands you provided. The ones you have in the description page and the sticky hear don't show up as properly coded commands in notepad++ when I'm editing my StarfieldCustom.ini file. However, the command you have included in your StarfieldCustom.ini file does: "sStartingConsoleCommand=bat Pickpocketing100"
Which format is correct? Should the java ones have an = between stripped and bat?
EDIT: Ok, it's a result of the editor here I think. It's trying to stop the command being visible. What i'm seeing is "sStartingCjavascript-event-strippedbat Pickpocketing100"" instead of "s Starting Console Command = bat Pickpocketing100" Without the spaces (except between bat and the file name)
Not sure why, because I see this command string fine in a couple other mods pages.
31 comments
sStartingConsoleCommand=bat StartupCommands
While you can have multiple batch commands run at startup by separating each with a semicolon (see below), this tends to be a little easier to manage for most folks. The only exception I can think of it is if some file needed hundreds of lines but that seems unlikely.
Example of multiples:
sStartingConsoleCommand=bat TextFileOne;bat TextFileTwo;bat TextFileThree
Edited to add the description of how to have multiple files.
(this is different from persuasion)
Then you'll always have min. 50% chance of success, and your perks can raise that to 100.
Personally, I removed the minimum line, and kept the max at 100. This way if my character qualifies for 100% chance she'll have it.
Disabling the stealth-meter, and now that you steal in real time... With a 100% to do it, the mechanic seems interesting enough (where failing depends on your mistakes only) to try it!
Or just fix it and add the custom INI as an optional file, as most people probably already have this.
Also, pretty sure the game uses a semicolon for comments and not "//".
Instead of
[General]
sStartingCjavascript-event-strippedbat Pickpocketing100
Use
[Archive]
(^ remove spaces between "s", "Starting", "Console" & "Command" [can't write ready-to-copy version as website replaces it for some reason])bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
s Starting Console Command=bat Pickpocketing100
Which format is correct? Should the java ones have an = between stripped and bat?
EDIT: Ok, it's a result of the editor here I think. It's trying to stop the command being visible.
What i'm seeing is "sStartingCjavascript-event-strippedbat Pickpocketing100""
instead of
"s Starting Console Command = bat Pickpocketing100" Without the spaces (except between bat and the file name)
Not sure why, because I see this command string fine in a couple other mods pages.